There was some new instances for gpuopen drivers for navi... mostly related for color compression and tiled rendering
"Wave break" is hard, no real ideia of what it is
https://github.com/GPUOpen-Drivers/...77b/src/core/hw/gfxip/gfx9/settings_gfx9.json
Gfx9UseDcc - "Bitmask of cases where DCC (delta color compression) surfaces will be used":
New Option:
Gfx10UseDccUav - "Shader writable surfaces(UAV)"
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Gfx10UseCompToSingle - "Whether we need to set first pixel of each block that corresponds to 1 byte in DCC memory, and don't need to do a fast clear eliminate based on image type."
Options:
Gfx10UseCompToSingleNone: "Use comp-to-reg all image type."
Gfx10UseCompToSingle2d: "Use comp-to-single for 2d image."
Gfx10UseCompToSingle2dArray: "Use comp-to-single for 2d array image."
Gfx10UseCompToSingleMsaa: "Use comp-to-single for MSAA image."
Gfx10UseCompToSingle3D: "Use comp-to-single for 3d image."
Gfx10DisableCompToReg: "If set, comp-to-reg rendering will be disabled for images that were cleared with comp-to-single."
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SdmaPreferCompressedSource - "Affects tiled-to-tiled image copies on the GFX10 SDMA engine where both images are compressed Set to true to leave the source image in a compressed state, set to false to leave the dest image in a compressed state."
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Gfx10ForceWaveBreakSize - "Forces the size of a wave break; over-rides client-specified value."
Options:
Gfx10ForceWaveBreakSizeNone: "No wave breaks by region."
Gfx10ForceWaveBreakSize8x8: "8x8 region size."
Gfx10ForceWaveBreakSize16x16: "16x16 region size."
Gfx10ForceWaveBreakSize32x32: "32x32 region size."
Gfx10ForceWaveBreakSizeClient: "Use client specified value."
Gfx10ForceWaveBreakSizeAuto: "Let PAL decide."
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And then there are some GFX9 options referencing a PAL_BUILD_NAVI10_LITE in addition to a PAL_BUILD_GFX10.