• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Sony May Consider Free PSP Development Kits

MODEL3

Senior member
http://www.edge-online.com/new...e-psp-development-kits

Sony Europe's head of developer relations, Zeno Colaco, has said that the platform holder could consider making PSP development kits freely available in the future.

Speaking in an interview about the company?s upcoming range of bite-sized PSP titles, dubbed PSP Minis, Colaco said that Sony is working hard to attract developers to the handheld in order to ensure there?s a healthy library of games for the upcoming service, but noted that totally opening up the platform could have drawbacks too.

 
For the "bite-sized PSP titles, dubbed PSP Minis", yeah. These are supposed to be cheap games less than $10. The cost of the PSP dev kit is kind of prohibitive to those type of games.
 
Yep, i see what you are saying...

Although the dev kits are only 1200 euro per unit (i suppose this low cost games, have very small teams...) if you add the whole package, it isn't very attractive in the end (at least not in relation with what the competion is offering, for example something like the App Store...)
 
When he says free dev kits, I assume he means a free SDK that can be used with off the shelf PSP hardware. Though I wouldn't be surprised to see console manufacturers give the hardware away to big-name studios; the money they make off the dev kits is meaningless in the long run.
 
^ right, it's not the cost (though $1,200 is a lot for hobbyists to mess around) it's the fact that hobbyists can't get the SDK for most consoles at any price.

Want the PS3 or xbox SDK? Step 1 is to tell them what studio you work for.

XNA has partially opened up the xbox at $99/year but from the bits I've read it's more like having a gaming-specific Flash or Java running your app than having real low-level access to the hardware. (Just like .Net on desktops isolates you from the underlying Win32, but without the ability to call out to unmanaged code.)
 
This is the only way it could ever compete with DSi Ware and the iTunes App Store. I saw this coming a mile away.
 
Back
Top