rivethead
Platinum Member
- Jan 16, 2005
- 2,635
- 106
- 106
Not that I know of.
There's a lot of things in this game where manual control of things typically handled by spreadsheet interfaces in other games really aids in immersion and fun, but I don't think this is one of them.
If this was realism, it would take a whole crew of guys or robotic arms to install this stuff on the ships. It's just something I don't think they should waste their time on trying to make more realistic in the hangar.
And this is just the beginning - eventually we'll have dozens of different types of components to equip on the ship. How long will it take to walk through a Starfarer to every component / get at just the right angle so you can access the dot / select from a massive scrolling list.
I would have been happier if they would have just copied HoloXplor's interface layout.
(BTW rivet....looks like the Aurora got a 38% health drop in 2.4)
Yeah, I didn't expect absolute realism. But I would like to see a 2D HUD in the hangar (on a wall, on a table...don't care). You go to it, select your items assign them to hardpoints and then you see drones swooping out and updating the ship....much like refueling and repairing at CryAstro.
Much better than this hand waviuum poof! a Panther on a hardpoint appears thing.
Yeah, I have an Aurora, but not worried. It'll be buffed next patch (and then nerfed, then buffed, etc.).