SMP Won't DL -bigadv Units?

Peter Trend

Senior member
Jan 8, 2009
405
1
0
Hey, my client stopped downloading bigadv units a couple of months ago after it trashed too many.

I always assumed it was going to download them again when the completed WU ratio went back up now its stable again, but its still stuck on 4500 point units and only doing 22k PPD. I have the -smp 8 and -bigadv flags, never took them off. Any ideas?
 

Peter Trend

Senior member
Jan 8, 2009
405
1
0
I had it set as 'big', have changed it to 'normal' and will see if that fixes it for the next WU :)
 

Peter Trend

Senior member
Jan 8, 2009
405
1
0
This thread is old, but the problem never went away! And soon my processor won't even be eligible for bigadv anyway...how annoying!
 

Peter Trend

Senior member
Jan 8, 2009
405
1
0
Are you running Windows SMP? I think that only Linux is reliably getting -bigadv WUs at this time.

Ah...yes, W7 SMP. I've pretty much accepted that it won't happen now. Shame, I was getting 50k PPD with this and now it's down to 31k if I'm lucky :(
 

blckgrffn

Diamond Member
May 1, 2003
9,128
3,069
136
www.teamjuchems.com
http://foldingforum.org/viewtopic.php?f=55&t=17730&start=45

That thread is a good one... basically, -bigadv was a decent bit slower on Windows than on Linux so it sounds like they chose Linux as the preferred platform.

Makes sense if F@H wants to get the "best bang for the buck" out of the WU's they send out. The speculation is also that they want more SMP units done period, hence the move to eight thread minimum for -bigadv in the near future. I would think you'd still be able to pull them off with your 2600k but with shorter deadlines you may get less points than the traditional SMP WUs would give you.

It does make some sense. If the GPU units gave too much ppd, too much community focus would move to the projects that supply them.

Since -bigadv were the "big fish" the ppd-valuing crunchers were going for it was likely unbalancing the super computer that is F@H towards getting them.

I, for one, think that it is nice that they have found a way to encourage both GPU and CPU crunching at the same time. Maybe it is just inherent to what F@H is doing, but on the BOINC side if I want some killer ppd GPU is the way to go and it makes donating the CPU cycles feel a little wasteful sometimes, even though the CPU approach is still needed for a majority of the projects.

Anyway, sorry to ramble on. Just my take on things with my relatively short time in the community :)