Can someone explain what's so great about this thing? Couldn't you basically do the same thing with any old android phone/tablet + chromecast + BT controller? It looks like it is based on the old Tegra 3 too...fairly slow...
No, they can't really.Can someone explain what's so great about this thing?
What the Ouya taught me is that if Nintendo would release something akin to an Atari Flashback (aka a box that looks like an NES with like 100 games preloaded) it would be a best seller.
It may sell a lot in some terms, but consider..
Nintendo currently has 94 games available for Virtual Console on Wii U. Most of them cost $2.99, with a handful costing about $3.59 (600 points instead of 500).
I think a Flashback-like device would have to be at most $50 to really sell. I'd expect the manufacturing/distribution/retail cost of the device to be at least $10 a unit, even with an extremely integrated NES + mappers ASIC - probably more, but we'll go with this as a lower bound. So $40 profit, minus whatever development costs this had, and if it means making an ASIC there's a pretty substantial initial design expense. I mean, they could probably use one of those Chinese NES chips for this, that'd be funny 😛
Anyway, $40 max profit per unit with 100 games, so we'll say around $0.40 per game. Now, I don't have good numbers for how well Virtual Console has sold, only that it was allegedly $66m total as of 2010. And SMB3 alone was estimated to have sold a million.
In other words, they'd have to sell a LOT more of these devices to make it a better alternative than Virtual Console (which they'd undoubtedly be siphoning sales from).. I don't really think it'd work out.
Why does it only have 500 games? I think that's the problem.
I've been reading that Console Wars book. If there's one thing I've gotten out of it so far is Nintendo's mantra, "the name of the game is the game".
That statement means:
1. Games sell the hardware, not the other way around
2. The games have to be good. Not just good but great. Doesn't matter what they're about, or what kind of hardware they run on. They just have to be good.
Nintendo has built their entire brand around that one sentence, and it's served them very well over the years.
Ouya, well, they don't work on this mantra. They built their platform around the hardware. All on the basis that it was "open". But they had nothing on it that really wowed the public. All it does is allow you to play phone games with a controller. There's a lot of content, but none of it's good. And with no good content, you don't sell hardware. And when you don't sell hardware, nobody wants to develop for the platform.
Blah. I don't really agree. I loved Nintendo too, but after recycling the sale franchises over and over again it gets old. They rarely innovate or take chances OTHER than with the hardware. This is exactly opposite what your conclusion is, which is interesting.
Blah. I don't really agree. I loved Nintendo too, but after recycling the sale franchises over and over again it gets old. They rarely innovate or take chances OTHER than with the hardware. This is exactly opposite what your conclusion is, which is interesting.
But that doesn't matter as long as the games are good. Which they are. Hard to argue that Nintendo makes bad games.
Unless you aren't into the cute and colorful style that is associated with Nintendo recently. Then pretty much everything Nintendo makes is out the window.
Unless you aren't into the cute and colorful style that is associated with Nintendo recently. Then pretty much everything Nintendo makes is out the window.
Games have to appeal to you before you can even start to call them good. No matter what scores they might get, mass appeal and huge sales numbers require you to cater to new demographics not just hardcore fans.