Star Wars: Republic Commando -your thoughts.

VIAN

Diamond Member
Aug 22, 2003
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I'm playing it right now and I think it rocks, what do you think?
 

sourceninja

Diamond Member
Mar 8, 2005
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I didn't want it to end. The script was written well enough that I actually cared about my squad, it pissed me off at the end. But its a great game.
 

Stretchman

Golden Member
Aug 27, 2005
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Glad I found this thread.

I'm playing the demo right now, and am very impressed. I'm probably one of the few people who have been really glad to find gems like these as supposed to some of the more hyped games like Doom 3 and Fear demo, which really didn't appeal to me.

The cinematics, scripting, music score and easy squad interaction all seem to act synergistically to make you feel like you are really in a Star Wars adventure. Two thumbs up for this one.

Tons of fun, and will most definitely pick up the full retail version. Anyone running this game in widescreen perchance? ;)
 

Elcs

Diamond Member
Apr 27, 2002
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I think this game makes HL2 look like a tech demo. Bit harsh on HL2 but this game is a hidden gem.

The game combines really simple game concepts with great graphics, a good storyline, great voice acting and gives you a sense of being somebody.

And you know what, it does it damn well.

I completed it on hard in about 3 days. It just said 'Play me! Play me!'. The PC industry is crying out, not just for innovation, but it demands that all of the basic elements to a game are done well.

This game had story, graphics, gameplay and sound, all done well. The intro was cool, I really appreciated being thrown into what feels like a massive battle, slowly meeting your crew (which have their own cuddly personality) and learning how to perform commando tectics. The best quirks were the squad reviving you and their quirky remarks when they were getting shot or they strayed into your fire.

Republic Commando is an ace game. Definately worth buying. They need to make it about 3 times bigger next time though, definately too short.
 

Stretchman

Golden Member
Aug 27, 2005
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Originally posted by: Elcs
I think this game makes HL2 look like a tech demo. Bit harsh on HL2 but this game is a hidden gem.

The game combines really simple game concepts with great graphics, a good storyline, great voice acting and gives you a sense of being somebody.

And you know what, it does it damn well.

I completed it on hard in about 3 days. It just said 'Play me! Play me!'. The PC industry is crying out, not just for innovation, but it demands that all of the basic elements to a game are done well.

This game had story, graphics, gameplay and sound, all done well. The intro was cool, I really appreciated being thrown into what feels like a massive battle, slowly meeting your crew (which have their own cuddly personality) and learning how to perform commando tectics. The best quirks were the squad reviving you and their quirky remarks when they were getting shot or they strayed into your fire.

Republic Commando is an ace game. Definately worth buying. They need to make it about 3 times bigger next time though, definately too short.


Totally agree, hands down. Of course, I respect alm4rr's opinion, but there are some games that just "get it right" down to the tee, and after playing so many bad 1st person shooters lately, this gem (a fitting term) really stands out in my mind. This is the only demo i've played through 3x just for fun.

I definitely have my fingers crossed for an even bigger, better sequel.


Edit: And on that note: I was able to preview this game for xbox during E3 2004. Interestingly enough, it didn't seem to stand out at the time.I think there was too much HL2/D3 hype still going on. A Cute story:

In the showroom at E3. It was the end of the day, they must have shown the demo 100 times already, and it was so funny to see the lead developer speak lethargically into the microphone, "Thank for viewing the preview of STar Wars: Commando. Lead your own squad and live the adventure. The saga begins in retail stores this fall." ;)
 

statik213

Golden Member
Oct 31, 2004
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Originally posted by: Elcs
This game had story, graphics, gameplay and sound, all done well. The intro was cool, I really appreciated being thrown into what feels like a massive battle, slowly meeting your crew (which have their own cuddly personality) and learning how to perform commando tectics. The best quirks were the squad reviving you and their quirky remarks when they were getting shot or they strayed into your fire.

