Posted by blindartist on May 25th, 2008, 04:24 AM
3ds, maya and pretty much every modeling suite do not use gpu's for rendering, rendering is 100% cpu, they only use gpu for real time viewpoints, not rendering, there are a couple half baked plugins(RTsquare) to let 3ds render with a gpu but their extreamly weak and look awful with very few features
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Posted by morbo on May 25th, 2008, 08:25 AM
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Posted by Unixlord on May 25th, 2008, 01:17 PM
I take it you've heard of Nvidia Gelato. You're right about the currect implementation not being fully featured but it depends on what features you need (ray tracing is lacking for example) they're headed in the right direction. Well that's why they bought rayscale. To bring complete, fully featured hardware accelerated rendering on their quadros. Also using the viewpoints in real time is no joke. Unless you're working on a simple scene with few objects you'll need gpu acceleration.
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Posted by blindartist on May 25th, 2008, 03:21 PM
the results that rtsquare or gelato yield right now are extreamly basic and useless for just about any real application, its a step in the right direction sure but for all intents and pruposes it is usless for any serious or profesional user, and yes veiwpoint performence bottoms out after you go over about 2 or 300k poly's unless youre sporting a quatro or firegl, mainstream video cards dont really cut it for this stuff i find, but i cant afford one of thoes, i can push my scenes up to about 500000 poly's before i get any real viewpoint lag