Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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TechBoyJK

Lifer
Oct 17, 2002
16,701
60
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Dude, SA has an entire subforum for this trainwreck, why are you trolling these poor cultists? It's gonna be fun here when the CIG implosion starts in earnest, though.

what trainwreck? That was a debatable comment a year or so ago before the alpha, but if you have any interest in game design its pretty obvious this train is full steam ahead.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
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It's gonna be fun here when the CIG implosion starts in earnest, though.

4364836.jpg
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,841
3,189
126
Trolling. I'm frankly amazed you haven't been warned in this thread yet.

edit: heh.

Here is the problem...

HE isnt violating any TOS as the topic of this thread is Star Citizen in general.
That general topic allows people to express the positives and negatives in the game without drifting offtopic or falling in the definition of trolling.

I am thinking of giving you guys a new thead with the TOPIC: Star Citizen Updates Discussion. which would narrow the field down only updates and new materials.

This way he would not be allowed to spam negativity in that thread unless it was a direct negative on a update.

I ask of u guys who he is poking to agitate to just ignore.
In a sense i would hate for you guys to get baited and i make a mod call on the bait. :thumbsdown:

But if it gets too serious, i will lock this thread, and give you guys that update discussion thread to limit his responses.
 
Feb 25, 2011
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Yeah, I'd say testing alpha code isn't for you.

Heh, fair.

With the amount of paid DLC available, and the whole it's-been-out-for-a-couple-years thing, I kinda missed the it's-in-alpha part.

So... when will this game actually be finished-ish?
 
Feb 4, 2009
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Heh, fair.

With the amount of paid DLC available, and the whole it's-been-out-for-a-couple-years thing, I kinda missed the it's-in-alpha part.

So... when will this game actually be finished-ish?

a year or two for single player a bit longer for multiplayer.
These are just estimates.
 

Seba

Golden Member
Sep 17, 2000
1,482
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But if it gets too serious, i will lock this thread, and give you guys that update discussion thread to limit his responses.
Why lock this thread? Rename this one, if you really must have a new name for a thread.

Between trolling and a locked thread, I choose trolling.
 
Feb 4, 2009
34,553
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Why lock this thread? Rename this one, if you really must have a new name for a thread.

Between trolling and a locked thread, I choose trolling.

I agree
I'll say Jst0rm has a few valid points we should think about. He just needs to learn when to shut it off.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Heh, fair.

With the amount of paid DLC available, and the whole it's-been-out-for-a-couple-years thing, I kinda missed the it's-in-alpha part.

So... when will this game actually be finished-ish?

Yeah, I was kind of a bit harsh there. Sorry for that.

SQ42 (the single player game) is targeted for release in 2016. Most think CIG will slip on this target and deliver in 1Q17

Star Citizen's beta release should be about a year after that. But with a little bit of internet research and youtube watching you'll be able to enjoy elements of Star Citizen long before that.

Just remember that it's still alpha code. :)
 

TechBoyJK

Lifer
Oct 17, 2002
16,701
60
91
Yeah, I was kind of a bit harsh there. Sorry for that.

SQ42 (the single player game) is targeted for release in 2016. Most think CIG will slip on this target and deliver in 1Q17

Star Citizen's beta release should be about a year after that. But with a little bit of internet research and youtube watching you'll be able to enjoy elements of Star Citizen long before that.

Just remember that it's still alpha code. :)

Yes, remember its very much alpha and in their Across the Verse vids (straight from CIG) they have a segment where they make fun of bugs.

Even though GTA5 is now a wonderfully tuned piece of software, if Rockstar gave everyone super early access to it people would have complained about bugs just the same as they do for Star Citizen.

It's akin to bitching about a house and saying its a piece of crap because there's no hot water... when it's clearly an unfinished house that hasn't had a hot water heater installed yet.
 
Aug 29, 2015
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Is the space combat in this game going to be just steering after the target prediction X and spamming lazers or do you think there will be some kind of tactical combat?
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
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Is the space combat in this game going to be just steering after the target prediction X and spamming lazers or do you think there will be some kind of tactical combat?

Kind of depends on how many other ships and free floating objects there are in an engagement, doesn't it? You do at least have various systems you need to manage power.
 
Aug 29, 2015
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Glad they have the power management thing, I always liked moving my shields around in Xwing vs Tie Fighter. I still hope they will develop the dogfighting combat into something new though. I really hope it becomes a lot more than Elite / Wing Commander / Etc. I really hope there can be lots of different weapons on each ship which you have to use in a certain order and at the right time to win a fight, and many missile types etc. It could make each fight tactical as well as skill based.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,803
581
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Glad they have the power management thing, I always liked moving my shields around in Xwing vs Tie Fighter. I still hope they will develop the dogfighting combat into something new though. I really hope it becomes a lot more than Elite / Wing Commander / Etc. I really hope there can be lots of different weapons on each ship which you have to use in a certain order and at the right time to win a fight, and many missile types etc. It could make each fight tactical as well as skill based.