Republic Commando is an ace game. Definately worth buying. They need to make it about 3 times bigger next time though, definately too short.


:thumbsup:

Oh, towards the end, remeber to shoot the backpacks of the bounty hunter guys, tis so much fun (and blow the heads off on the droids, more fun!).
 

alm4rr

Diamond Member
Dec 21, 2000
4,390
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Originally posted by: Stretchman
Originally posted by: Elcs
I think this game makes HL2 look like a tech demo. Bit harsh on HL2 but this game is a hidden gem.

The game combines really simple game concepts with great graphics, a good storyline, great voice acting and gives you a sense of being somebody.

And you know what, it does it damn well.

I completed it on hard in about 3 days. It just said 'Play me! Play me!'. The PC industry is crying out, not just for innovation, but it demands that all of the basic elements to a game are done well.

This game had story, graphics, gameplay and sound, all done well. The intro was cool, I really appreciated being thrown into what feels like a massive battle, slowly meeting your crew (which have their own cuddly personality) and learning how to perform commando tectics. The best quirks were the squad reviving you and their quirky remarks when they were getting shot or they strayed into your fire.

Republic Commando is an ace game. Definately worth buying. They need to make it about 3 times bigger next time though, definately too short.


Totally agree, hands down. Of course, I respect alm4rr's opinion, but there are some games that just "get it right" down to the tee, and after playing so many bad 1st person shooters lately, this gem (a fitting term) really stands out in my mind. This is the only demo i've played through 3x just for fun.

I definitely have my fingers crossed for an even bigger, better sequel.


Edit: And on that note: I was able to preview this game for xbox during E3 2004. Interestingly enough, it didn't seem to stand out at the time.I think there was too much HL2/D3 hype still going on. A Cute story:

In the showroom at E3. It was the end of the day, they must have shown the demo 100 times already, and it was so funny to see the lead developer speak lethargically into the microphone, "Thank for viewing the preview of STar Wars: Commando. Lead your own squad and live the adventure. The saga begins in retail stores this fall." ;)

the game is basically the demo but same thing over and over and over and over and over

open door, clean room go to next door
open door, clean room go to next door

I found it to be just an average shooter

 

zmaster

Senior member
May 22, 2005
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Fun esp the part when you gotta explore the creepy ship.
The only game that made me do it 3 times at 3 diff difficulties...
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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the game is basically the demo but same thing over and over and over and over and over

open door, clean room go to next door
open door, clean room go to next door

I found it to be just an average shooter
People that always simplify it to these terms. How are you even a gamer? I wonder. Everything in life is repetitive.

How do you just simplify it to that without considering all other aspects of the title. The environment, seems like you would think a game kicked as where the background is black and the characters are vectors, maybe tetris or zoop would be more your game. GAMEPLAY isn't just the mechanics of play, but the overall feel of the game. Seems like RPGs would be very boring to you most of the time as well, you can go threw most of the game clicking on attack.

Sorry for lashing out, just I hear it a lot and that kind of logic seems illogical to me. Everything can be broken down into simple tasks. You have to look at the complexity as a whole to see it's beauty.

I'm curious, what games do people like you enjoy?
 

gorcorps

aka Brandon
Jul 18, 2004
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I didn't have as much fun with is as other titles in the genre. I had been playing rainbow six and SWAT4 at the time so was into the whole squad based FPS thing for a bit. This one seemed really simplistic and boring, I can't explain it any better than that.

@VIAN: I like a good FPS, but they don't really hold my attention as long as other games. I like more stealth/action oriented games like Splinter Cell, where I have many different options to complete my mission. It gets me thinking into the best way to go w/out being detected as I like the challenge of not shooting everyone in sight.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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I guess you are used to FPS with strategic thinking and multiple paths to your objectives, so yes, I would agree there that Republic Commando is light on those.

