- Sep 12, 2001
I hope they're able to keep it somewhat playable for casual players too - I might jump in when 2.0 comes out, but I don't have the time for games that I used to. It'd be nice if it can still be an enjoyable experience only playing for an hour a week.It does take a few reads for me as well.
This won't get as much press as other visible content related to the game or module releases, but it is the CORE component of the gameplay. Those who have been following these discussions forever back and forth with Calix Reneaux and the community were starting to worry that this wasn't going to be properly addressed, but it looks like they've pulled it together.
Everything I read in that release and further explanations of the mechanics lead me to believe that all of those changes are headed in the right direction, and are going to make a significant improvement in the overall experience of AC 2.0.
I was already stoked for 2.0, but now I'm downright giddy. It's been a very long wait, but we are finally starting to see all of these different systems come together. Hopefully 2.0 will deliver, and we'll get a taste Star Citizen's real potential.