But load times were never really a concern to me, what I bought the SSD for was to eliminate the loading stutter/hiccups/hitching in games where data is streamed while playing rather than being fully loaded into RAM in the pre-game loading screen. And there was not a single improvement over the HDD. The load stutter was still there, and I checked and double checked drive usage during these periods and the SSD would send data at the same speed the HDD did.
That's because the HDD was never the bottleneck. The game being designed for a console was the problem. The stuttering is more caused by waiting on CPU/GPU communication, and/or the CPU time overhead of managing the VRAM.
I think SSD's are like the Emperor's new clothes, either they are not what they claim to be, or all programmers and game developers place some restrictions to prevent you from taking advantage of your SSD. Either way, SSD's are not worth the money.
Here's what happens:
1. Somebody gets a new build with an SSD, and attributes the smoother performance all to the SSD.
2. Somebody with too little RAM gets an SSD, and
does get a massive improvement...that would have been 90% negated just by having more RAM for Windows to cache files in. The people who say, "xGB RAM is enough," until somebody shows a game using more than that all by itself fall into this category (you really want 50-100%
more, so there's tons of file cache space).
SSDs
are good, but they only take care of the times when HDDs would be slowing you down. I wouldn't mind having a big one in my desktop, but I'm still using an HDD, because it's not really a problem, and I like not having to manage multiple drives, which I have done in the past for disk performance reasons.
Me and BFG10K try to play devil's advocate around here, a lot, but we can only try to depress so many zealots.
