Originally posted by: Ichigo
Or does anyone still play SC? At this point I've played both CnC/SC. Although the former has a better presentation, the latter is just a much better, deeper game. Sadly, Supreme Commander seems to be heading the way of Total Annihilation.![]()
Originally posted by: Hemsky
c&c3 is the 'dumb mans RTS'.
it doesn't take a lot of skill to play it. designed by 'pro gamers', and i use that term lightly, it takes strategy out of the game and in turn replaces it with strict build orders.
supcom online takes strategy and tactics. experimentals are not game breakers either.
Originally posted by: Ichigo
CnC3 is, in my opinion, has really archaic gameplay with a very pretty exterior.
Originally posted by: Ichigo
The structure building system makes no sense (pops out of the ground, no chance for damage before construction?)
Originally posted by: Ichigo
*many* useless units (most infantry)
Originally posted by: Ichigo
very basic damage system, micro-managing isn't intuitive like Starcraft
Originally posted by: Ichigo
*currently* broken online (tank rush, I mean)
Originally posted by: Ichigo
lack of strategic zoom
Lack of strategic zoom?? Who needs strategic zoom??? Oh yes, sup com fanatics, the only type of people who would moan about a games lack of it.
Originally posted by: Nothinman
Lack of strategic zoom?? Who needs strategic zoom??? Oh yes, sup com fanatics, the only type of people who would moan about a games lack of it.
Um, those of us that like seeing more than a 10x10ft square at a time. Hell in SupCom I never used the pan functionality to move around the map I always just zoomed out, moved my cursor to where I wanted to go and zoomed back in. The fact that there's only like 3 levels of zoom in C&C is an artificial constraint that serves no purpose and shouldn't exist.
Originally posted by: Nothinman
Lack of strategic zoom?? Who needs strategic zoom??? Oh yes, sup com fanatics, the only type of people who would moan about a games lack of it.
Um, those of us that like seeing more than a 10x10ft square at a time. Hell in SupCom I never used the pan functionality to move around the map I always just zoomed out, moved my cursor to where I wanted to go and zoomed back in. The fact that there's only like 3 levels of zoom in C&C is an artificial constraint that serves no purpose and shouldn't exist.
Originally posted by: Acanthus
I have to agree that the zoom in/out of supreme commander is a LOT better for micromanaging and seeing the overall picture of whats going on.
Yes, because it would be so fair for those with 8800GTX's in SLI and quad core cpu's to zoom out and see everything, whilest the opponent on the other end with a 6600gt and a sempron 2800+ can only see his own base, no more without scrolling. Very fair indeed.
Besides, theres no need to zoom out any further than what c&c 3 allows, a little more leeway wouldve been nice but what it provides is sufficient.
With that, there goes any distraction or diversion tactics in the game.
Originally posted by: Soviet
Originally posted by: Ichigo
CnC3 is, in my opinion, has really archaic gameplay with a very pretty exterior.
So what? Just because somthings old dosent mean it bad. Especially considering how
successful c&c's gameplay was when compared with other strategy games.
Originally posted by: Ichigo
The structure building system makes no sense (pops out of the ground, no chance for damage before construction?)
Its a game, the build system dosent have to make sense, games are meant to be fun not sensible.
Originally posted by: Ichigo
*many* useless units (most infantry)
To be honest these "useless units" actually only become useless late game, or are only useful in a certain situation. If youve ever played c&c 3 you would know that infantry are FAR from useless, in fact nod shadow teams on certain maps cannot be stopped, infantry can garrison buildings (useful for early warning) they can clear garrisonned buildings, they can scout, snipers can spot for juggernauts which can shoot across the WHOLE MAP! Infantry are far from useless. With two opponents of equal skill level, they have many uses.
Originally posted by: Ichigo
very basic damage system, micro-managing isn't intuitive like Starcraft
C&C3 has angle dependant armor, it also has REVERSE MODE, which goes along nicely with the armor system, does starcraft have reverse mode? I think not!
Originally posted by: Ichigo
*currently* broken online (tank rush, I mean)
Online is fun, you dont like tank rush? Tough, c&c has always been about tanks, deal with it.
Originally posted by: Ichigo
lack of strategic zoom
Lack of strategic zoom?? Who needs strategic zoom??? Oh yes, sup com fanatics, the only type of people who would moan about a games lack of it.
Originally posted by: Ichigo
I didn't say it was bad. I said CnC is old and implied that it has been *surpassed*.
