sc2 @ 1920x1080p with everything maxed out including aa.
machine 1
i7-3770k
16GB
GTX 680
OS on 128GB SSD / SC2 on HD-7200RPM
machine 2
G1610
4GB
GTX 580
OS n SC2 on 128GB SSD
watching a 4v4c replay with machine 1 as host and machine 2 as viewer.
~20 min into the game when units are near maxed out. during a 1 minute battle scene.
machine 2 results are:
core 1 = 50%
core 2 = 75%
all core = 60%
ram usage = 2.85 GB (71%)
gpu core = 20%
gpu ram = 0.92GB (59%)
machine 2 fps is 5fps. given that machine 2 cpu/gpu are not even maxed out. what is causing this bottleneck on machine 2? to make this more complicated - machine 1 fps is 20fps.
machine 1
i7-3770k
16GB
GTX 680
OS on 128GB SSD / SC2 on HD-7200RPM
machine 2
G1610
4GB
GTX 580
OS n SC2 on 128GB SSD
watching a 4v4c replay with machine 1 as host and machine 2 as viewer.
~20 min into the game when units are near maxed out. during a 1 minute battle scene.
machine 2 results are:
core 1 = 50%
core 2 = 75%
all core = 60%
ram usage = 2.85 GB (71%)
gpu core = 20%
gpu ram = 0.92GB (59%)
machine 2 fps is 5fps. given that machine 2 cpu/gpu are not even maxed out. what is causing this bottleneck on machine 2? to make this more complicated - machine 1 fps is 20fps.