- Sep 28, 2001
- 8,464
- 155
- 106
we have that feature now, and depending on the game-engine it can give a substantial hit - eg. in FarCry (a lot of foliage and transparent textures) FPS drop like 50% on my X850XT.
In engines like HL2 etc. the drop is less significant - but then i think it really depends how much transparent textures in a scene are - if we NEED adaptive AA (because of many transparent textures) it just gets unbearable slow.
I still (after reading quite some X1000 reviews) dont know whether X1000 series will have hardware support for adaptive antialiasng !
Anyone knows ?
In engines like HL2 etc. the drop is less significant - but then i think it really depends how much transparent textures in a scene are - if we NEED adaptive AA (because of many transparent textures) it just gets unbearable slow.
I still (after reading quite some X1000 reviews) dont know whether X1000 series will have hardware support for adaptive antialiasng !
Anyone knows ?