Hey thanks for all the info!There are currently..snip.
I don't think you are a cultist hehe I don't think any of this stuff is far fetched. I never understood all the people assuming this game would be vaporware or whatever. I played Ultima Online in about 1997 or something and that game was amazingly big and deep. And then Everquest in 1999. It was a huge world with every variety you can think of, deserts, swamps, forests, lava, lots of cities, etc, persistent too so it all continues when you log out and you feel like you are missing out... Thousands of players playing together, hundreds of different enemies, thousands of items, deep character stats, lots of classes, all unique, really great tactical real time combat (with your buddies and a bunch of strangers all playing together in real time) a LOT of underlying depth, so deep that half the game was 'emergent gameplay' that the devs never even imagined would happen. Players forming huge guilds and arranging big events, even back when the internet was new and everyone had 56k at best.This is old, but it still gets to me. This is why I backed. This is why I'm a Star Citizen. This is what I'm hoping for....and I think we'll see it. Go ahead and call me a cultist, whatever...I don't give a f*ck. At least there's somebody TRYING to do this, as insurmountable as it may seem. Succeed or fail, at least they tried, and I'm more than happy to be a part of it.
I feel like games back then had huge scope and big ideas and some became a reality, even though it was still kinda primitive in terms of what tools they had available (even having a 3d graphics card was a new thing).
And that was 17 years ago... So to think about a company making something as big as Star Citizen today is really not that far fetched, especially considering they have all this great tech, CryEngine, etc, and a huge budget to help it along. I have no doubt they will deliver.