So what ever happened with the original Zelda?

Sonikku

Lifer
Jun 23, 2005
15,788
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In the first game you save the modern Zelda from Ganon. But in the sequel, the Adventure of Link that is set in the same continuity, the same link battles to awaken a former Zelda that was placed under a sleeping spell ages ago. (with the Zelda from the first game being a decedent named after her so that the original tragedy was never forgotten. ) So you have two Zelda's moping about in the same era. What the heck even happened to the other one from the first game?
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
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All I know is based on your post of support I have been playing through the original Legend of Zelda this week with a freaking walkthrough like I should have done years ago.

Having to know where to bomb or what bush to burn basically requires you to be a nine year old just burning and blowing up everything. Not even the slightest hint of a weak wall like LTTP.

And the buying the random meat to get through that dungeon? I don't feel bad one bit for using a guide after that crap. I would never figure that out.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
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Zelda is hanging out with the princess from Mario. Sometimes we just need to accept the plot at face value.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
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lol..well..yes...we DID go and try to burn every bush and every wall block....those were the days.
 

railven

Diamond Member
Mar 25, 2010
6,604
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lol..well..yes...we DID go and try to burn every bush and every wall block....those were the days.

Damn right, and don't forget the "How dare you burn down my door" traps that cost you money.

Also, how can someone not understand "grumble... grumble..."? Were we just smarter as kids or just had more time?
 

Sonikku

Lifer
Jun 23, 2005
15,788
4,647
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More time. There was no internet or netflix remember. What sucks though is that the secrets weren't actually supposed to be discovered entirely at random. The hints in the Japanese version were actually helpful. It's just the US version has a translation so bad that the old mans hints are too vague, obscure and abstract to be helpful. "Dodongo hates smoke". WTF is THAT supposed to mean? That we need to feed bombs to a triceratops! Naturally. At one point the old man tells you that some certain wacky named monster doesn't like sound. Too bad he doesn't mean the flute, he's referring to a feature that was exclusive to the Japanese Famicom version of the game.

Prolly shoulda' reworded that Nintendo...
 
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DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
That's one gripe I have with JRPGs: if you don't open a door or say "hi!" to a puffin in hour one of the game you can miss out on getting Weapon X in hour forty-seven that lets you finish the game without an extra 100 hours of grinding.

Playing many JRPGs without a walkthrough requires extreme levels of patience and/or masochism.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
That's one gripe I have with JRPGs: if you don't open a door or say "hi!" to a puffin in hour one of the game you can miss out on getting Weapon X in hour forty-seven that lets you finish the game without an extra 100 hours of grinding.

Playing many JRPGs without a walkthrough requires extreme levels of patience and/or masochism.

Rule #1 of a JRPG according to Nintendo Power circa 1990: Talk to Everyone.

And I am doing that in Link and their responses are sometimes coherent, sometimes crackhead.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
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. At one point the old man tells you that some certain wacky named monster doesn't like sound. Too bad he doesn't mean the flute, he's referring to a feature that was exclusive to the Japanese Famicom version of the game.

I know that was in the instruction manual, but I don't recall ever getting a hint about the Pols Voice in-game.

And yeah, the Famicom version of the game used the microphone in the controller - you were supposed to yell at it, or blow into it or something.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
More time. There was no internet or netflix remember. What sucks though is that the secrets weren't actually supposed to be discovered entirely at random. The hints in the Japanese version were actually helpful. It's just the US version has a translation so bad that the old mans hints are too vague, obscure and abstract to be helpful. "Dodongo hates smoke". WTF is THAT supposed to mean? That we need to feed bombs to a triceratops! Naturally. At one point the old man tells you that some certain wacky named monster doesn't like sound. Too bad he doesn't mean the flute, he's referring to a feature that was exclusive to the Japanese Famicom version of the game.

Prolly shoulda' reworded that Nintendo...

One of Nintendo's problems that still exists today is their secrecy. What I mean is they don't let outsiders influence their games much/at all so we end up with poor translations because they will not work with an outside team to localize their games. It's probably not as bad as back then.

Nothing can be worse than Zero Wing and the infamous "All your base are belong to us" translation though.