So next gen should be better for Console/PC ports?

futurefields

Diamond Member
Jun 2, 2012
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What do you guys think, it look like the consoles are even closer to using off the shelf pc components now, so are PC games still gonna be unoptimized and require 10x raw power to brute force its way through console games again :whiste:
 

SyndromeOCZ

Senior member
Aug 8, 2010
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From a marketing(money) point, it would be stupid for them to make it so a PC could port it easily.
 

futurefields

Diamond Member
Jun 2, 2012
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I'm confused by your question, you seem a little lost.

"I'm confused, you seem lost!"

Oh, the irony.

Honestly, it's a pretty simple question. Ever play GTA4 on PC? It could have ran a lot better than it did.

Maybe next time try harder at being a real human, and not just another troll.
 

futurefields

Diamond Member
Jun 2, 2012
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From a marketing(money) point, it would be stupid for them to make it so a PC could port it easily.

PC's don't "port" things, programmers do.

I really don't understand your reply. You are saying it would be stupid for them to make the game run equally well on console and PC?

Where's the sense in willfully making a bad port? I personally don't buy games if I hear they are bad ports, and I know a bunch of people that are the same.

A well coded optimized game is more likely to be purchased by me and the people I know.
 

purbeast0

No Lifer
Sep 13, 2001
53,038
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gta4 sucked regardless what system it was played on.

sounds like you are just trying to troll though.

but as a console gamer (by choice) i enjoy going to threads where the game is actually discussed as opposed to everyone discussing what settings and hardware they are running the game on trying to flex their e-peen the whole time.
 

alcoholbob

Diamond Member
May 24, 2005
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What do you guys think, it look like the consoles are even closer to using off the shelf pc components now, so are PC games still gonna be unoptimized and require 10x raw power to brute force its way through console games again :whiste:

Being able to interact with the hardware without that layer of API abstraction (DirectX) allows some things to be done 10 to 100 times faster on a console vs a PC. In some cases, hardware might not even exist that can brute force what can be done on easily 7850 on a PS4 for many years. This means this gen, the PC might become the lowest common denominator when programming for multi-platform.

Also this time the consoles aren't memory starved like last gen, given the target resolution remains the same.
 

SyndromeOCZ

Senior member
Aug 8, 2010
615
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PC's don't "port" things, programmers do.

I really don't understand your reply. You are saying it would be stupid for them to make the game run equally well on console and PC?

Where's the sense in willfully making a bad port? I personally don't buy games if I hear they are bad ports, and I know a bunch of people that are the same.

A well coded optimized game is more likely to be purchased by me and the people I know.

Clearly I know how things work in the real world. All I'm trying to point out is if I were running the console scene then I would make it as difficult as I could for a "programmer" to port my games over to the PC. It would simply cut into my sales.

Yeah, I know there are independent game designers, but there are also the corporations that build the consoles and they will do whatever it takes to keep the money within their platform.

Please don't pay so fucking much attention to the technical term and use some common sense to understand what people are trying to say. Not that hard to understand.

/troll thread
 

futurefields

Diamond Member
Jun 2, 2012
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I don't understand why I am being insulted.

Maybe somebody can explain to me why I am being repeatedly insulted.

The thread is asking a simple question -

With next gen consoles being more like PC's, are the days of the bad/unoptimized port over?

The next person that wants to call me a troll, go look in a mirror.

/troll thread
 

futurefields

Diamond Member
Jun 2, 2012
6,470
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Also, no swearing or bad language in my thread.

You kiss your mother with that mouth?

Please don't pay so fucking much attention to the technical term and use some common sense to understand what people are trying to say. Not that hard to understand.

/troll thread
 

BrightCandle

Diamond Member
Mar 15, 2007
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If we played the ports with the same settings used on the console we would all have ridiculous performance. Using 480p resolutions and then applying a PPAA to it to blur the problems away and it doesn't matter what PC hardware you put it on it will run brilliantly. Of course what will happen is it will look rubbish, just like the console version. Because we are closer to the monitors we notice the massive loss in details and the required graphics fidelity is higher. The game simply fills more of the visual range on a PC monitor than on your TV in the living room and this means more pixels are required to be rendered.

Consoles are not inherently faster or more efficient. The hardware target is known and this often makes it possible for the developers to deliver more consistent performance and occasionally can use particular knowledge to get more out of the hardware. But its no where near 10x, its more 50%. The software layer on PC's isn't anywhere near the problem people seem to think it is, especially considering the same thing exists in all the current generation consoles to an extent. The underlying performance advantage is that the current generation of consoles don't run games at high definition, they run them at resolutions most PC gamers haven't used since 1995.