Seems like there's good weapon variability. More importantly though it's Newtonian flight, which is what really opens up advanced flight tactics.
 
Aug 29, 2015
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Ahh nice. It is interesting to think about how they will make the combat because they could do anything. Like you could let everyone have a selection of weapons and it could end up like Quake3 in space. If someone is coming right at you, switch to rail gun and snipe them. If they are flying through asteroids you use a rocket or something to do splash damage. If they are dodging you use a lazer blast type thing or shrapnel to blast the area they are flying into etc.

Or it could be slower and more tactical and each ship can only have a few weapons and you have to make the most of what you went with. My dream would be to have several weapons that each do very different things, and make it like tactical RPG combat. So you might start with a weapon that launches nanorobots that eat away at the enemy ship automatically, damage over time in other words, but it takes a long time to do some decent damage so you have to use it early. And maybe there could be a snaring type weapon which does very little damage but slows the enemy down, and then you quickly switch to something big and hard to aim but hopefully land 1 shot while they are slowed. Maybe have to blast them with an EMP or something at first to drain some of their shields so you can do more damage to their hull in subsequent shots. Maybe let us set proximity mines or traps or just a big wall of electricity or something that you have to try to shepherd your enemy into or make them follow you and drop something out the back of the ship. There could be an all or nothing way of fighting where you don't have your own weapons and instead you launch little droids that follow you and automatically shoot at your nearest enemy. So you have to chase them closely, and you have to keep launcher more and more of the droids. If the enemy doesn't kill you fast or blow up the droids somehow, they will end up with 10 of them blasting every second. Etc..

There is so much they could do, I really hope they do something interesting and not just pew pew.

ps. I also have my fingers crossed that there is some 'late game' that changes things up. So after you become really rich you can stop being just a pilot and end up with a huge capital ship like the starship Enterprise or Battlestar Galactica or something, and it is too big and slow to get into dogfights but it can launch its own little fights and it can do some big tactical strikes on some targets.
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
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So you can already see multicrew action in the alpha and pilot or drive a turret, etc.

Check out The Morrow Tour on YouTube for a glimpse at SQ42 and the Idris, a frigate class ship that will serve as your base in the first part of the campaign. That ship is ownable in the MMO portion (Star Citizen), with specific roles filled by players and npcs (captain, helm, weapons officer, engineering, etc.).

Link: https://youtu.be/qexLUpQJPw8
 
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Stringjam

Golden Member
Jun 30, 2011
1,871
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Ahh nice. It is interesting to think about how they will make the combat because they could do anything. Like you could let everyone have a selection of weapons and it could end up like Quake3 in space. If someone is coming right at you, switch to rail gun and snipe them. If they are flying through asteroids you use a rocket or something to do splash damage. If they are dodging you use a lazer blast type thing or shrapnel to blast the area they are flying into etc.

...

ps. I also have my fingers crossed that there is some 'late game' that changes things up. So after you become really rich you can stop being just a pilot and end up with a huge capital ship like the starship Enterprise or Battlestar Galactica or something, and it is too big and slow to get into dogfights but it can launch its own little fights and it can do some big tactical strikes on some targets.


There are currently weapon groups - you can mix your loadout with energy vs ballistic vs disruptor arms. Weapons are currently in a state of balance flux, and this changes almost every patch.

The idea is that big mass drivers that fire slowly will have a very high damage rate to offset their slow firing.

Energy weapons have unlimited ammo (until you overheat / drain ship energy) but have higher rates of fire and generally only damage the hull after you have downed the shields.

Ballistic weapons can penetrate shields to a certain degree and cause hull damage before the shields are down - - but are limited because of ammo storage.

Disruptor weapons don't physically damage the ship, but damage systems in an attempt to disable the vessel (think bounty hunters and pirates here).

There are also certain ships that can be outfitted with e-warfare weapons and defenses. Here's a nice write-up from CIG on their plans:
https://robertsspaceindustries.com/comm-link/transmission/14926-Design-Notes-Electronic-Warfare


So yes, as the game moves along, you'll see more tactical components used, and the importance of a crew in big ships controlling shields / energy and even performing repairs as the ship is under attack.

That said, dogfighting with pewpew will always be a big part of the game, especially when using the single-seat fighters designed for just that. A lot of it boils down to what kind of role you want to play.

