LOL I am playing it on xbox 360 for first time. I'm only a few hours through it so far but holy sh*t why do the elevators move so slowly, ugh!
I had no problem with the elevators, again like others have mentioned they are just loading screens except they're actually interactive which is much better than ME2's static loading screens where you just stare at a canned background.
The larger problem wasn't the elevators in ME1, but rather the quests on the Citadel which kept sending you to every corner of the place, obviously an attempt to get the player to explore but often times required multiple elevator rides in between.
You can receive one or two Assignments by going in elevators that would otherwise never be found. If my memory serves me well one of them (I THINK there's about two, I'm not sure) is something about a survey team that's gone missing. That Assignment is only triggered if you happen to hear the news about it during an elevator ride.
To be honest I think it's inefficient to provide quest(s) that way since we can always just use the travel terminals and instantly spawn at any given wards or the presidium locations, in such a case I guess it's possible to entirely miss such elevator-unique Assignments. But thankfully those Assignments aren't very important.
I finished ME1 recently and really, it wasn't as bad as I remembered those elevator rides to be. I think I had around five or six rides total, otherwise I'd just use the terminals for instant travel to specific locations.
And now I have a completely logical and wholy unnatural utter hatred for elevators.
:sneaky:
Did ME2 ever fix that bug with multi core systems having insane load times? Several minutes moving up from Deck 1 to Deck 2 on the Normandy. There was a work around, but I'm not sure if they ever actually fixed it.
Did ME2 ever fix that bug with multi core systems having insane load times? Several minutes moving up from Deck 1 to Deck 2 on the Normandy. There was a work around, but I'm not sure if they ever actually fixed it.