http://www.anandtech.com/video/showdoc.html?i=1562&p=1
This more thorough look at AA quality and performance raised some very interesting questions; at the top of our list is why ATI chose to go with supersampling AA for the Radeon 8500 and not a much more efficient multisampling implementation such as that found in NVIDIA's GeForce3. There are a couple of major reasons why ATI would make this decision:
1) Better texture quality without specifically enabling anisotropic filtering
2) Much easier to implement than multisampling
Interesting stuff. Anyone want to comment who really knows this stuff.
This more thorough look at AA quality and performance raised some very interesting questions; at the top of our list is why ATI chose to go with supersampling AA for the Radeon 8500 and not a much more efficient multisampling implementation such as that found in NVIDIA's GeForce3. There are a couple of major reasons why ATI would make this decision:
1) Better texture quality without specifically enabling anisotropic filtering
2) Much easier to implement than multisampling
Interesting stuff. Anyone want to comment who really knows this stuff.
