Originally posted by: VIAN
the game is basically the demo but same thing over and over and over and over and over
open door, clean room go to next door
open door, clean room go to next door
I found it to be just an average shooter
People that always simplify it to these terms. How are you even a gamer? I wonder. Everything in life is repetitive.
How do you just simplify it to that without considering all other aspects of the title. The environment, seems like you would think a game kicked as where the background is black and the characters are vectors, maybe tetris or zoop would be more your game. GAMEPLAY isn't just the mechanics of play, but the overall feel of the game. Seems like RPGs would be very boring to you most of the time as well, you can go threw most of the game clicking on attack.
Sorry for lashing out, just I hear it a lot and that kind of logic seems illogical to me. Everything can be broken down into simple tasks. You have to look at the complexity as a whole to see it's beauty.
I'm curious, what games do people like you enjoy?
I have been gaming since I was @5 starting with C64
Classics like Pirates! had open ended nature where you could take about 6 different routes to the same goal. Ship battles were not complex, but the situation would basically be different on different ships faced, or startegy to win (board, sink, type of sword land sea attack)
Quake was great b/c it improved upon Wolf3D and had immersive environment (for the time) and was moddable
R6 was awesome for building in a strat element into a "team" environment
GTA3+ were open ended with great storylines and putting a personal stake with main character
RTCW was great for adding mood and variety of enemies and environments
Civ 3 had great development trees with different cultures adding variety to the experience.
Total War series blended RTS on large scale environmental engagements tied into Strategic map
Morrowind was huge with plenty of quests and occupations a character could use, all in SP
This SW game is not on the same level as any of these games. This game is merely adequate. It doesn't really matter what gun you use to shoot the enemies. I finished 80% of the game with just that lil pistol. Droid pops out .. bang bang headshot. There was never an incentive to use the standard rifle (tho I used the sniper in lieu of the pistol) as it was horribly inaccurate. The imperial weapons were largely the same, esp. since they are all modded from the same gun. The ET weapons were OK, but the opportunity to use them was rather limited.
This game could have gone the SS2 way and actually had some traits you could improve on, but nope, everything was set from the get go. It never was really immersive, more like I was tagging along for the ride. The team aspect isn't all that great since your teammates are generally hardcoded into placement positions for different tasks... not like the player had to figure out how to best use the team as in most cases tactics are largely irrelevant...
bacta was available everywhere and health alone was not a great system in this game in making an impact on your character's immersiveness, esp when you can get your teammates to revive you. Even worse, this game let you stay in the back of the squad, pick off enemies with the pistol (as most enemies suck at aiming) letting them take the fire. Sure they never die, just bacta them up and wait for the next bacta station around the corner!
The levels were *completely* linear. Jedi Knight(s) had linear levels too but succeeding in varying the environments enough to hold interest in suspense. It varied different enemies AND had good stories. And it lasted more than 4 hours of gameply.
Here, you are in a jungle for about 5 mins before being shuffled from linear room to linear room, never needing to backtrack (generally I hate excessive backtracking) but in this game, you didn't backtrack location but backtracked through the same poorly designed environments just over and over again.
There is in fact NO complexity in this game, whether in particular or taken in totality. The game is controlled by scripted events, not only with AI triggers but also exactly how to control the team. Did it really matter whether I told my "team" to blow or hack a door open? But the game told me exactly where my sniper needs to be, and HW guy, esp in large rooms before the AI ambush triggers were even set to go off!
I have absolutely no idea what you're talking about re: black screen vectors and tetris.
It's just another mediocre shooter, published to help publicize a movie
(remember this came out just ahead of Ep 3)
That's what makes me a gamer .... discriminating between a dog and stallion...
Sure this game is marginaly entertaining, but it is no Man-o-War.