Star Citizen and Project CARS will include GPU accelerated PhysX

Carfax83

Diamond Member
Nov 1, 2010
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I could have sworn Star Citizen was going to be a G.E title, but apparently, it will be a PhysX title a long with Project CARS.

Star Citizen and Project CARS to feature GPU accelerated PhysX and Apex effects

citizen.jpg


cars.jpg


In the article I linked to, it says that Star Citizen will be ""PhysX-less" as it already has the Crytek Physics engine, but I don't see how that would be possible because Crytek Physics engine does not use CUDA as far as I know and only uses the CPU.

PhysX and Havok are much better than the Crytek Physics engine in any event, so I'm hoping they removed it and used the latest version of PhysX instead.

In any event, I don't see how anyone can now argue that PhysX is going to die, as more high profile games keep adopting it, and NVidia keeps refining and improving it, as seen by the new Flex unified PhysX initiative.
 

DarkKnightDude

Senior member
Mar 10, 2011
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Weird because Star Citizen was at the AMD stream and talked about True Audio, TressFX, etc. I guess the SC devs are playing both sides hahaha.
 

seitur

Senior member
Jul 12, 2013
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Gaming world seriously need non-GPU specific Physics engine.

This only-one specific manufacturer crap is getting tiresome.
 

imaheadcase

Diamond Member
May 9, 2005
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Gaming world seriously need non-GPU specific Physics engine.

This only-one specific manufacturer crap is getting tiresome.

I think Intel should just get with both of them and put a physics chip directly into a CPU, as its own core or whatever. That way no one has to worry about it, well except those who buy amd chips, but seriously I will stop with the jokes.
 

cmdrdredd

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Dec 12, 2001
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I think Intel should just get with both of them and put a physics chip directly into a CPU, as its own core or whatever. That way no one has to worry about it, well except those who buy amd chips, but seriously I will stop with the jokes.

Both AMD and Intel could benefit gaming by pushing for multi-core processing for games on the PC. I mean Intel doesn't even have a consumer level hexacore processor (in terms of pricing) which probably doesn't help. It's not just a GPU thing, they can help developers make their engines with support of more than 4 cores and do lots of things on the CPU that normally are done on the GPU but wouldn't have to if they use some of the extensions available to the CPU that accelerate the processing in efficient ways.
 

Techhog

Platinum Member
Sep 11, 2013
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If Project CARS ends up being Nvidia optimized, I'm gonna be pretty disappointed. :/

Gaming world seriously need non-GPU specific Physics engine.

This only-one specific manufacturer crap is getting tiresome.

This, so much
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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I would love to use my HD4600 or HD5800 in another year~ for dedicated physics... One can dream, I guess.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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Gaming world seriously need non-GPU specific Physics engine.

This only-one specific manufacturer crap is getting tiresome.

These games will use the latest PhysX 3.xx, which will run much faster on multicore CPUs. It will require an NVidia GPU to play on the highest level most likely, but I think it should run fine on low and medium settings on a fast CPU.
 
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SPBHM

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Sep 12, 2012
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Project Cars is based on the Need for Speed Shift engine, so is not surprising since as far as I know Shift also used PhysX (no GPU accelerated additional effects)
 

tviceman

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Mar 25, 2008
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I've said it here recently and I'll say it again, physx is starting to gain traction. The pace of titles getting gpu-physx has at least doubled in the past 15 months or so. Let see....Hawken, Planetside 2, X-Com Bureau, Rise of the Triad, Warframe, Borderlands 2, Metro Last Light. I may have missed a game or two. Coming up there is Witcher 3, Batman Origins, Call of Duty Ghosts, Project Cars, and Star Citizen ghosts. All five of those upcoming games are heavy hitters.

Despite so many saying physx would be DOA or would slowly die off, the opposite is now starting to happen.
 

2is

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Apr 8, 2012
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Makes me glad I went nVidia on my current build. Project Cars looks to be a sick game! I'll have a reason to dust off my Momo steering wheel and put it to use once again.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
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Unity uses many Physx features, so it won't be dying any time soon.
 

blackened23

Diamond Member
Jul 26, 2011
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Weird because Star Citizen was at the AMD stream and talked about True Audio, TressFX, etc. I guess the SC devs are playing both sides hahaha.

I wouldn't mind it one bit if EVERY game were optimized for both vendors with features for both. Heck, every title with AMD gaming evolved *and* TWIMTBP? Why not? I'd be all for it. Everyone wins. Unfortunately it seems to be one or the other depending on the dev, these days. Square enix being complete AMD, ubisoft being NV, so on and so forth.
 

SirPauly

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Apr 28, 2009
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In the link, the Star Citizen poster said it uses PhysX though a long with a whole bunch of other features.

Indeed it does say PhysX on the slide -- from a marketing aspect Apex may be part of the PhysX family or PhysX Technologies!

I agree with Zogrim:

The slides are referring to the whole &#8220;PhysX Technology&#8221; term, while I noted that APEX will likely work without preliminary PhysX SDK integration.
This is interesting trend, since such GPU accelerated effects can be now added to any game, on any engine.

From nVidia on Apex:

nVidia said:
and can be used on non-PhysX based game engines.

https://developer.nvidia.com/apex

More information is welcomed for Star Citizen for clarity!