Originally posted by: MercenaryForHire
Your friend is full of BS, apparently.
My roommate ran it on a gF2MX 32MB ... slow as hell but it ran.
- M4H
I did a google newsgroup search and came up with this.
From: "Swoosh" <robbiron@rogers.com>
Newsgroups: comp.sys.ibm.pc.games.action
References: <x_s3a.54801$Qf1.12016@news02.bloor.is.net.cable.rogers.com>
Subject: Re: Splinter Cell DirectX 9 Support?
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Date: Sun, 16 Feb 2003 00:37:40 GMT
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"Swoosh" <robbiron@rogers.com> wrote in message
news:x_s3a.54801$Qf1.12016@news02.bloor.is.net.cable.rogers.com...
> The new Splinter Cell Demo readme has the following recommended
> configuration:
>
> 1000 MHz Pentium III or AMD Athlon or better
> 256 MB RAM
> DirectX 9
> 64MB Video Card
> DirectX 9 compatible sound card
>
> What DirectX 9 features does the game support seeing as the only DirectX 9
> compatible video card available at the moment is the Radeon 9500/9700
> series?
>
> Also in the first SC demo 1600x1200 resolution was available but in the
new
> demo it's not for some reason. Is this demo based on the gold release?
>
>
From a reply I received at the Ubi Soft Splinter Cell Forum:
SC-PC doesn't use a single DX9 graphic feature. There are 3 distinct driver
paths in SC-PC:
-GF3/4Ti ---> Shadow buffer algorithm, light beam intersection, detail
texturing, reflection, pixel shaders 1.1, DX8.NV API (~xbox)
-Radeon 8500/9700 ---> Shadow projector algorithm, detail texturing,
reflection, DX8.1 API, pixel shaders 1.1
-GF2/4MX, Radeon 7500 ---> Shadow projector algorithm, no pixel shader,
almost no reflection, register combiners
With 32 MB cards, you are limited to 640x480 resolution and shadow
resolution is limited to Medium as is shadow details and effects quality.
With 64 MB cards, you are limited to 1280x1024 resolution and shadow
resolution is limited to Medium
With 128+ MB cards, you can go up to 1600x1200 and have shadow resolution to
High.
Dany Lepage
3D Programmer
Splinter Cell - PC
So if the game does not use any DX9 features, why to they recommend it in
the readme?
===============
Notice the line that says 32MB limited to 640x480?
Owned!