GamesCOM
Edit: String, what have you thought about the CH Throttle's mini-stick? Good enough for strafe use?
Did you watch the GamesCOM stream String?
.....
I think a lot of people are glossing over a key point in the presentation and just focusing on the 3.0 hype. Pay close attention to the bullet points on the 2.6 slide. There's going to be some serious Arena Commander, Star Marine, IFCS, flight mechanics, etc. love coming our way. AND A NEW RACE TRACK!
The graphic fidelity in Nyx is just superb. Lighting / environment, everything. And yay for NPCs!
I honestly don't know how anybody who is remotely paying attention to the progress of the alpha this year could possibly say this is still a "scam," (especially after watching that gameplay video). We're finally seeing all the back-end work pay off and content is starting to really move.
I'm definitely hyped for 2.6. I agree - not a lot of attention, but I can't wait for it.
Oh, and after watching the Dragonfly footage.....there MUST be racing for these things!
I know a lot of guys love it for strafe, but I never could get along with it - - I never could use it precisely enough, especially when doing precise things like landing. The biggest problem is when I wanted to strafe perfectly lateral or vertical, I had a hard time deflecting the stick straight enough not to have a little bit of the other input blended in.
Congrats on the Carrack! We'll have to go out on a deep space exploration venture sometime!
On a note back to the CH stick - - as much as I love the feel and movement, I'm not sure I'm going to like rolling with pedal axis well enough to stay with it (since the CH doesn't twist). I used pedal slide axis for roll before and I liked it just fine, but after about 40 hours of using a twist axis, I'm having a hard time going back.
They've moved to feature creep & Duke Nukem Forever style perpetual development
At the risk of starting something that could lead someone to a ban. I don't believe there are many shouting scam now. They've moved to feature creep & Duke Nukem Forever style perpetual development
I'll take perpetual development....because unlike DN, we can actually PLAY the work-in-progress. People can line up their crows for me if they want, but I believe we're seeing the next "Crysis." The next evolution of PC gaming where a dev had enough guts to say "We're going to do THIS, and we'll push the tech to whatever limit we have to to make it happen." That's what they're doing. We're finally seeing PC gaming pushed to the next level....I'm just glad there's enough people onboard to help make it happen.
Hold up, this doesn't concern anyone? Why would chapter 2, which should essentially just be new mission scripting and shooting new video on a "complete" engine, take another 2 years? That makes me concerned for SC. I had pegged 2 years after SQ42 as a fair release expectation for SC.SQ42 Ch.2 planned for about two years after Ch.1 comes out.
if I melt my carrack, I could get the UEE explorer pack and add a terrapin and a dragonfly for not much more....
Or melt my 315p and freelancer, and carrack and then get the explorers pack which would add a dragonfly, freelancer dur, aquila, and terrapin for much less than they'd be otherwise...
must resist.
Personally, I'm hoping we get a free market system with prices determined based upon supply and demand (and obviously since CIG controls the modes that make the hulls, they control the supply side somewhat).
Hold up, this doesn't concern anyone? Why would chapter 2, which should essentially just be new mission scripting and shooting new video on a "complete" engine, take another 2 years? That makes me concerned for SC. I had pegged 2 years after SQ42 as a fair release expectation for SC.
I'm thinking the 2 years stems primarily from a shift in focus back to star citizen. Also the scope for chapter 2 is more ambitious than what's supposedly in store for chapter 1.
2 years between SQ episodes doesn't surprise me at all, especially for a supposed 20-hour campaign.