JSt0rm
Lifer
- Sep 5, 2000
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Something Ben noted in the post... I kept forgetting about the completion of SQ 42 (CH 1). That will free up LOTS of resources and talent for the Persistent Universe.
Oh right sq 42 is episodic now. D:
Something Ben noted in the post... I kept forgetting about the completion of SQ 42 (CH 1). That will free up LOTS of resources and talent for the Persistent Universe.
Scope of SQ 42 is much larger due to record crowd funding. Future chapters can be purchased just like the old days with Wing Commander. Nothing new and... SINGLE PLAYER!!! Woo Hoo!Oh right sq 42 is episodic now. D:
At the end of the day I'm sure Chris Roberts got his ass legally covered in every way possible, your money is good as gone and you best hope they make a good game.
Scope of SQ 42 is much larger due to record crowd funding. Future chapters can be purchased just like the old days with Wing Commander. Nothing new and... SINGLE PLAYER!!! Woo Hoo!
Chapter 1 will be a complete game. Expansion chapters are optional and will continue to be developed assuming there is enough interest from the SC players.Wait a minute. You mean I paid for sq 42 but now they are changing that to I only paid for chapter 1 of sq 42? D: I would need to buy every new chapter now? And you guys are ok with this?
That said, you money really isn't as good as gone. You can easily sell any ships your have purchased as they all can be transferred at least 1 time I believe (well everything that originally cost less than $1k I believe as there are tax code implications). You can sell your account as well with all your stuff as well. Plenty of people on ebay or other sites have setup sales forums (starcitizenbase I believe has a pretty big one). If you were an original or veteran backer with LTI ships, you can usually get 10-20% more than what you bought them for, and if you have a scythe, well, probably 3-5x what you bought it for.
If you want out, there are plenty of people out there who would "buy you out" and you recoup your investment.
Chapter 1 will be a complete game. Expansion chapters are optional and will continue to be developed assuming there is enough interest from the SC players.
Yes... I kept it simple. I have to find the specific thread Ben talks about this and explains it in detail. Excellent way to keep revenue rolling in and have different expanding story lines. Perhaps even a 'Privateer' type single player off-shoot.I just looked into this and I guess I get the second one as well as all backers before 6 mill get both as 6 mill the second was a stretch goal.
Yes... I kept it simple. I have to find the specific thread Ben talks about this and explains it in detail. Excellent way to keep revenue rolling in and have different expanding story lines. Perhaps even a 'Privateer' type single player off-shoot.
The concept of the game seems cool, but I was disappointed when I found out they went with a pay-to-win approach for the game.
The concept of the game seems cool, but I was disappointed when I found out they went with a pay-to-win approach for the game. Like people paying real money so they can start the game with uber ships and permanent insurance on them. Some of them paying into the thousands for digital ships, because having an advantage over other players without earning it in game is so important to them. Seems real fair when some pay-to-winner can kamikaze his starship into a ship you spent a ton of time and effort into obtaining. Pay-to-win is illegitimate. I'm more interested in No Man's Sky.
Lreslove, they could easily go the investor or bank loan route if needed. The amount of money raised proves they are developing something people will spend money on. I wouldn't worry about them running out of cash.
Point is taken on feature creep or perpetual delays.
Meh not so sure about that but I understand your point.
I don't think banks or investors will give CR millions of dollars after he blew through $85 million and his core customers already purchased the game.
Have they release how much cash they still have on hand? I think they're spending more on marketing than people realize, which means they have less than $85 million to develop the game. I think this game is more likely to run out of money than it is to put out a quality space sim.
