- Oct 10, 2006
- 21,562
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Just finished the first Homeworld (picked up Homeworld: Remastered a couple of weeks ago). It was good, I certainly got my money's worth and then some, but I remember reading about how epic the campaign plot was (a major factor in my buying the game) and... well technically yeah I guess it is "epic", but after the first two or three missions it just came off as Battlestar Galactica Lite (VERY lite). Sure it was well presented and aesthetic, but it was shallow as hell. The original Starcraft had about 7x the plot and 6x the characters.
Speaking of aesthetic, one of my pet peeves was the immersion-breaking jerking-off-to-its-aesthetic Homeworld did at the beginning of some missions. Most notably: "The Ventuzzi are under attack! We must help them quickly!" Followed by about a full minute of watching enemy ships "cinematically" blast the Ventuzzi ship, and I can see my entire fleet in the background just sitting there as I'm unable to order them while the cinematic is up.
"Scramble all fighters... but after we watch the enemy blow up another 1/3 of that ship we're trying to save. It's just so cinematic and epic..."
Now that said I really liked the aesthetic and the gameplay, the "cinematic" nature of the battles was beautiful 99% of the time. But if I was trying to sell someone the game the last thing I'd point out is the plot, it was just so thin... I can only surmise that a lot of people recommending it based on the plot played it in their early teenage years or childhood before they knew better.
Speaking of aesthetic, one of my pet peeves was the immersion-breaking jerking-off-to-its-aesthetic Homeworld did at the beginning of some missions. Most notably: "The Ventuzzi are under attack! We must help them quickly!" Followed by about a full minute of watching enemy ships "cinematically" blast the Ventuzzi ship, and I can see my entire fleet in the background just sitting there as I'm unable to order them while the cinematic is up.
"Scramble all fighters... but after we watch the enemy blow up another 1/3 of that ship we're trying to save. It's just so cinematic and epic..."
Now that said I really liked the aesthetic and the gameplay, the "cinematic" nature of the battles was beautiful 99% of the time. But if I was trying to sell someone the game the last thing I'd point out is the plot, it was just so thin... I can only surmise that a lot of people recommending it based on the plot played it in their early teenage years or childhood before they knew better.