Originally posted by: Ichigo
It's not sensible (building system) because it takes a whole layer of strategy out.
Originally posted by: Ichigo
I did mention Shadow Teams at one time and I also made a point of not including *all* infantry. The fact that you say Shadow Teams are unstoppable on certain maps makes me question more the balance on those maps...
Originally posted by: Ichigo
So it has different front and rear damage for certain units. It's still based on random number generators and it's just cumbersome to micromanage whereas in Starcraft the units respond so much quicker.
Originally posted by: Ichigo
And no, I don't have to deal with a broken metagame. I play what is, in my opinion, the better game.
Originally posted by: Ichigo
Strategic zoom can actually be considered a revolutionary feature in RTS and definitely has many, many uses and just generally improves the UI on so many levels. And no, specifications have nothing to do with it, as you generally get better performance as you pull back because you have to render a lower polygon count. The fact that you assumed that performance would be lowered leads me to think that you may not have ever played Supreme Commander...
Originally posted by: Ichigo
Your comment on the lack of diversionary tactics, I shall rebut as such. Chris Taylor had said that his goal was to produce a true "strategy" game, one in which you would be able to manage huge battles on multiple fronts, avoiding a "skirmish" type game, like Starcraft or Command & Conquer. Attacking multiple bases with multiple forces from multiple directions isn't distracting? Play before you judge So while you critique that facet of the game, it's *meant* to be played on a greater scale, proving further the importance of the strategic zoom.
Originally posted by: Ichigo
Notice I am criticizing/pluggingthe games based on factual accounts and am not attacking the fanbase or conjuring up specious claims. So think about that before your argumentum ad hominem backfires any further.
Originally posted by: Soviet
Originally posted by: Ichigo
I didn't say it was bad. I said CnC is old and implied that it has been *surpassed*.
No, it hasent been surpassed, the popularity of c&c 3 speaks for itsself, it obviously does things right if so many people like it.
Originally posted by: Ichigo
It's not sensible (building system) because it takes a whole layer of strategy out.
Wrong, your original "no chance for damage before construction" is bullcrap, you have obviously never played c&c. Know what the construction yard is for? no? Sell it whilest your building a structure, see what happens. Now pretend it was blown up by an enemy commando/airstrike/alien mothership, it dosent matter. What happened to the structure? Oh its gone! Hmm yes so techinically it can be damaged before contruction.
Originally posted by: Ichigo
I did mention Shadow Teams at one time and I also made a point of not including *all* infantry. The fact that you say Shadow Teams are unstoppable on certain maps makes me question more the balance on those maps...
Oh yeah because every newly released game never needs a balance patch, starcraft was perfect from day 1 huh, so was supreme commander yeah... right... sure.
Also i mentioned more than shadow teams i gave uses for many other infantry units, these arent just made up uses, i have *actually* used the mentioned infantry for the mentioned purposes, typically to win.
Originally posted by: Ichigo
So it has different front and rear damage for certain units. It's still based on random number generators and it's just cumbersome to micromanage whereas in Starcraft the units respond so much quicker.
BS, you simply suck at c&c 3 micromanagement, go watch a replay with the *FREE* downloadable replay viewer, watch two really good players playing on tournament arena. In fact heres a replay for you, kered13 vs reach I rarely watch replays but i watched this one. Go watch it and tell me that the micromanagement is cumbersome and slow.
Originally posted by: Ichigo
And no, I don't have to deal with a broken metagame. I play what is, in my opinion, the better game.
Awsome, keep playing it, we dont need another "AYE GOT TANK RUSHED! OMG!!11" person in c&c 3.
Originally posted by: Ichigo
Strategic zoom can actually be considered a revolutionary feature in RTS and definitely has many, many uses and just generally improves the UI on so many levels. And no, specifications have nothing to do with it, as you generally get better performance as you pull back because you have to render a lower polygon count. The fact that you assumed that performance would be lowered leads me to think that you may not have ever played Supreme Commander...
Wrong, specifications have an impact on it, see heres the main problem, your on about sup com where strategic zoom works, im on about c&c 3 where strategic zoom wouldnt work, can we at least agree on that? Having played both i think its very obvious.
