Star Wars Galaxies

hooflung

Golden Member
Dec 31, 2004
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Ok, after a recent downward spiral conversation in another thread in the Vanguard thread that shall not be named I decided to check out Star Wars Galaxies again. SOE and SWG have been getting mixed press, old hurt feelings vs objectivity is all about perception.

So, I reactivated my SWG account to see if SOE had made the steps people have quietly been talking about on forums around the net.

Honestly, if you liked SWG pre-NGE you'll LOVE SWG now. I won't recant what I said about SOE murdering their player base or the shady way the NGE went down. But, I will say that the developers asked for patience and it seems that its paid off. 18 months later... /shrug ... the game is what it always should have been at least to me.

I'll summarize a bit before I give a wall of text.

a) SWG is far less buggy
b) SWG is far less laggy even on a HEAVY populated server. No, its not SOE lying about population. Bloodfin is packed.
c) The interface is pretty configurable. Once you read some guides and ask around the controls are not so bad.
d) The game is all about skill now. To some this is a major drawback. To me, an avid EVE player, its mecca.
e) The legacy quests are actually fun. The later quests are actually *HARD* and require thought.
f) The PVP mechanic is really nice now. The Galactic Civil War is actually being handled well. They are adding free content to fill the game up.
g) The Expertise system is bringing back the old classes. Now with purpose and quite a lot of diversity.
h) Beast Master... need I say more?

Ok, there are a few buggs I've noticed that have been there for a long time. Noticably in the web weaver trail. There are also class bugs like spy passive attacks while in stealth will bug out NPCs and if there is lag, i said it was less laggy not lag free, random NPCs will bug out. They do self fix but it takes a few moments. The biggest problem right now is the market is experiencing inflation. However, its pretty easy to get credits now.

The game has taken a very interesting change for loot. While weapons are best served from questing, and HARD ones at that and some mixed into PVP areas, you are still in need of armor for non jedi classes. The better your material and munitions trader, the better your armor will be. Stats are stackable with sockets and jewelry/cloths increase your stats too. You can modify weapons better now through these types of upgrades.

Jedi are not alpha in many cases. In fact, Spy's, Commando's and Bounty Hunter's are pretty good if you invest time into your expertise pools, gear and play style. PVP separates the casual gamer from the hardcore as it should be. Risk vs Reward is back.

Jedi are pretty good and easier to compete. However, I've come to the conclusion that most of the people on the SWG forums are crybabies that can't find or don't want to find communities that go for the best gear and get their guilds up and running to supply their combatants with the best gear. This is a mentality I've seen in EVE online ( I was vice president of one of the most popular alliances there - IAC - at its peak membership of 2600 people not too long ago ). Its this simple... if you want to be the best you have to invest in each other.

What about my class... they ruined it?

Well, the expertise system is making waves. I was a bog standard Bounty Hunter Build, M.BH/M.Carb/CM 4000 in the 2005 combat upgrade. However, one of my good friends and guild m8s sported a custom build that we spent hours developing. It was a Teras Kasi Smuggler. It could best Jedi and Teras Kasi Doctors ( also TK Swordsman ). Well the initial NGE destroyed that build and my friend quit, along with all my other guildies.

Over the weekend we worked on his build for a Pure smuggler that dabbled in pistols and he just wasn't feeling it. So we looked at the other melee class and viola. The spy with the right points spent in the expertise is nearly identical to the TK/Smugg. The two biggest changes is you can't make spice and you trade your 'Last Ditch' Pre-NGE smugg power for a Steath power. Other than that... the class feels exactly like his original.

As for my BH in the Chapter 6 NGE I could spec riffles or carbs and bulk up on tank or snares. Very, very similar to how I setup my Pre-NGE build. Though it wasn't neccessary. Also there is a lot of PVE components to the expertise for those who aren't interested in PVP only builds.

Remember the old Bounty Hunter Creature Handler builds of old? They are back. Beast Mastery is a very interesting class. You can be either a combatant or a bio engineer ( yes they are back... in teh form of a Beast Mastery crafting system class ). You can spend all your points to do both or take any combination. You have 45 points to spend. 5 once you hit lvl 10, and 1 every other level up to CL 90.

Beast Mastery also allows multiple career paths to emerge from the traders profession. Since traders need to build the modules that the creature handlers use... the better the equipment the more likely you are to get a mutation. Mutation? Think Rancor monster with spiky armor plates all over it with some added 'stuff.'

But is it fun?

