Sounds more complicated then it's worth tbh.
I'll stick to appname -compile (-compile calls up g++ -o appname appname.cpp + other args like -pthread or debug) or just do it manually for more specific parameters, but I can also use appname -compile=" -O3" for example. It's coded in my setup.
That said, I noticed my program can only handle 1020 connections no matter what. Am I possibly hitting a system limit of some sort? It's odd as it will run very well then just dead stop at 1020, if one of those connections is killed, boom, I can open another, but when its at 1020 I connect then get booted off.
Could this be a limitation of Linux? Durring this time my server is fairly responsive outside of that application though. Even current sessions in that app are responsive but I can't open new ones.
I'll stick to appname -compile (-compile calls up g++ -o appname appname.cpp + other args like -pthread or debug) or just do it manually for more specific parameters, but I can also use appname -compile=" -O3" for example. It's coded in my setup.
That said, I noticed my program can only handle 1020 connections no matter what. Am I possibly hitting a system limit of some sort? It's odd as it will run very well then just dead stop at 1020, if one of those connections is killed, boom, I can open another, but when its at 1020 I connect then get booted off.
Could this be a limitation of Linux? Durring this time my server is fairly responsive outside of that application though. Even current sessions in that app are responsive but I can't open new ones.