As for performance, no it dosent get better the more you zoom out, thats garbage, if you zoom out to the point where everythings absolutely tiny and represented by icons rather than in game units then yes, performance increases, your basically looking at a glorified mini map, it looks like a color version of a strategy game from the 80's. Sure its got its uses, *in sup com* but outside that.... nah... its not revolutionary, it wouldnt be of much if any use in other strategy games. Oh and performance sucked when zoomed out so i could see most of the map, and everything was still visible i.e. not an icon. This was on an opteton 170 with a 7900GTO, not the best, but significantly better than what should be necesary to play the game lag free
Originally posted by: Ichigo
Your comment on the lack of diversionary tactics, I shall rebut as such. Chris Taylor had said that his goal was to produce a true "strategy" game, one in which you would be able to manage huge battles on multiple fronts, avoiding a "skirmish" type game, like Starcraft or Command & Conquer. Attacking multiple bases with multiple forces from multiple directions isn't distracting? Play before you judge So while you critique that facet of the game, it's *meant* to be played on a greater scale, proving further the importance of the strategic zoom.
I played it, which is why i have these c&c 3 is the better game opinions and cant stand you bashing it when its the better *more fun!!* game.
Originally posted by: Ichigo
Notice I am criticizing/pluggingthe games based on factual accounts and am not attacking the fanbase or conjuring up specious claims. So think about that before your argumentum ad hominem backfires any further.
I dont give a rats ass if you think im conjuring up "specious claims". That says to me youve never played c&c 3. Im know im right because i actually have played *both* and i liked sup com, but c&c 3 is the better game in my opinion, and the reason i argue this is because your talking trash about c&c3's faults and generally nitpicking with issues that every game has. Maybe if you had come up with something factual rather than opinionated bs i may have agreed. Oh and you can take your latin and shove it.
Originally posted by: Ichigo
Does this imply that you love Halo, Final Fantasy, Pokemon, etc.? Are those games "unsurpassed"?![]()
Originally posted by: Ichigo
Oh and, come on, CnC treats buildings like units. If the yard gets blown up, construction is canceled. So, "technically", it was never there to be damaged. You're avoiding the point. I said it removes a layer of strategy not to be able to attack a constructing base defence (even though they aren't exactly strong in this game...). You obviously don't care that buildings are treated as units. You find no fault in this. That's FINE. Just do not argue that destroying a construction yard counts as "damaging" a base defence that might have popped out halfway across the map.
Originally posted by: Ichigo
I'm sorry I "suck".
Originally posted by: Ichigo
Hi, don't put words in my mouth. I do not talk like that and do not need to be generalized as such. But there sure are a lot of those people... 1337speak as they may be, their numbers still mean something.
Originally posted by: Ichigo
I assumed "bashing" would constitute more of what you are doing, because you do care about me thinking that you are conjuring up "specious claims", otherwise you wouldn't sound so angry.
Originally posted by: Ichigo
Every game does not have the faults that I am pointing out (huge balance issues, for example, to which you agreed and told me to deal with it).
Originally posted by: Ichigo
Sadly, this time the gameplay is lacking and doesn't hold much interest for me except playing through the single-player campaign to watch the cut scenes and Allison Cameron.![]()
Originally posted by: Smilin
I'm digging SupCom. It's the interface that makes the difference. Period.
C&C hasn't really improved their control structure in a couple games. It still feels like Warcraft 2. In SupCom it's just far easier to see what's going on and change it. You're micromanaging unbelievable numbers of units but it doesn't feel like micromanaging.
Zoom out, point at area of interest, Zoom in. Tada! Use the 2nd monitor at the strategic level or zoom it on your home base or that bottleneck you expect trouble from.
There's also quite a bit of attention to detail in the SupCom interface. The radar and point defense ranges for example. The ability to drag waypoints around. Technically it's also a "farm" type of RTS but it just doesn't have that hassle of traditional resource gathering. I guess all this stuff is what TA was renowed for but I never really played it.
As for hardware - I don't consider this a valid gripe for any game. If your hardware won't cut it and that's an issue for you maybe you should consider buying a console. SupCom pulls off more with hardware than any game out there (yes, any game). It spins up all your multiple cores and multiple graphics cards and actually makes use of your investment. What SupCom has done with hardware borders on revolutionary. Why aren't other game developers doing this? They know gamers buy the pimp stuff but nobody outside John Carmack seems to leverage it.
Me? Running 1280x1024 on one mon, 1440x900 on the other. Everything maxed, shadows bumped down one notch. Runs smooth as silk and I've not yet applied the "performance" patch. All this on a top end machine from about 6months ago AMD 4600x2, NVidia 7950gx2, 2gig ram.