Dang straight its fun again. Question is now an absolute blast for me and my guild m8s, 5 of which have come back. I even activated my alt. All in all the game is definately worth a try. Don't come into the game expecting the SWG of old... but a combination of old and new. A marriage of them if you will. Also, get into a guild. Solo in SWG is a bit fustrating atm unless your a high level jedi, Commando, BH. You can get to 45 off the legacy system and then quest in Kashyyyk until your 70s. Then its off to Mustafar. You can get to 90 without even 1 grinding mission termal sessions. You just need friends to have fun with.

Once you hit 90 and kit our your gear for PVP... thats when the fun really begins.

I'll leave you with two youtube links... to get an idea of what melee is like in the new system. Its not just for Jedi folks...

http://www.youtube.com/watch?v=hRZTfpsrwuw

http://www.youtube.com/watch?v...4&mode=related&search=

I'd have to say I wasn't fond of what SOE/LA did to the original... and its taken over a year to improve it... but... man did they!
 

jdport

Senior member
Oct 20, 2004
710
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71
Great to hear that maybe it's making a comeback. I never played SWG but just heard a lot of 3rd part reports on it from friends, mostly negative. I always thought it was a shame for a game like that to be anything other than great.
 

KillyKillall

Diamond Member
Jul 1, 2004
4,415
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I haven't played since about 6 months after release. Let me get something straight - can you be a Jedi right off the bat now???

If so, kinda crazy considering what it took at launch.
 

hooflung

Golden Member
Dec 31, 2004
1,190
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SOE has taken a lot of heat over Jedi. Lets rethink SWG for a moment and not worry about past game or the iterations of Jedi systems that have been around.

You start off as one of 9 Professions all based off of a character archetypes. Luke, Han, Lando, Princess etc.

You start off as close as they could get to the movies. Luke wasn't a jedi in Episode 4. When you start off in Galaxies you aren't a jedi. You are force sensative, just like Luke. You don't even get your lightsaber until lvl 30.

So, its much more in sync with the movie player progression. The big kicker is that there is a grey area of force users in the canon since... well... luke is supposed to be the only one able to restore balance to the force. However, this doesn't say that their aren't other force users, we just know that they aren't supposed to be running around MOS Eisley Space Port with jedi robes according to movie canon.

So, infact, its a compromise that SOE had to make. People thought it was unfair for power levelers to grind and be given a uber class so they've been making it more accessible. The big issue in SWG now is loot. Hawt, sexuh, steameh lewt. If you want to compete its no longer the jedi only club, or BH templates with lots of foods and spice.

So, yes you can get to be a jedi without the senseless grind it was. Afterall, if you are going to have jedi in a game... don't make it seclusive or a nasty grind. And anyone is of the type that are easily offended with nerdrage and can't bare to see jedi running around, then don't play it =)
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
<div class="FTQUOTE"><begin quote>Originally posted by: pontifex
do they still have a free trial?

might have to check it out again.</end quote></div>

Try this link
here

Work is blocking it so I can't verify it.

 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Well...it might be worth another look since there is a free trial.

SWG is one of the few MMO's that I actually enjoyed playing because there wasn't such a thing as "end game raiding" requirements that other MMO's push you towards in order to enjoy playing the game.

Plus - how many MMO's allow you to run amuck on a planet AND blast out of a starport into space in your own unique customized spaceship?

I lost a lot of faith in the game when the NGE was released... so I'm definitely going to have full-blast shields up during the trial...

 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I played in beta and never kept account when it went live. Game felt unfinished and without purpose.

I did do a triala coupel months after the NGE, and in general I liked play of the game more. But the servers felt kinda deserted and every other idiot does nothing but complain about the NGE rather than playing.
 

kush23

Member
Jul 2, 2007
96
0
0
I was a avid player about 2 years ago. This thread might help make my return since I have nothing to do over the summer.

Is Bria still laggy?
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: MyStupidMouth
<div class="FTQUOTE"><begin quote>Originally posted by: pontifex
free trial - 14 days
yikes, looks like over 16 hours to install...maybe i won't try it out again.

18 hours 50 minutes...

24 hours....</end quote></div>

crap. probably gonna have to run it over night.

i gave up...there's no way its worth waiting that long.
 

chocobaR

Golden Member
Sep 17, 2001
1,956
1
76
Yeah WTF is up with the trial? I'm at 12 hour wait now and it keeps going up...
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Back when I did the trial there was problems getting the version on their site running, grab one from fileshack and went fine.
 

chocobaR

Golden Member
Sep 17, 2001
1,956
1
76
Okay I just tried the trial for 1 hour... Doesn't seem really interesting =/ I'll stick to EVE.
 

ielmox

Member
Jul 4, 2007
53
0
0

I was very surprised to read such a ringing endorsement of SWG. This is a title that Lucasgames has neglected to support, and that Sony really botched over and over again. I am wondering how substantially the game can have improved.

