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So, after reading about these iTouch success stories

I know, I have to go read about. Of course, I will go to Apples site.

I already have an idea in my head (no I will not tell you). It's amazing, a game I wrote when I was 14 maybe in 1988 or so could easily be ported to the iPod. It could even use the tilt/angle IO for it.

So, anyone code for the iTouch/iPod? If so, any comments, advice or suggestions?


<== software engineer with 9 years experience so I figure I could have a game coded up within 6 months. To do it right though, I will have to do a design up front though. I might get some co-workers involved.

EDIT:
http://developer.apple.com/
has download links to the development kit on the front page!

EDIT 2:
Well, so much for that idea:
"To develop applications for iPhone OS, you need a Mac OS X computer"
I will be looking for articles on developing in Windows
 
The illegal route I took was to create a partition on my Vista laptop and dump a hackintosh install onto it. It's a quick free route just to get you into the development environment to test the waters, though you would want to get a real development Mac if you were to go into it for the long haul (in my case, the fact that the hackintosh sits unused in the spare bedroom is testament to why I shouldn't have spent money up front on a real Mac - Objective C makes baby Jesus cry).
 
The other thing to remember is for all those success stories there are hundreds more failures. Many free apps get single digit downloads per day, just because of how saturated the market is.
 
Might want to look at Google Android. All the pieces are freely available, and the second phone was just announced today. Might be better to be a big fish in a small pond 🙂.
 
Originally posted by: Markbnj
Might want to look at Google Android. All the pieces are freely available, and the second phone was just announced today. Might be better to be a big fish in a small pond 🙂.

Plus unless you know Objective C, Java will be much nicer, not to mention the fact that the sdk runs on Windows (and OS X and Linux for that matter).
 
Originally posted by: Aikouka
I actually wanted to try some WinMo programming, but I believe you needed Visual C# Professional (or maybe it was Standard) or higher 🙁. I wish I could find a good deal on Visual Studio as I won't use it too often at home, but I love the features on the non-Express versions.

$650
http://www.newegg.com/Product/...x?Item=N82E16832116411

🙁

Ouch Microsoft needs to change this if they want to compete with the iPhone and Android. I don't see the harm in allowing Express Editions to be used. If you happen to be a student you can get VS2008 for free though.
 
Originally posted by: ObscureCaucasian
Ouch Microsoft needs to change this if they want to compete with the iPhone and Android. I don't see the harm in allowing Express Editions to be used. If you happen to be a student you can get VS2008 for free though.

You might only need to pay $250 for the Standard edition... I think that's the one you need because I was looking at the feature breakdown ( http://msdn.microsoft.com/en-u...y/zcbsd3cz(VS.80).aspx ) and it lists Mobile Support starting under Standard.

I do agree with the competition sentiments though... I was actually a bit shocked to see that you had to own a version higher than Express to develop applications for Windows Mobile. It's a little silly to see because you can develop full-fledged games with Microsoft's XNA API for the PC or XBOX 360 with only the Express edition.

Unfortunately, I am not a student and VS also isn't available on Microsoft's Home Use Program or Employee Purchase Program.
 
Originally posted by: Aikouka
Originally posted by: ObscureCaucasian
Ouch Microsoft needs to change this if they want to compete with the iPhone and Android. I don't see the harm in allowing Express Editions to be used. If you happen to be a student you can get VS2008 for free though.

You might only need to pay $250 for the Standard edition... I think that's the one you need because I was looking at the feature breakdown ( http://msdn.microsoft.com/en-u...y/zcbsd3cz(VS.80).aspx ) and it lists Mobile Support starting under Standard.

I do agree with the competition sentiments though... I was actually a bit shocked to see that you had to own a version higher than Express to develop applications for Windows Mobile. It's a little silly to see because you can develop full-fledged games with Microsoft's XNA API for the PC or XBOX 360 with only the Express edition.

Unfortunately, I am not a student and VS also isn't available on Microsoft's Home Use Program or Employee Purchase Program.

Maybe with all this emphasis being put on WinMo with competition from Android and the iPhone Microsoft will revise this. I don't think we need to tell Steve who's important (Developers, Developers, Developers, Developers!)
 
Originally posted by: ObscureCaucasian
Originally posted by: Aikouka
Originally posted by: ObscureCaucasian
Ouch Microsoft needs to change this if they want to compete with the iPhone and Android. I don't see the harm in allowing Express Editions to be used. If you happen to be a student you can get VS2008 for free though.

You might only need to pay $250 for the Standard edition... I think that's the one you need because I was looking at the feature breakdown ( http://msdn.microsoft.com/en-u...y/zcbsd3cz(VS.80).aspx ) and it lists Mobile Support starting under Standard.

I do agree with the competition sentiments though... I was actually a bit shocked to see that you had to own a version higher than Express to develop applications for Windows Mobile. It's a little silly to see because you can develop full-fledged games with Microsoft's XNA API for the PC or XBOX 360 with only the Express edition.

Unfortunately, I am not a student and VS also isn't available on Microsoft's Home Use Program or Employee Purchase Program.

Maybe with all this emphasis being put on WinMo with competition from Android and the iPhone Microsoft will revise this. I don't think we need to tell Steve who's important (Developers, Developers, Developers, Developers!)

I am sure we didn't need to tell Bill that. Not at all sure about Ballmer.
 
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