I, for one, an excited to hear that someone gives a rats ass about the genre.
Seamless Entertainment Announces New Space Combat Game, SOL: Exodus
Experienced team bringing back the glory of classic gaming genre; new video trailer reveals mysterious storyline.
AUSTIN, Texas, July 20, 2011Seamless Entertainment, an independent game developer located in Austin, Texas, is setting its sights on re-energizing a faded genre once known for legendary hits like Wing Commander® and FreeSpace. Seamless unveiled its first trailer today for SOL: Exodus, the companys 3D space-action game. The game, currently in development, will be a downloadable title with a planned release later this year. The trailer is currently available at http://www.YouAreSOL.com.
SOL: Exodus will deliver epic space battles featuring enormous capital ships, hordes of spacecraft and beautifully rendered planetary battlegrounds in an action-packed presentation reminiscent of iconic sci-fi TV shows and movies.
The Seamless team is led by game industry veterans Dan Magaha (Firaxis Games/2K/NCsoft) and Chris Stockman, design director on the mega-hit Saints Row for Xbox 360.
With SOL: Exodus, players will enjoy gameplay staples of the genre such as dogfighting and engaging giant capital ships, said Creative Director Stockman. But weve also introduced some unique special abilities for added mission depth and interactivity. Ill be talking more about those as we get closer to launching later this year.
In SOL: Exodus, players will assume the role of fighter pilot in a battle for the survival of the human race, commanding their multi-purpose tactical fighter in battles across the most recognizable landmarks in our Solar System. Together with a squadron of wingmen, they will dogfight in the rings of Saturn, engage enormous capital ships around Neptune, thwart a trap in the chaotic, intense atmosphere of Jupiter, and much more!
Its not just a coincidence that this project is coming together in Austin, where the Wing Commander series was born back in the 1990s, said Studio Director Magaha. Austin has really become a hub for determined indie developers. I think weve got some of that maverick personality in this team; were just driven by the goal of making this game great.
