I got a question, if a person has a dual core processor (like an Opty or X2), can't the second core handle all of the physics calculations instead of having to push it to the GPU or even an independent PPU?
(I mean wouldn't a 2.8ghz Opty do better than the PPU that Aegia is making?)
OR, are the physics calculations just SO complex that it NEEDS its own dedicated processor (PPU) with some special pipeline of calculating to to the calculations?
You would think that some games would actually want to start taking advantage of dual core processors (which SOME do), and offloading physics to the second core would be a good way to do it, right? (not that I'm saying they don't do it, just that theres like only 3 games that use SMP).
Now, I know I'm going to get some response saying "but the mainstream segment has no dual core chips" or "the average person dons't have a dual core processor", well fvck the average person.
I want the maximum potential of my PC to be released, and if game developers dont start programming for the 1% of the market that has a dual core processor...
/rant
(I mean wouldn't a 2.8ghz Opty do better than the PPU that Aegia is making?)
OR, are the physics calculations just SO complex that it NEEDS its own dedicated processor (PPU) with some special pipeline of calculating to to the calculations?
You would think that some games would actually want to start taking advantage of dual core processors (which SOME do), and offloading physics to the second core would be a good way to do it, right? (not that I'm saying they don't do it, just that theres like only 3 games that use SMP).
Now, I know I'm going to get some response saying "but the mainstream segment has no dual core chips" or "the average person dons't have a dual core processor", well fvck the average person.
I want the maximum potential of my PC to be released, and if game developers dont start programming for the 1% of the market that has a dual core processor...
/rant