Star Citizen: Chris Robert`s new space sim (the Wing Commander guy)

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rivethead

Platinum Member
Jan 16, 2005
2,635
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Maybe I'm a glass is half full kind of guy, but I see his movie failures as a great thing for Star Citizen.

He made his mistakes on other people's dime and hopefully he learned from them.
 

lupi

Lifer
Apr 8, 2001
32,539
260
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Haven't bought or played yet, but seeing several news articles about how expensive the ships being released are don't have me looking to do so sooner.
 

nsafreak

Diamond Member
Oct 16, 2001
7,093
3
81
Haven't bought or played yet, but seeing several news articles about how expensive the ships being released are don't have me looking to do so sooner.
This is a perception that really needs to be cleared up. Yes most of the new ships being released to back the game are expensive. However you can back the game for all of $35 and still earn those ships in game. Heck you can even rent them out now in arena commander just by playing the game. And just because a ship is expensive to back doesn't mean it'll take forever to earn. Something really big like an Idris will likely take a several months while a Hornet could probably be earned in a few weeks.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
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Haven't bought or played yet, but seeing several news articles about how expensive the ships being released are don't have me looking to do so sooner.

Just curious: have you went to the source (robertsspaceindustries.com) or are you just relying on news articles?

In about two minutes of being at that site you can see pledge packages starting at $35 which include a single player game, multi-player game, ship, etc. And the 'game' includes space flight, spaceship combat, FPS, an economic sim, social sim, etc.

Not a bad deal for $35.

Reporters can have hidden agendas. I'd go to the source (where you know what their agenda is - to sell you -but at least you know that up front).
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
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The main reason you see articles like this: http://www.pcgamer.com/star-citizens-vanguard-concept-fighter-costs-a-cool-250/ is to bring in click revenue for the site.

"Star Citizen's Vanguard "concept" fighter costs a cool $250" will get a lot more clicks than "Star Citizen's Vanguard "concept" fighter is now available to backers"


I'm not saying that its not expensive, $250 is not a small amount of money for a digital object. But the thing is you don't have to drop $250 to get this ship and you don't have to have it right out of the gate to be competitive. Every ship that has been or will be on sale will be in the game. Some will be easy to get, others will require more effort than simply spending credits to obtain but once you have the game none of them will require real money.


Like others have said, start small if you want to play now. Or even better, keep an eye out for the occasional free to play week. They just had two earlier this month for non-backers and I'm sure we will see more as additional modules come out.
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
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Honestly we just don't know. It could only take a week or it could take 6 months.

I'll just say that to me somewhere between 30 and 60 hours wouldn't be that bad for something similar in value to a Constellation. Thats about 1-2 hours a night for a month.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I've seen about three articles over the last couple weeks. One was talking about a $75 ship, next was $125-150 range, and now the $250. As one that hasn't gotten involved with the game yet, it gives the impression that significant $ will be needed to have fun.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Honestly we just don't know. It could only take a week or it could take 6 months.

I'll just say that to me somewhere between 30 and 60 hours wouldn't be that bad for something similar in value to a Constellation. Thats about 1-2 hours a night for a month.


As a person with little time that doesnt sound like fun to me. When i bought into the game on the first day (because I did enjoy the wing commander series) all of this pay to win/grind whats left wasn't in the talking points for the game.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
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106
As a person with little time that doesnt sound like fun to me. When i bought into the game on the first day (because I did enjoy the wing commander series) all of this pay to win/grind whats left wasn't in the talking points for the game.

Then why don't you just play Squadron 42 (the single player campaign that's supposed to be "Wing Commander 2016")?

It doesn't have any of this ship ownership/customizing/earning stuff in it.

Your pledge gets you access to both SQ42 and Star Citizen. They're two very different games that just happen to have an interface (you finish SQ42 and, depending on choices made during that game, you're dumped into the SC world with some money and (more importantly) a certain reputation).

Depending on your pledge amount, SQ42 alone could be worth the price of admission (I've heard estimates of 50-60 hours of gameplay just from that alone).
 
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Harabec

Golden Member
Oct 15, 2005
1,369
1
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Wait, what? :p

Could you make some sense of this?
Is S42 not part of the SC world\game? Or do you mean it is a "different game" simply because it is the single player component?

BTW, would you say SC requires a joystick or can it be played with mouse aim like Freelancer?
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
Then why don't you just play Squadron 42 (the single player campaign that's supposed to be "Wing Commander 2016")?

It doesn't have any of this ship ownership/customizing/earning stuff in it.

Your pledge gets you access to both SQ42 and Star Citizen. They're two very different games that just happen to have an interface (you finish SC and, depending on choices made during that game, you're dumped into the SC world with some money and (more importantly) a certain reputation).

Depending on your pledge amount, SQ42 alone could be worth the price of admission (I've heard estimates of 50-60 hours of gameplay just from that alone).

But when I pledged the open world was a stretch goal. At any rate its annoying for me as a initial backer the way the game ended up. I would never have funded a game that allowed people to open up content with real money. I just dont like games like that.
 

Worthington

Golden Member
Apr 29, 2005
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I'm not really seeing any pay to win or grind for that matter. Unless by grinding you mean playing the game (I'm referring to the MMO part here, not SQ42). You get your Aurora. Then you outfit it for trading, or combat or even system exploration. You are [hopefully] successful at it, acquire funds and/or new gear. Take on bigger opponents, explore farther afield. Buy a bigger ship if you want, or maybe pimp out the one you have.

