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Stalker and Fallout. The differences?

Coldkilla

Diamond Member
To those who have played the fallout series, what exactly - in terms of the overall "feel" in the atmosphere of the game is there in comparison to stalker? I've played stalker and loved the atmosphere it created, am I to expect something like that in fallout 3? (for someone whose never played any of the fallout series)?
 
We can't tell you what to expect from Fallout 3. There's no good reason to suspect the new devs will hold on to the feel, as there is significant reason to believe they don't get it.
Even if they did, it's very hard, as the two games aren't identical in feel. Fallout 1 was bleak and oppressive, empty. Fallout 2 was far more social - an unpleasant, grim civilization, but civilization all the same.
 
The Fallout Series had a very dark, macabre sense of humour. I like Stalker's ambience as well, but it does not have that particular aspect.

No telling whether Betheseda will follow any aspects of the original series. If you liked Oblivion, it might be a good one to pick up. I did not like Oblivion much, and am not going to be an early adopter of Fallout 3.
 
Betheseda has already stated they are making a Oblivion style Fallout game so don't expect their version to be like the classic games which proceeded it. They'll probably include a few similar items such as being able to blow a persons head off but the amount of endings and quests I believe will not be anywhere near the same in quanity. I am pretty sure the dark sense of humor that FO was famous found in both games will not be present in FO3.
 
Originally posted by: Canai
Man, they better include the wonky humor. It won't be a Fallout game without it.

Yep. Fallout 1 and 2 are probably my all-time favorite computer games (Baldur's Gate and BG2 being the others. Man, the late 90's were a freaking Renaissance for PRGs), and I'm mostly expecting Bethesda to do to them what George Lucas did with Episode 1. I tried to enjoy Oblivion but the things that annoyed me the most were the things that Fallout did better than almost any game before or since: storyline and voice acting. Most of the quests were generic and uninteresting, and the two actors who did all the voices that weren't Patrick Stewart or Sean Bean were just awful. Not saying it's a bad game by any means, it's just not what I'm looking for in an RPG.

The Fallouts on the other hand had fantastic voice acting across the board (Who can forget "War. War never changes."?), writing that would've been excellent for a film, and some really brilliant humor and pathos.

One of my favorite bits of the storyline from Fallout 2: You find one of the last human cities, and it's a totalitarian city-state that imprisons its own citizens and poisons everything around it. Just down-river you find a village of very helpful, interesting mutants who just want to live in peace. One of the two towns gets to live, and you decide which.

Other random bits: You can get married (same sex if you want, doesn't matter), then pimp your spouse later in the game. You can become a porn star. You can do drugs to improve your performance, then you can get addicted to those drugs and go into heavy withdrawal. You can also get a perk to make you less prone to addiction. You can take drugs to make yourself stupid, then normally helpful NPCs will make fun of you, leaving you with the following dialog choices for a response: 1) Ugh. 2) Argh. 3) Yarr.

If you want to get a feel for the series, go to Youtube and do a search for the Fallout intro movies. They do a great job of setting the mood and give you a good overall feel for the game. Keep in mind, though, it's an old-school turn-based combat RPG, and they felt old-school when they first came out in '97 and '98.
 
Originally posted by: PhatoseAlpha
We can't tell you what to expect from Fallout 3. There's no good reason to suspect the new devs will hold on to the feel,as there is significant reason to believe they don't get it.

What reason is this?
 
Stalker did feel very similar to Fallout, but at the back of your mind, you always knew that the world was still there outside the zone. Fallout is also 'lighter' in terms of mood. Both still rock though, can't wait... think I may need an upgrade though: crap.
 
STALKER is quite a bit like Fallout in the feeling I got when I first started playing.

The desolate run down environments and eerie sound effects really hit home in STALKER. It wasn't until the mutants appeared and the scare you out of your seat parts in STALKER started that is diverged from Fallout and became something different. I never finished STALKER because of those moments and some of the stealth parts were hard. I'm terrible at being stealthy...

Great game and at $20 on Steam you owe yourself to play it.
 
Originally posted by: protoz
STALKER is quite a bit like Fallout in the feeling I got when I first started playing.

The desolate run down environments and eerie sound effects really hit home in STALKER. It wasn't until the mutants appeared and the scare you out of your seat parts in STALKER started that is diverged from Fallout and became something different. I never finished STALKER because of those moments and some of the stealth parts were hard. I'm terrible at being stealthy...

Great game and at $20 on Steam you owe yourself to play it.

Stealth parts? I remember some 'you should be stealthy to avoid trouble' parts, but not any forced stealth. I tried being stealthy a few times, then the guard saw me so I shot him, then I shot the other 30 guys who came to investigate, and then I picked off the rest who didn't come.
 
Originally posted by: Coldkilla
To those who have played the fallout series, what exactly - in terms of the overall "feel" in the atmosphere of the game is there in comparison to stalker? I've played stalker and loved the atmosphere it created, am I to expect something like that in fallout 3? (for someone whose never played any of the fallout series)?

Any similarities to STALKER will be coincidental. Fallout 3 is going to be Gunblivion. Bethesda isn't thinking about STALKER at all, their plan is to make an Elder Scrolls-type game in a different setting.

If you play Fallout 3 like an Elder Scrolls game, you'll probably like it. But if you're expecting a true Fallout sequel, you're going to be very disappointed. Bethesda completely ignored all the tactical and party-interaction aspects of Fallout that made it so great. I guess they didn't want to go through the hassle of balancing all that in 3D, it's much easier just to once again rehash the same game they've been making for the past decade.
 
Originally posted by: toadeater
Originally posted by: Coldkilla
To those who have played the fallout series, what exactly - in terms of the overall "feel" in the atmosphere of the game is there in comparison to stalker? I've played stalker and loved the atmosphere it created, am I to expect something like that in fallout 3? (for someone whose never played any of the fallout series)?

Any similarities to STALKER will be coincidental. Fallout 3 is going to be Gunblivion. Bethesda isn't thinking about STALKER at all, their plan is to make an Elder Scrolls-type game in a different setting.

If you play Fallout 3 like an Elder Scrolls game, you'll probably like it. But if you're expecting a true Fallout sequel, you're going to be very disappointed. Bethesda completely ignored all the tactical and party-interaction aspects of Fallout that made it so great. I guess they didn't want to go through the hassle of balancing all that in 3D, it's much easier just to once again rehash the same game they've been making for the past decade.

Oblivion was fun for maybe the first two weeks but after that it sucked ass. I never did finish it because of that.
 
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