This is a perception that really needs to be cleared up. Yes most of the new ships being released to back the game are expensive. However you can back the game for all of $35 and still earn those ships in game. Heck you can even rent them out now in arena commander just by playing the game. And just because a ship is expensive to back doesn't mean it'll take forever to earn. Something really big like an Idris will likely take a several months while a Hornet could probably be earned in a few weeks.Haven't bought or played yet, but seeing several news articles about how expensive the ships being released are don't have me looking to do so sooner.
Haven't bought or played yet, but seeing several news articles about how expensive the ships being released are don't have me looking to do so sooner.
Honestly we just don't know. It could only take a week or it could take 6 months.
I'll just say that to me somewhere between 30 and 60 hours wouldn't be that bad for something similar in value to a Constellation. Thats about 1-2 hours a night for a month.
As a person with little time that doesnt sound like fun to me. When i bought into the game on the first day (because I did enjoy the wing commander series) all of this pay to win/grind whats left wasn't in the talking points for the game.
Then why don't you just play Squadron 42 (the single player campaign that's supposed to be "Wing Commander 2016")?
It doesn't have any of this ship ownership/customizing/earning stuff in it.
Your pledge gets you access to both SQ42 and Star Citizen. They're two very different games that just happen to have an interface (you finish SC and, depending on choices made during that game, you're dumped into the SC world with some money and (more importantly) a certain reputation).
Depending on your pledge amount, SQ42 alone could be worth the price of admission (I've heard estimates of 50-60 hours of gameplay just from that alone).
I'm not really seeing any pay to win or grind for that matter. Unless by grinding you mean playing the game (I'm referring to the MMO part here, not SQ42). You get your Aurora. Then you outfit it for trading, or combat or even system exploration. You are [hopefully] successful at it, acquire funds and/or new gear. Take on bigger opponents, explore farther afield. Buy a bigger ship if you want, or maybe pimp out the one you have.
That's pretty much all part of "playing the game". If you're not interested in any of that there is still SQ42 for you which is a full fledged game in and of itself.
What's the min I need to pledge to make this interesting?
I would go with a total of $90. The avenger and 325a are $75 and $80, and the arena commander pass is $5, and the FPS pass will probably be $5, though they might have a combo deal later.What's the min I need to pledge to make this interesting?
at this point the guy has 80 million so why give him more? Everyone should just wait for the game at this point.
I got in at $35 because this game will probably be more like $70 at release. I also bought at more like $62m.
Wait, what?
Could you make some sense of this?
Is S42 not part of the SC world\game? Or do you mean it is a "different game" simply because it is the single player component?
BTW, would you say SC requires a joystick or can it be played with mouse aim like Freelancer?
My understanding is that Squadron 42 and Star Citizen are two completely different games. They will be packaged and sold separately.
SQ42 is the single-player campaign. Story-driven. Somewhat linear. Basically you're recruited into the military. You serve your time, face many challenges fighting various evil like the Vanduul. You leave the military with some back pay and a reputation that comes from various choices you made along the way. That money and rep get transferred into....
Star Citizen is the multi-player persistent universe. Sandbox game. You do what you want. You make your own way. There is no way to "win" this sandbox game by a singular definition of win. Winning might be by earning a fortune trading. It might be by getting a reputation as the most hated pirate in the 'verse. Or the fastest racer on the racing circuit. Or an explorer finding/naming new systems/jump points.
To answer you second question: these games are being built for PC, thus keyboard/mouse will definitely be useable input devices. Having said that, I think a joystick will be more immersive. Right now, it's much easier to combat with k/m than it is a stick.