That's pretty much all part of "playing the game". If you're not interested in any of that there is still SQ42 for you which is a full fledged game in and of itself.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
I'm not really seeing any pay to win or grind for that matter. Unless by grinding you mean playing the game (I'm referring to the MMO part here, not SQ42). You get your Aurora. Then you outfit it for trading, or combat or even system exploration. You are [hopefully] successful at it, acquire funds and/or new gear. Take on bigger opponents, explore farther afield. Buy a bigger ship if you want, or maybe pimp out the one you have.

That's pretty much all part of "playing the game". If you're not interested in any of that there is still SQ42 for you which is a full fledged game in and of itself.


Part of the initial fun of a game is building assets and building them in relation to others building them. Thats all been shot at this point. Look at how eve developed over its time. Battleships were rare in the beginning. Its nice to see that kind of evolution. But its out of the bag now. I probably wont even play it.
 

Worthington

Golden Member
Apr 29, 2005
1,432
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well, the actual player base is just a fraction of the entire SC population (something like 1-10 ratio). and of those actual players the majority of them have only a starter package. So in your night of gaming it's not like you'll be bouncing off corvettes and high tier ships left and right. I would expect even a mid-tier ship (thinking hornet/freelancer, etc) wouldn't be all that common of an occurrence unless you're coming into a hub like Terra.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
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What's the min I need to pledge to make this interesting?
I would go with a total of $90. The avenger and 325a are $75 and $80, and the arena commander pass is $5, and the FPS pass will probably be $5, though they might have a combo deal later.

If you just want to fly, and be in the game for later in development when you don't need to pay for ships you can just pay $35 to get the base ship for $30 plus $5 for the AC pass.

Also, now that they have implemented REC you can rent other ships. I played for about 30 minutes and made enough to rent a 325a for 7 sets of 24h.
 

Worthington

Golden Member
Apr 29, 2005
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the Mustang series of ships is pretty effective and they are starter ships so even less money than that.

Edit: by less i meant compared to the Avenger and 325a. But you covered that in your next sentence. heh
 
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JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
at this point the guy has 80 million so why give him more? Everyone should just wait for the game at this point.
 

Bubbleawsome

Diamond Member
Apr 14, 2013
4,834
1,204
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at this point the guy has 80 million so why give him more? Everyone should just wait for the game at this point.

I got in at $35 because this game will probably be more like $70 at release. I also bought at more like $62m.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
I got in at $35 because this game will probably be more like $70 at release. I also bought at more like $62m.

I bought at less then 50k. I had to resign up because he dropped the kickstarter thing. I see this game costing around $50 with sales incoming. If it is released.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Wait, what? :p

Could you make some sense of this?
Is S42 not part of the SC world\game? Or do you mean it is a "different game" simply because it is the single player component?

BTW, would you say SC requires a joystick or can it be played with mouse aim like Freelancer?

My understanding is that Squadron 42 and Star Citizen are two completely different games. They will be packaged and sold separately.

SQ42 is the single-player campaign. Story-driven. Somewhat linear. Basically you're recruited into the military. You serve your time, face many challenges fighting various evil like the Vanduul. You leave the military with some back pay and a reputation that comes from various choices you made along the way. That money and rep get transferred into....

Star Citizen is the multi-player persistent universe. Sandbox game. You do what you want. You make your own way. There is no way to "win" this sandbox game by a singular definition of win. Winning might be by earning a fortune trading. It might be by getting a reputation as the most hated pirate in the 'verse. Or the fastest racer on the racing circuit. Or an explorer finding/naming new systems/jump points.

To answer you second question: these games are being built for PC, thus keyboard/mouse will definitely be useable input devices. Having said that, I think a joystick will be more immersive. Right now, it's much easier to combat with k/m than it is a stick.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,100
467
126
My understanding is that Squadron 42 and Star Citizen are two completely different games. They will be packaged and sold separately.

SQ42 is the single-player campaign. Story-driven. Somewhat linear. Basically you're recruited into the military. You serve your time, face many challenges fighting various evil like the Vanduul. You leave the military with some back pay and a reputation that comes from various choices you made along the way. That money and rep get transferred into....

Star Citizen is the multi-player persistent universe. Sandbox game. You do what you want. You make your own way. There is no way to "win" this sandbox game by a singular definition of win. Winning might be by earning a fortune trading. It might be by getting a reputation as the most hated pirate in the 'verse. Or the fastest racer on the racing circuit. Or an explorer finding/naming new systems/jump points.

To answer you second question: these games are being built for PC, thus keyboard/mouse will definitely be useable input devices. Having said that, I think a joystick will be more immersive. Right now, it's much easier to combat with k/m than it is a stick.

Yeah, I am personally not sure how that is going to be handled either yet. I think you are correct in that SQ42 will be separate from Star Citizen, but integrated in a sense, especially in the respect of how you do in SQ42 being a factor in your Star Citizen character. I also believe SQ42 has tons of branching storyline, much like the old Wing Commander games (i.e. what you did on the mission matters in what happens next and what missions become available for you to do).

And as stated, keyboard/mouse still rules in the game at the moment. I use a hybrid stick and mouse settup with voice attack. I find it much easier to say something like "forward shields" than to remember the keyboard commands to do the same thing...