This causes ports to be poor as they may scale poorly with CPU performance and often they are ported badly. Closer hardware will be good for the PC as the games will be both easier to port and closer in performance characteristics, but it will also mean finally games that are ported will look reasonable, not like a DX7 game from 2007.
 

chalmers

Platinum Member
Mar 14, 2008
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Honestly, it's a pretty simple question. Ever play GTA4 on PC? It could have ran a lot better than it did.

No but I've played BF3, Skyrim, and Farcry 3 on my PC. Blows the console versions out of the water. That's why I said I thought you were a little confused.
 

chalmers

Platinum Member
Mar 14, 2008
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gta4 sucked regardless what system it was played on.

sounds like you are just trying to troll though.

but as a console gamer (by choice) i enjoy going to threads where the game is actually discussed as opposed to everyone discussing what settings and hardware they are running the game on trying to flex their e-peen the whole time.

Anandtech is a computer enthusiast hardware site, I would hope you'd expect people to discuss hardware settings for games here more than most sites. Look at the PC Tomb Raider thread, it has like 10x more posts than the Console forum...a lot of it being people talking about settings/tressFX etc...no e-peen flexing found there.

People that brag about how many fps they get with their PC are just losers, but I don't see that too often.
 

futurefields

Diamond Member
Jun 2, 2012
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No but I've played BF3, Skyrim, and Farcry 3 on my PC. Blows the console versions out of the water. That's why I said I thought you were a little confused.

Far Cry 3 reeks of console port, even when you get it running smooth. all the LOD pop-in and trees and stuff redrawing when you walk around, just like Fallout 3. Because the engine was really designed for 512mb consoles.

I wish in there was games there was a way to make it so the trees and buildings would render out further. I know you can in the .ini but it breaks the engine, stuff still redraws when you walk around.

It breaks my immersion when I approach a valley and a building appears out of thin air, or the trees are switching around and stuff, it just looks ridiculous.
 
Mar 11, 2004
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From a marketing(money) point, it would be stupid for them to make it so a PC could port it easily.

Not really, all they have to do is setup an exclusivity agreement and that takes care of that. None of the exclusives on consoles couldn't be done (better) on PC so it just boils down to licensing/publishing agreements. Plus it actually helps the developers for their system, and it helps appease the major publishers that like to sell on PC as well. Its basically a win all around.

gta4 sucked regardless what system it was played on.

sounds like you are just trying to troll though.

but as a console gamer (by choice) i enjoy going to threads where the game is actually discussed as opposed to everyone discussing what settings and hardware they are running the game on trying to flex their e-peen the whole time.

You haven't spent much time in the PC Gaming section. I rarely if ever see anyone bring up specs unless they're having an issue and asking for help diagnosing it or seeing if others have similar issues. Thankfully they've been able to keep the cesspit that the CPU and video forums have become out of there.
 

dagamer34

Platinum Member
Aug 15, 2005
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Well, we'll probably see a LOT more tessellation in consoles, which means more tessellation in PC games as well. Hopefully this means better modeling of everything that gracefully degrades instead of simplistic model swapping (low, mid, and fake-high).

Having a "PC-like architecture" doesn't mean anything other than it won't be some batshity crazy architecture like the Cell's SPE setup.

PC ports will still be crummy if publishers don't give enough money to developers to care.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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What this will probably do is make it easier to create a game world that scales to a PC. Meaning you can do lots of detail on a PS4 game and then bring it over to the PC and add some more advanced features and AA methods and higher resolution textures (more power to push it all through) and there will be less of a visual difference between the two and can be done more quickly (I am taking a guess on this).

It's up to the developer to make the game run well though.
 

futurefields

Diamond Member
Jun 2, 2012
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Do you guys think draw distance for things like trees and shrubs, buildings etc will extend much further out with the new generation?

Or will they use the added power to maximize the detail of up close objects, and we will still have to deal with buildings and trees redrawing when you approach them (ie. Fallout 3 style)
 

alcoholbob

Diamond Member
May 24, 2005
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Do you guys think draw distance for things like trees and shrubs, buildings etc will extend much further out with the new generation?

Or will they use the added power to maximize the detail of up close objects, and we will still have to deal with buildings and trees redrawing when you approach them (ie. Fallout 3 style)

Depends how the stock clock speed shapes up on the PS4 I think, if its really 1.6GHz as reported, game design may still be largely corridor-focused.