Fanatical Meat
Lifer
- Feb 4, 2009
- 35,283
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I am so looking forward to when we can get all the AT Ballers together for some flying or even Star Marine action.
It seems that 2.5 Evocati PTU is again under NDA. Are they intentionally annoying the backers with such pointless measures?
It seems that 2.5 Evocati PTU is again under NDA. Are they intentionally annoying the backers with such pointless measures?
I see the point.
It's damage control. We don't want Derek Smart getting a hold of seriously bugged footage.
Also, I agree there shouldn't really be a NDA except that it should act as a means of further focusing the group further on testing.
logged in for the first time in a few months...the R&Y hangar has shrunk? used to be able to fit all my ships in it (freelancer, m50, 315p, super hornet, sabre) but now there are only 3 slots, none of which will fit the freelancer...
edit: never mind, found it in the 2.4 patch notes...temporary thing for performance reasons. Hope I'll be able to see all my ships together once again soon!
Be prepared....you might not get to see all of your ships in your hangar....for free. CIG has talked about the current hangar configuration being the base/free hangar and that expansion bays might have an in-game rental cost.
Be prepared....you might not get to see all of your ships in your hangar....for free. CIG has talked about the current hangar configuration being the base/free hangar and that expansion bays might have an in-game rental cost.
really? I stumbled across some threads on CIG forums and people were saying it won't be a pay thing, it's just a temporary thing...
Kinda off topic a bit, but I've been wondering about how the difference between 32bit and 64bit accuracy would play out in a game like Star Citizen.
Say you wanted accuracy down to the millimeter.
If using a 64bit integer, you could ID 9,223,372,036,854,775,807 millimeters along a straight line.
That's 9,223,372,036,854.775807 kilometers, or approx 9 trillion kilometers.
The diameter of the solar system is 287.46 billion kilometers.
It seems that with a single 64bit integer, you can easily uniquely identify each millimeter across the entire diameter of the solar system!
Is my math correct?
Moving on, with 32bit, you can uniquely ID individual millimeters on a line up to 2.1 billion. That means you can only ID an area about 2,000KM before you need additional data.
2,000KM is a huge distance for any traditional game.
Granted this math is based on a single, straight line, and not 3D space, but one can easily see why CryTek might not have wanted to refactor CryEngine for 64bit when 32bit is still capable of huge, huge maps that are far larger than any land based game. But one can also see why CIG needed it and why they decided to invest into making the change.
Kinda off topic a bit, but I've been wondering about how the difference between 32bit and 64bit accuracy would play out in a game like Star Citizen.
Say you wanted accuracy down to the millimeter.
If using a 64bit integer, you could ID 9,223,372,036,854,775,807 millimeters along a straight line.
That's 9,223,372,036,854.775807 kilometers, or approx 9 trillion kilometers.
The diameter of the solar system is 287.46 billion kilometers.
It seems that with a single 64bit integer, you can easily uniquely identify each millimeter across the entire diameter of the solar system!
Is my math correct?
Moving on, with 32bit, you can uniquely ID individual millimeters on a line up to 2.1 billion. That means you can only ID an area about 2,000KM before you need additional data.
2,000KM is a huge distance for any traditional game.
Granted this math is based on a single, straight line, and not 3D space, but one can easily see why CryTek might not have wanted to refactor CryEngine for 64bit when 32bit is still capable of huge, huge maps that are far larger than any land based game. But one can also see why CIG needed it and why they decided to invest into making the change.
but the memory would become a problem.
Kinda off topic a bit, but I've been wondering about how the difference between 32bit and 64bit accuracy would play out in a game like Star Citizen.
Say you wanted accuracy down to the millimeter.
If using a 64bit integer, you could ID 9,223,372,036,854,775,807 millimeters along a straight line.
That's 9,223,372,036,854.775807 kilometers, or approx 9 trillion kilometers.
The diameter of the solar system is 287.46 billion kilometers.
It seems that with a single 64bit integer, you can easily uniquely identify each millimeter across the entire diameter of the solar system!
Is my math correct?
Moving on, with 32bit, you can uniquely ID individual millimeters on a line up to 2.1 billion. That means you can only ID an area about 2,000KM before you need additional data.
2,000KM is a huge distance for any traditional game.
Granted this math is based on a single, straight line, and not 3D space, but one can easily see why CryTek might not have wanted to refactor CryEngine for 64bit when 32bit is still capable of huge, huge maps that are far larger than any land based game. But one can also see why CIG needed it and why they decided to invest into making the change.