I'm not used to that, last big FPS I've played was HL2, so yeah, HL2 is very simplistic and you probably didn't like it I guess, Republic Commando is actually nice- a breath of fresh air, it's linear, but not that noticeable, there is some strategy needed, although not much compared to other games you mention, but more than HL2.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
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Originally posted by: statik213
Oh, towards the end, remeber to shoot the backpacks of the bounty hunter guys, tis so much fun (and blow the heads off on the droids, more fun!).

Especially when one of your squad members constantly shouts 'Wheeeee!!!!!' when you do it :)

Originally posted by: gorcorps
I didn't have as much fun with is as other titles in the genre. I had been playing rainbow six and SWAT4 at the time so was into the whole squad based FPS thing for a bit. This one seemed really simplistic and boring, I can't explain it any better than that.

I think Rainbow Six and SWAT are on the opposite side of the spectrum to the generic FPS mould. They are slower, more tactical and require much more in depth thought rather than fast paced action, like the bulk of FPSes tend to be.

I think what made Republic Commando so enjoyable was that it combined fast paced action with squad based play and some basic, easy to control squad based actions. It was quite simple for an average FPS player to walk in, pick it up and play without a steep learning curve... whereas when I tried the original Rainbow Six, I couldnt get into it and dumped it.

Its the first Star Wars game since Rogue Squadron 1 that Ive looked at reviews/opinions and said "whoa!!! this is worth my £££".
 

Mavrick007

Diamond Member
Dec 19, 2001
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I liked it much more than Battlefront. It seems more polished and just looks and plays better.
 

skace

Lifer
Jan 23, 2001
14,488
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I liked the way they did group control, very easy to send other guys elsewhere. The only problem I had was that when you weren't specifically telling the guys what to do, they would usually do some pretty stupid crap.
 

alm4rr

Diamond Member
Dec 21, 2000
4,390
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Originally posted by: VIAN
the game is basically the demo but same thing over and over and over and over and over

open door, clean room go to next door
open door, clean room go to next door

I found it to be just an average shooter
People that always simplify it to these terms. How are you even a gamer? I wonder. Everything in life is repetitive.

How do you just simplify it to that without considering all other aspects of the title. The environment, seems like you would think a game kicked as where the background is black and the characters are vectors, maybe tetris or zoop would be more your game. GAMEPLAY isn't just the mechanics of play, but the overall feel of the game. Seems like RPGs would be very boring to you most of the time as well, you can go threw most of the game clicking on attack.

Sorry for lashing out, just I hear it a lot and that kind of logic seems illogical to me. Everything can be broken down into simple tasks. You have to look at the complexity as a whole to see it's beauty.

I'm curious, what games do people like you enjoy?

I have been gaming since I was @5 starting with C64

Classics like Pirates! had open ended nature where you could take about 6 different routes to the same goal. Ship battles were not complex, but the situation would basically be different on different ships faced, or startegy to win (board, sink, type of sword land sea attack)
Quake was great b/c it improved upon Wolf3D and had immersive environment (for the time) and was moddable
R6 was awesome for building in a strat element into a "team" environment
GTA3+ were open ended with great storylines and putting a personal stake with main character
RTCW was great for adding mood and variety of enemies and environments
Civ 3 had great development trees with different cultures adding variety to the experience.
Total War series blended RTS on large scale environmental engagements tied into Strategic map
Morrowind was huge with plenty of quests and occupations a character could use, all in SP

This SW game is not on the same level as any of these games. This game is merely adequate. It doesn't really matter what gun you use to shoot the enemies. I finished 80% of the game with just that lil pistol. Droid pops out .. bang bang headshot. There was never an incentive to use the standard rifle (tho I used the sniper in lieu of the pistol) as it was horribly inaccurate. The imperial weapons were largely the same, esp. since they are all modded from the same gun. The ET weapons were OK, but the opportunity to use them was rather limited.

