I could have sworn Star Citizen was going to be a G.E title, but apparently, it will be a PhysX title a long with Project CARS.
Star Citizen and Project CARS to feature GPU accelerated PhysX and Apex effects
In the article I linked to, it says that Star Citizen will be ""PhysX-less" as it already has the Crytek Physics engine, but I don't see how that would be possible because Crytek Physics engine does not use CUDA as far as I know and only uses the CPU.
PhysX and Havok are much better than the Crytek Physics engine in any event, so I'm hoping they removed it and used the latest version of PhysX instead.
In any event, I don't see how anyone can now argue that PhysX is going to die, as more high profile games keep adopting it, and NVidia keeps refining and improving it, as seen by the new Flex unified PhysX initiative.
Star Citizen and Project CARS to feature GPU accelerated PhysX and Apex effects


In the article I linked to, it says that Star Citizen will be ""PhysX-less" as it already has the Crytek Physics engine, but I don't see how that would be possible because Crytek Physics engine does not use CUDA as far as I know and only uses the CPU.
PhysX and Havok are much better than the Crytek Physics engine in any event, so I'm hoping they removed it and used the latest version of PhysX instead.
In any event, I don't see how anyone can now argue that PhysX is going to die, as more high profile games keep adopting it, and NVidia keeps refining and improving it, as seen by the new Flex unified PhysX initiative.