I played SWG starter kit less than a year ago - or I tried to before throwing it away in complete disgust. This was well after the NGE was introduced. I bought the game solely on the strength of the Star Wars franchise, thinking that perhaps Lucasgames could do to MMORPG what the amazing Jedi Knight games had done for FPS (speaking of which, we need more "contact" FPS).

Boy was I wrong to trust the Star Wars franchise. First of all, installing this game required a good day of life - it was the longest patch of any MMORPG I've played. When we were finally able to play (on a machine that met the recommended specs) we were presented with the worst-looking MMORPG we ever encountered. Aside from buggy and uninspiring environments tending towards the monochrome, the game itself was very lacking in user interface. Item and character management were hands down the worst of not just any MMORPG but of any RPG released in the last 10 years.

The physics were clunky and marred by a million bad or clumsy collisions. The frame rate was choppy and movement looked nothing like the smoother experience of games like, say, WoW. Getting stuck on objects or surfaces was a common occurrence. But the worst part of it was opening a trade window to try sell off junk and make some money - trading was a completely unintuitive, unpleasant, and outright ugly experience. It didn't make me want to browse the goods to look for upgrades, it made me want to firebomb the trader and all his friends.

After a few days my reaction was "good grief, why am I paying for something that looks, feels, and plays this bad?". I could (and did) have a distinctly superior experience (minus the Star Wars factor) on Anarchy Online. AO had a number of problems as well, but at least it was free.

So I am wondering how (if at all) it is possible to salvage such a fundamentally bad game in less than a year. I don't doubt that your reaction is genuine, Hooflung, but I simply can't understand it! Everything I saw of this game represented THE very worst of old generation MMORPGs and it should be retired ASAP to make way for a real tribute to the Star Wars universe, one developed by people who have a clue or at least heard about one once.

 

Vonkhan

Diamond Member
Feb 27, 2003
8,198
0
71
I played SWG (Bria) hardcore for a while ... preCU "unlocked" jedi with a 1936 pvp rating, every single one of the extinct loot items and stuff ...

Quit in March of this year after putting up with SOE's bs for years

Never again
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
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Little update.

The game is still pretty fresh after a week and a half of playing again. I am not sure if the trial does the game justice to be fair. Its an opener to get you to do the questing and if you have another mmo you grind through I am not sure if you'll like the low levels of SWG.

To some its fun and to me, I can roll a new character and not have problems. If SWG is new to you or the NGE being new it will take a while to get your wings. That said, the game really starts at 45 for PVE in the expansions and the PVP starts at 90 ( heck even some PVE starts at 90 lol ).

The crafting and economy is player driven. While some will cuss the inflation, from what I see the inflation is based off player spite and SOE's blind eye to the NGE being hated by some.

I finally figured out a way to make combat a bit like the CU and I can definately say the classes are pretty fun. Even a combat entertainer can kick some butt which is pretty hillarious. All in all the game is going forward. The DEVS are putting a lot of effort into the game now. They aren't CCP, the develpers of EVE, but they are doing a decent job and being open with the community more.

Bloodfin is packed too. A bit too packed... I don't think we can put anymore cities on the server!!!
 

child of wonder

Diamond Member
Aug 31, 2006
8,307
176
106
No offense, but guys like you is why I get sick of MMORPGs so fast.

Casual gamers like myself just have a hard time getting into a game outside of the preset story arc because we get our asses handed to us by people that have FAR more time to devote to the game than we do.

I played SWG when it first came out a long time ago. My main character was a Master Doctor/Master Carbineer I believe. Had fun up until I tried PvP and just got anally raped because I wasn't a Bounty Hunter or Commando.
 

hooflung

Golden Member
Dec 31, 2004
1,190
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Originally posted by: child of wonder
No offense, but guys like you is why I get sick of MMORPGs so fast.

Casual gamers like myself just have a hard time getting into a game outside of the preset story arc because we get our asses handed to us by people that have FAR more time to devote to the game than we do.

I played SWG when it first came out a long time ago. My main character was a Master Doctor/Master Carbineer I believe. Had fun up until I tried PvP and just got anally raped because I wasn't a Bounty Hunter or Commando.


You don't even know me so don't generalize me. I love PVP in SWG but I love the PVE that much more. The fact that the PVE is directly related to the PVP now its all the more fun.

Not to mention, there are only 9 professions and all but 1, the trader, is viable for combat. Simply put, even an entertainer can own face in both PVE and PVP. Not quite sure if you have been through the last 2 major systems but the Doctor AND the Carb were quit powerful builds.

Now the Medic is simply the hardest 1 on 1 class there is and not even a jedi can beat a well played Medic. Medics can take on 2 players at once. They might not win but they won't loose. So give the game a go or not... but don't put me in the lot of the 'guys like you' lot without playing a game with me.