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Starcraft vs BroodWar

Quixfire

Diamond Member
I was just wondering what you guys though of the two Starcraft titles. I have Starcraft but haven't played, or bought, BroodWar yet.

Is it really worth getting BroodWar or is Starcraft good enough on it own?
 
Man, that game is soooo old but still so much fun. I like the upgrades broodwar put in, especially the lurkers. It gave me aother reason to want to play the zerg besides those annoying zergling rushes. Defintly spend the $5 it costs to get broodwar, it's worth it.

-spike

EDIT* sorry... it costs $10 now. I found it for $5 a year ago online.
 
They both cost 10 bucks each.

They're both really good games and even with the additional units, Blizzard kept it extremely balanced with no side gaining really any advantage at all. In my opinion, it is so very worth it.
 
I started playing BW again just for the Lord of the Rings maps (the WCIII LOTR maps suck). BW is definitely worth having, Lurkers kick ass, and Devourers were a great addition to an understaffed Zerg air force.
 
by the way, I'll want to get a bw game going tonight around 8 or so. I'm amoeba6 on uswest and useast. Post your bnet names.
 
how about none, play something more current already. Something that involves more strategy, such as Rise of Nations

danny~!
 
oh god, not this again.......I thought I had already discussed the strategic merits of starcraft in the other thread. Explain to me the strategic advantages of Rise of Nations.
Is it like AOE ?
 
Originally posted by: amoeba
oh god, not this again.......I thought I had already discussed the strategic merits of starcraft in the other thread. Explain to me the strategic advantages of Rise of Nations.
Is it like AOE ?

Nothing right now can beat starcraft or broodwars and nothing in the next year at least.

name: Kelvrick

I only play on US West, gimme an AIM or PM or I'll forget about it. I'll try to be on at 8 though.
 
Get Broodwar because it is a worthy add-on for real cheap and for the one-player missions. For multiplayer games I still rather play vanilla SC. I felt BW completely removed the advantage Terran has over the other races: cloaking. (Yes, I do know that Protoss can cloak, but thats usually late in the game with Arbitars). In BW, just about every unit and their grandmothers can cloak/hide.

Having played all three races, Terran has the highest learning curve to be effective against human opponents. To be supremely good you have to be good at micromanagement. BW does nothing to leverage the Terrans vs the other races so I think the original SC is better balanced.
 
Originally posted by: BladeWalker
Get Broodwar because it is a worthy add-on for real cheap and for the one-player missions. For multiplayer games I still rather play vanilla SC. I felt BW completely removed the advantage Terran has over the other races: cloaking. (Yes, I do know that Protoss can cloak, but thats usually late in the game with Arbitars). In BW, just about every unit and their grandmothers can cloak/hide.

Having played all three races, Terran has the highest learning curve to be effective against human opponents. To be supremely good you have to be good at micromanagement. BW does nothing to leverage the Terrans vs the other races so I think the original SC is better balanced.

I beg to differ, Terran is the best race in BW. Like you said high learning curve, BW is much more balanced than vanilla.
 
Originally posted by: amoeba
oh god, not this again.......I thought I had already discussed the strategic merits of starcraft in the other thread. Explain to me the strategic advantages of Rise of Nations.
Is it like AOE ?

I love SC and BW, probably my favorite RTS of all time, but the features RoN had are amazing. Workers will actually mine/help build when they are idle, so you don't have to worry about workers not doing stuff. Tons of actions you can set for your units (ie. attack everything, don't chase, hold position, attack only worker, raze only, hold fire, etc) and you can set these actions from the production point too, so every unit produced there will follow that action. There are unit formations, and unlike other games, formations are actually important. The game has lots of land, water, and air units (each race has special units). There are a lot of building and wonders of the world. There is a lot more, but I haven't played in a while so I forgot. You might feel that with all these automated actions that micro is non-existant, but nothing could be further than the truth. Every unit has a counter that completely kicks its ass (except, maybe the nuke, but that's way late game). The game forces you to micro your formations, because if you just send them all in there they will all die.

Also, there are a ton of research options. Research not only improves your units/buildings but actually affects how much resources you can mine. Balance between building and researching (can get expense very quickly) is important; spend too much on building and attacking and you will quickly fall behind in research (which screws you over very badly), or don't spend enough on defense and get screwed by a rusher. Because research is so important, many games are long, so don't expect 5 min games.

It's sad that such a great game was never popular. I hope future developers would learn from it and implement some of the features that RoN had.
 
Originally posted by: BladeWalker
Get Broodwar because it is a worthy add-on for real cheap and for the one-player missions. For multiplayer games I still rather play vanilla SC. I felt BW completely removed the advantage Terran has over the other races: cloaking. (Yes, I do know that Protoss can cloak, but thats usually late in the game with Arbitars). In BW, just about every unit and their grandmothers can cloak/hide.

Having played all three races, Terran has the highest learning curve to be effective against human opponents. To be supremely good you have to be good at micromanagement. BW does nothing to leverage the Terrans vs the other races so I think the original SC is better balanced.

What do mean? Medics MORE than compensated for the cloaking abilities gained by the other races. Besides, cloaking isn't really a big deal if you actually get detection. I personally think BW is very well balanced and SC just feels incomplete w/o it.
 
Originally posted by: OulOat
Originally posted by: amoeba
oh god, not this again.......I thought I had already discussed the strategic merits of starcraft in the other thread. Explain to me the strategic advantages of Rise of Nations.
Is it like AOE ?

I love SC and BW, probably my favorite RTS of all time, but the features RoN had are amazing. Workers will actually mine/help build when they are idle, so you don't have to worry about workers not doing stuff. Tons of actions you can set for your units (ie. attack everything, don't chase, hold position, attack only worker, raze only, hold fire, etc) and you can set these actions from the production point too, so every unit produced there will follow that action. There are unit formations, and unlike other games, formations are actually important. The game has lots of land, water, and air units (each race has special units). There are a lot of building and wonders of the world. There is a lot more, but I haven't played in a while so I forgot. You might feel that with all these automated actions that micro is non-existant, but nothing could be further than the truth. Every unit has a counter that completely kicks its ass (except, maybe the nuke, but that's way late game). The game forces you to micro your formations, because if you just send them all in there they will all die.

Also, there are a ton of research options. Research not only improves your units/buildings but actually affects how much resources you can mine. Balance between building and researching (can get expense very quickly) is important; spend too much on building and attacking and you will quickly fall behind in research (which screws you over very badly), or don't spend enough on defense and get screwed by a rusher. Because research is so important, many games are long, so don't expect 5 min games.

It's sad that such a great game was never popular. I hope future developers would learn from it and implement some of the features that RoN had.

its more like half way between broodwars and civilization. age of empires is closer to broodwars then rise of nations...

it was fun, but its not to say it was truely superior to starcraft. its less action based, so in a way less exciting.
 
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