- Feb 7, 2010
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I'm about to buy both an SSD and new video card. How much I spend on one affects what I can spend on the other, and vice versa. If I stick to a 60GB SSD I'll be able to go pretty high on a GPU. On the other hand, right now I use only about 87 GB on my HDD and that's with a bunch of semi-older games I reinstalled recently, so were I to go for a 120-128 GB SSD I'd be able to comfortably hold everything on it for the foreseeable future. So basically, 60GB means some installed games will have to go to HDD and 128 means nothing "must" go to HDD and the HDD would basically be a backup drive.
So in order to help me decide, I'm wondering, do SSDs help framerates in certain situations? Or perhaps the "perception" of FPS, rather than literal FPS is the better way to put it. Now, there may be times when in a single player game a sudden cutscene loading might make your machine stutter and it has nothing to do with the GPU, and an SSD may help that. But what about multiplayer games. Obviously loading a map at the beginning of a round will be helped by an SSD, but in the middle of a round where the map is already loaded, are there any situations where your FPS drops from a sudden loading of something from the HDD that to your eyes registers as an FPS stutter but is actually nothing to do with a GPU? (And which might register on fraps as an FPS hit too, but really isn't?)
Then there's games like MMORPGs. Everquest for example has clearly demarcated zones that you load when you cross, an SSD will help that of course. But some games have "seamless" (no clear zonelines) worlds in which the loading takes places in the background. I've never played anything but Everquest but I might be buying a new MMO in the future...surely games like this have the occasional loading stutter that is not actually GPU related?
So in order to help me decide, I'm wondering, do SSDs help framerates in certain situations? Or perhaps the "perception" of FPS, rather than literal FPS is the better way to put it. Now, there may be times when in a single player game a sudden cutscene loading might make your machine stutter and it has nothing to do with the GPU, and an SSD may help that. But what about multiplayer games. Obviously loading a map at the beginning of a round will be helped by an SSD, but in the middle of a round where the map is already loaded, are there any situations where your FPS drops from a sudden loading of something from the HDD that to your eyes registers as an FPS stutter but is actually nothing to do with a GPU? (And which might register on fraps as an FPS hit too, but really isn't?)
Then there's games like MMORPGs. Everquest for example has clearly demarcated zones that you load when you cross, an SSD will help that of course. But some games have "seamless" (no clear zonelines) worlds in which the loading takes places in the background. I've never played anything but Everquest but I might be buying a new MMO in the future...surely games like this have the occasional loading stutter that is not actually GPU related?
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