Originally posted by: BFG10K
Are we going to say NO you didn't YES I did debate here?
If you want to claim something was said when it wasn't you should expect to be called out on it.
Without textures there is no shader. Get it?
Rubbish, not to mention pixel shader operations don?t have a 1:1 relationship to texture operations. Get it?
Sure but it will never show huge improvements as having bigger texture fillrate combined with bigger bandwidth with current crop of games. Shading matters only to a certain extent with most of the games out today. I can only think of 1 game that shading matters more than any other games. Call of Juarez I think uses mass amounts of shading.
Again total and unfounded speculation with absolutely zero evidence to back it up. That you keep repeating your theories doesn't make them true.
Nothing to back it up? GTX still beats G92 GTS because it still has right amount of bandwidth combined with it's texture fillrate a while having slower SP clocks.
Where?
I assure you if you tested a GT or the new G92 GTS with 3dmark multitexture fillrate test it ISN'T achieving it's theoretical fillrate by a good margin.
Who gives a crap about a theoretical test like 3DMark? You run a
synthetic test specifically designed to bench
multi-texturing and you somehow think that translates to a real game?
It needs shaders to do it's effects but textures and bandwidth still commands performance in the real world as shown in benchmarks.
http://www.tweaktown.com/artic...arks_crysis/index.html
Pardon me? Your
own link proves you're wrong
In Crysis @ 1920 x 1200 the GTS 512
IS faster than the GTX.
It isn't faster than the Ultra but that?s likely because the XXX moniker means its core/shader is overclocked and probably higher than the GTS?s. In fact it?s likely the GTX is overclocked too but that article is so poorly done we can?t be sure.
So to spell it out in simple terms for you the 64 GB/sec card is beating the 86.4 GB/sec card on account of more powerful shading capability.
What part of this are you having trouble understating? Your own links are proving how wrong you are for heaven?s sake.
I don't see any proven fact.
Then you need to do some research as it's not my job to educate you.
But it can as shown here in shader portion of 3dmark test of 2900xt vs the 8800 line up.
http://techreport.com/articles.x/12458/3
I don't see anything relevant in that link except the 2900 XT is at best tied with the GTS in a synthetic pixel shader test which again is synthetic and doesn?t necessarily relate to games.
What do you think that was? Fake review?
LOL, please tell me you aren?t this naive. Do you always treat solitary pre-release reviews as gospel?
In either case your
own link proves you're wrong. A card with lesser bandwidth but with more shading power is beating the other card.
It is not completely gone. It is still there.
Actually it is give DX10 has no fixed function pipeline anymore and given cards have been doing fixed functions on shaders since the GF3 days.
I'm not full time programmer so I can't comment.
Funny, it hasn?t stopped you thus-far.
Yes I'm for real. They are still the same core using different number of ROPs, texture units, PS, and clock speeds.
Same core but everything else is different? So in your mind that scenario is classed as equality, is it? :roll:
Your reasoning is simply comical.
Your own comment refuted itself.
?It?s the same even though everything else is different!?
LOL!
Number of SP makes the cards somehow different?
Is that a trick question or something? The number of SPs dictates performance. Do you know what an SP is?
You can't even understand what I said previous how are you going to understand now? You just reply because you are hard headed who think he knows it all. Reread what I said about fillrate and bandwidth on my first reply to you.
I'm not going to waste my time reading that rubbish again when once was more than enough to demonstrate to me you don't know what you're talking about.
Last 3 years? I thought it's been a year and a half when games like Oblivion, Unreal 3, Crysis based engines showed up that use shading extensively.
LOL, how about the likes of Fear, Riddick, Far Cry et al? Given you're so wrapped up with HL2 I'm not at all surprised you failed to notice.
You can see the biggest jump when textures are saturated by it's bandwidth combined with current SP. There are still many games still rely on texture prowness over shader. Actually it's about 95% of PC games out today.
Evidence?
I think I mentioned to you I forgot about that on my previous post about FP texel fillrate. But yes 8800gt will still beat an ultra in some games if it did have enough memory bandwidth to saturate it's texel fillrate.
More flip-flopping nonsense. You?ve been proven wrong time and time again yet you keep posting as if you know what you?re talking about.