- Oct 19, 2000
- 17,860
- 4
- 81
Originally posted by: destrekor
Never played SOCOM games before (well, played the first one on PS2 but didn't really do anything with it, played for like 2 days I think).
I'm turned off by the third person shooter aspect, but I have kind of adjusted. Only played it on the 15th, since then I've been focusing on the Resistance 2 beta (btw, awesome). Really only got it so I could have the official headset to not worry about voice quality anymore, and decided since the game bundle was only $10 more than the headset alone, it was a no-brainer.
It plays very well I'd say, feels like a solid shooter. Have only played the team deathmatch games though, haven't played the other styles.
Originally posted by: hans030390
Originally posted by: destrekor
Never played SOCOM games before (well, played the first one on PS2 but didn't really do anything with it, played for like 2 days I think).
I'm turned off by the third person shooter aspect, but I have kind of adjusted. Only played it on the 15th, since then I've been focusing on the Resistance 2 beta (btw, awesome). Really only got it so I could have the official headset to not worry about voice quality anymore, and decided since the game bundle was only $10 more than the headset alone, it was a no-brainer.
It plays very well I'd say, feels like a solid shooter. Have only played the team deathmatch games though, haven't played the other styles.
How did you get into the R2 beta? I applied on the website and downloaded the Qore episode with the beta in it...is there some other date where I can start playing?
Originally posted by: hans030390
How did you get into the R2 beta? I applied on the website and downloaded the Qore episode with the beta in it...is there some other date where I can start playing?
Reserve Resistance 2 and receive a code to access the Resistance 2 Beta. Beta begins early October. While supplies last.
Online & In-Store Pick-Up Customers: Please provide a valid email address at time of checkout.
Store Customers: Please provide a valid email address at time of reservation.
Codes will be emailed within 2 business days of purchase, excluding weekends and holidays. Official beta start date to be determined.
Hello,
I wanted to keep everyone up to date on where we are and what we are doing.
The consumer response to SOCOM: Confrontation has been huge. We are consistently seeing almost 100,000 people log in everyday with peaks of 25,000 simultaneous users. On average, you are playing about 3.1 hours per person with a total of 300,000 player hours everyday. I would like to thank all of you for helping to make SOCOM: Confrontation such a great success.
As I'm sure many of you are aware, the launch has not gone without its share of problems. Unfortunately, the server environment is not holding up during peak loads. We've made many changes and improvements to the server to improve the issues (the first few days were really rocky) but we are still seeing server issues when we get up to around 25,000 simultaneous players during peak hours. Our primary focus at this time is to resolve these server issues. We have all available resources looking into the issues and we are trying to resolve them as quickly as possible. It is not as easy as adding more servers, we have to identify and fix the bottlenecks in the system which are preventing the servers from scaling properly. The servers should continue to get progressively better as we roll out server side updates.
As a reminder, our scheduled daily server maintenance is between 5am and 8am PDT (8am to 11am EDT). We bring the servers down during this time to roll out updates. The servers will usually only be down for about 20-30 minutes but some updates may take longer.
In parallel to the server updates, we are also working on a new client patch which resolves some client side stability issues. These issues include getting booted to the XMB, large number of players getting disconnected from a specific game and other issues. We've been working on and testing this since the game launched and we should have a final version ready for release in the next week or so. It is hard to provide an exact date or timeframe as we need to make sure the patch is thoroughly tested and does not introduce any new issues.
We are also working on a patch to enable trophies and address various user feedback but this will be after the stability patch. Our top priority is getting both the servers and client as stable as possible before making any changes which could possibly cause other issues. Please continue to provide feedback in the SOCOM: Confrontation PlayStation.com forum. We do read it and use the feedback to make further changes and tweaks in future updates.
Regards,
Seth Luisi
Director of Development
Sony Computer Entertainment America
Originally posted by: Queasy
SOCOM Patches/Server Update
Hello,
I wanted to keep everyone up to date on where we are and what we are doing.
The consumer response to SOCOM: Confrontation has been huge. We are consistently seeing almost 100,000 people log in everyday with peaks of 25,000 simultaneous users. On average, you are playing about 3.1 hours per person with a total of 300,000 player hours everyday. I would like to thank all of you for helping to make SOCOM: Confrontation such a great success.
As I'm sure many of you are aware, the launch has not gone without its share of problems. Unfortunately, the server environment is not holding up during peak loads. We've made many changes and improvements to the server to improve the issues (the first few days were really rocky) but we are still seeing server issues when we get up to around 25,000 simultaneous players during peak hours. Our primary focus at this time is to resolve these server issues. We have all available resources looking into the issues and we are trying to resolve them as quickly as possible. It is not as easy as adding more servers, we have to identify and fix the bottlenecks in the system which are preventing the servers from scaling properly. The servers should continue to get progressively better as we roll out server side updates.
As a reminder, our scheduled daily server maintenance is between 5am and 8am PDT (8am to 11am EDT). We bring the servers down during this time to roll out updates. The servers will usually only be down for about 20-30 minutes but some updates may take longer.
In parallel to the server updates, we are also working on a new client patch which resolves some client side stability issues. These issues include getting booted to the XMB, large number of players getting disconnected from a specific game and other issues. We've been working on and testing this since the game launched and we should have a final version ready for release in the next week or so. It is hard to provide an exact date or timeframe as we need to make sure the patch is thoroughly tested and does not introduce any new issues.
We are also working on a patch to enable trophies and address various user feedback but this will be after the stability patch. Our top priority is getting both the servers and client as stable as possible before making any changes which could possibly cause other issues. Please continue to provide feedback in the SOCOM: Confrontation PlayStation.com forum. We do read it and use the feedback to make further changes and tweaks in future updates.
Regards,
Seth Luisi
Director of Development
Sony Computer Entertainment America
Originally posted by: rrahman1
i'm picking it up just for the bluetooth headset. question for those that have it: does the case/cover show a pic of the headset? can it be removed? i ask this because i will ebay the game and keep the headset. thx
We are happy to announce that the SOCOM: Confrontation 1.20 Update will be released on Wednesday, October 29th, at 1200 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST).
The SOCOM: Confrontation 1.20 update addresses the following issues:
* Fixed many issues which would cause the game to crash, hang, disconnect and exit to the PS3 XMB.
* Fixed an issue which would cause large numbers of players in a high player count game to be simultaneously disconnected.
* Fixed an issue which would cause players to be invincible.
* Fixed a physics issue which would cause players to occasionally "warp" around on the map.
* Fixed an issue where a "corrupt save data" message would be incorrectly displayed after updating the game.
* Fixed some player model issues related to team swapping.
* Client/server optimization.
* Fixed an issue where the scope camera had an incorrect offset from the barrel of the gun while prone or leaning/peeking.
For players who have already downloaded and installed the 1.10 update, the 1.20 update is only ~50MB in size. For new players, the size is the 1.10 update plus the 1.20 update which is ~550MB.
The main purpose of this update is to address major stability and playability issues with the game. The stability of the game has been greatly improved with the 1.20 update. There are still a few low frequency issues which we are continuing to look into and will be addressed in a future update.
We are reading player feedback in the forums and will be making future changes to the game based on that feedback. Please keep the feedback coming.
Regards,
SOCOM: Confrontation Online Team
Originally posted by: rrahman1
i'm picking it up just for the bluetooth headset. question for those that have it: does the case/cover show a pic of the headset? can it be removed? i ask this because i will ebay the game and keep the headset. thx