This game could have gone the SS2 way and actually had some traits you could improve on, but nope, everything was set from the get go. It never was really immersive, more like I was tagging along for the ride. The team aspect isn't all that great since your teammates are generally hardcoded into placement positions for different tasks... not like the player had to figure out how to best use the team as in most cases tactics are largely irrelevant...

bacta was available everywhere and health alone was not a great system in this game in making an impact on your character's immersiveness, esp when you can get your teammates to revive you. Even worse, this game let you stay in the back of the squad, pick off enemies with the pistol (as most enemies suck at aiming) letting them take the fire. Sure they never die, just bacta them up and wait for the next bacta station around the corner!


The levels were *completely* linear. Jedi Knight(s) had linear levels too but succeeding in varying the environments enough to hold interest in suspense. It varied different enemies AND had good stories. And it lasted more than 4 hours of gameply.
Here, you are in a jungle for about 5 mins before being shuffled from linear room to linear room, never needing to backtrack (generally I hate excessive backtracking) but in this game, you didn't backtrack location but backtracked through the same poorly designed environments just over and over again.

There is in fact NO complexity in this game, whether in particular or taken in totality. The game is controlled by scripted events, not only with AI triggers but also exactly how to control the team. Did it really matter whether I told my "team" to blow or hack a door open? But the game told me exactly where my sniper needs to be, and HW guy, esp in large rooms before the AI ambush triggers were even set to go off!

I have absolutely no idea what you're talking about re: black screen vectors and tetris.


It's just another mediocre shooter, published to help publicize a movie
(remember this came out just ahead of Ep 3)
That's what makes me a gamer .... discriminating between a dog and stallion...
Sure this game is marginaly entertaining, but it is no Man-o-War.
 

Elcs

Diamond Member
Apr 27, 2002
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alm4rr: The basics behind it may have been simplistic but why do you play a game?

Do you play a game for graphics? To admire voice acting? To sit there and get happy when they throw in a complex method of control? To complain when you are forced down one path rather than get lost around an entire planet or imperial cruiser?

Personally, I play games for fun and this game hit the nail on the head. The blend of action and simplicity was awesome for me and made feel that the linear nature of the game wasnt a problem. I personally loved the fact that your squad mates could revive you although I think it was too unrealistic that they were able to revive you every single time. Somewhere along the line, you are bound to blasted into oblivion and Bacta was too easy to get a hold of but at times it turned out to be a necessity. Those Plasma Shotguns were lethal if you didnt manage to thin the charge of the light brigade.

A minor point I found was that my squad mates could take like 5 times the punishment i could which was rather frustrating since they should die just as fast.

Also, it DID matter whether you spliced a door or blew it up. Certain times, blowing it up would lead to a grenade being placed perfectly to kill the first few enemies in the room. Certain spliced doors didnt alert Automated Turrets and allowed MUCH easier access to a room.

I think ill leave it at that.
 

VIAN

Diamond Member
Aug 22, 2003
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Nice alm4rr. I agree with your arguements.

But, I still think the game is fun. Haven't finished it hough. I think the reason I like it is because it spins the average shooter a bit into this team thing. And there is a bit of strategy, you can choose not to have them sniper, and sometimes there are multiple locations to choose a place for them. Although simple, it's effective enough for me. Too much strategy I don't think I would like.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
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But alas, it really is repetetive. I've been in this ship forever. It seemed fun in the beginning, but now it's just repetetive and never ends, but I hope that soon it will. Good thing it's short, I don't think I can take too much more of this.
 

blckgrffn

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May 1, 2003
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www.teamjuchems.com
I just finished the game and I thought it was great. The linear-ness didn't get too old for me as the difficulty increased as well. The simplicity of commanding your troops was absolutely neccessary, otherwise it would have been a nightmare to code, generally their pathfinding was quite good.

I can't wait for a big, awesome sequel :)
 

Stretchman

Golden Member
Aug 27, 2005
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Still playing it right now, and having a great time. I love how the laser fire isn't spot-on accurate. Sound effects and music are right on too. On to kashhyk!