- Oct 9, 1999
- 9,140
- 67
- 91
So I'm sitting around playing KZ2 and something seems off so I fire up the PC to make sure- yep, KZ2 can go toe to toe with Crysis cranked up, using a 7900GT(being generous- and I mean KZ2 is running on a 7900GT, not Crysis
). There is some give and take on which is better overall(Crysis for water, KZ for particles etc) but the two titles are easily directly comparable to each other, why is anything approaching this possible? Yes, I'm running Vista not some Win3.1 varriation with DX9, cranking everything to Very High on Crysis- no it isn't very playable, yes- KZ2 is 
Obviously fixed hardware has a huge advantage an over open platform, but the level of disparity here is simply shocking. Tired and outdated, ram starved and with laughable shader power and in direct competition with the strongest PC visuals to date. On that same line- why is Crysis still sitting on top? Where is Sweeney? Carmack? You guys give up? Not taking anything away from the Crytek guys, but why the hell aren't we seeing better utilization of available resources in current hardware? Why is the upstart sitting on top for years, realisticly unchallenged by anyone? Why hasn't anyone at least offered comparable visuals with better performance? Why aren't we seeing the envelope pushed anymore?
How many vid card generations are we going to sit through still asking the same question- how well can it run Crysis? It's absurd. Again, not trying to take anything away from the Crytek team as they did a hell of a job, but this industry is built around rapid progress, the hardware side hasn't slowed down, why has the software side, in essence, stopped?
I understand the diminishing returns issues quite well, but why not a faster engine with comparable visual quality? Seeing a seriously underpowered system pull of the same visual quality with significantly weaker hardware leaves me scratching my head a bit- where are you PC devs? When are you coming back to show us some new stuff?
Crysis took the throne 15 months ago and we haven't even seen what I would call a viable attempt at removing them, that is simply laughable in this industry. I understand that games aren't just about the visuals, moreso then a lot of people actually, but there are a whole lot of people whose job it is to make the visuals in games as good as they can, where have they all gone? What have they all been doing?
Obviously fixed hardware has a huge advantage an over open platform, but the level of disparity here is simply shocking. Tired and outdated, ram starved and with laughable shader power and in direct competition with the strongest PC visuals to date. On that same line- why is Crysis still sitting on top? Where is Sweeney? Carmack? You guys give up? Not taking anything away from the Crytek guys, but why the hell aren't we seeing better utilization of available resources in current hardware? Why is the upstart sitting on top for years, realisticly unchallenged by anyone? Why hasn't anyone at least offered comparable visuals with better performance? Why aren't we seeing the envelope pushed anymore?
How many vid card generations are we going to sit through still asking the same question- how well can it run Crysis? It's absurd. Again, not trying to take anything away from the Crytek team as they did a hell of a job, but this industry is built around rapid progress, the hardware side hasn't slowed down, why has the software side, in essence, stopped?
I understand the diminishing returns issues quite well, but why not a faster engine with comparable visual quality? Seeing a seriously underpowered system pull of the same visual quality with significantly weaker hardware leaves me scratching my head a bit- where are you PC devs? When are you coming back to show us some new stuff?
Crysis took the throne 15 months ago and we haven't even seen what I would call a viable attempt at removing them, that is simply laughable in this industry. I understand that games aren't just about the visuals, moreso then a lot of people actually, but there are a whole lot of people whose job it is to make the visuals in games as good as they can, where have they all gone? What have they all been doing?