FWIW...I believe right now the Javelin is the biggest ship available to players. There will be a Bengal carrier (or Bagel carrier, as it is affectionately referred to) that will not be purchasable, but I believe there will be an abandoned one floating around out there that can be discovered and taken over.

Here's a write-up on the Jav:
https://robertsspaceindustries.com/comm-link/transmission/14335-Introducing-The-Javelin-Destroyer

If peace and exploration are more your thing, the Endeavor and Carrack are large vessels that better fit that role, but they aren't nearly capital-ship sized.
 

Seba

Golden Member
Sep 17, 2000
1,482
136
106
I still like the look of the MISC Prospector ship, but now they say that it will have poor maneuverability, it will only withstand light fire in combat and you may need fighter escort for it. So it sounds to be out as a solo-player ship.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
I still like the look of the MISC Prospector ship, but now they say that it will have poor maneuverability, it will only withstand light fire in combat and you may need fighter escort for it. So it sounds to be out as a solo-player ship.

I think if that turns out to be the case, it will be a mistake. The ship essentially has no weapons....it should have solid defenses to make up for it. Right now you can QD away from any fight, so hopefully that stays intact.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
I think if that turns out to be the case, it will be a mistake. The ship essentially has no weapons....it should have solid defenses to make up for it. Right now you can QD away from any fight, so hopefully that stays intact.

Are there any plans for drones? With them travelling with you it might be good enough for solo PVE.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Are there any plans for drones? With them travelling with you it might be good enough for solo PVE.

Drones....no. But you can hire NPC pilots to escort you and provide cover while you're mining. Who knows how effective or costly that will be though...
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
This is old, but it still gets to me. This is why I backed. This is why I'm a Star Citizen. This is what I'm hoping for....and I think we'll see it. Go ahead and call me a cultist, whatever...I don't give a f*ck. At least there's somebody TRYING to do this, as insurmountable as it may seem. Succeed or fail, at least they tried, and I'm more than happy to be a part of it.


https://www.youtube.com/watch?v=lJJ9TcGxhNY
 
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DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
This is old, but it still gets to me. This is why I backed. This is why I'm a Star Citizen. This is what I'm hoping for....and I think we'll see it. Go ahead and call me a cultist, whatever...I don't give a f*ck. At least there's somebody TRYING to do this, as insurmountable as it may seem. Succeed or fail, at least they tried, and I'm more than happy to be a part of it.


https://www.youtube.com/watch?v=lJJ9TcGxhNY

That's why I funded Wasteland 2, Pillars of Eternity, Shadowrun Returns, Divinity Original Sin and Jagged Alliance Flashback.

4 out of 5 ain't bad, and the JA franchise has been cursed for many years now. They even managed to ship something, just not a good game.
 

Seba

Golden Member
Sep 17, 2000
1,482
136
106
Yesterday I tried again to complete the ICC Probe missions. Like on numerous other tries, I couldn't because the game crashed. I quickly restarted the game and by luck managed to get into the same instance. Unfortunately the progress was lost.

So I got with my Aurora LN (in default configuration) to Yela to look for some pirate ships (near the green flare where there are weapon boxes) to practice ship combat on them. A player with an Avenger Stalker was already there, but no pirate ships. There was also some curious ship debris (some weapons and part of a cockpit) - probably a player's ship destroyed there and the game did not clean them properly.

Then a Vanguard and a Gladius show up. I still wait for the pirate ships to spawn, but as a precaution I pin the Vanguard and the Gladius on my radar. The Gladius pilot asks what's going on. After 1-2 minutes the Avenger vanishes (probably that player had a game crash), Gladius pilot asks where did it go and almost immediately I hear the audio warning of an attempted missile lock on my ship and see some gun fire. I try to lock my missiles on one of those ships, but it does not work. When I cycle targets (Y) nothing shows up on my radar. Only when I cycle the pinned targets, the first pinned ship (the Vanguard) appears on my HUD, but even for that I have no PIP. Without radar and without PIP, I engage the Vanguard, because is a bigger and slower target. The pilot must be a beginner - I hit him a lot, even in these conditions (no PIP). But with only two M3A and two Bulldogs, the damage is slow. I wonder if this is a bug or if they hit some component of my ship and partially disabled my targeting radar (but never had this type of damage before). After a few minutes, while engaging both ships, but concentrating fire on the Vanguard, I manage to finally destroy the Vanguard. Gladius fights for a little while after that and then quantum jumps. Only now I figured out why I had no targeting radar and no PIP: I accidentally switched into Landing Mode and did not notice because I was busy fighting those two ships (and also because I had them pinned, the radar looked to partially work - they had dotted circles around them).
 
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