ie: it's gonna be seriously slow except for in really old games, while ATi's method has each card render at 6xAA IIRC, then they use the sample patterns to create higher AA.This mode will not be a simple combination of two scenes rendered with the current 8xAA, but rather each card will render 4xSS + 4xMS. For alternate and split frame rendering, each card will be doing full 16xAA.
Originally posted by: Lonyo
Not quite as nice as ATi's solution, IMO.
ie: it's gonna be seriously slow except for in really old games, while ATi's method has each card render at 6xAA IIRC, then they use the sample patterns to create higher AA.This mode will not be a simple combination of two scenes rendered with the current 8xAA, but rather each card will render 4xSS + 4xMS. For alternate and split frame rendering, each card will be doing full 16xAA.
ie: ATi's 14xAA will be a lot faster than nVidia's 16x.
Also, why does this need SLI if each card does 16x? Surely if a single card does 16x, this could be offered in non-SLI setups?
ATi offers Temporal AA where sampling patters are alternated, which offers theoretically 18xAA, but it's not true 18x, so if we go marketing, ATi can win it, their 14xAA is also better than nVidia's 16x in terms of performance I think (although maybe not IQ).Originally posted by: trinibwoy
Originally posted by: Lonyo
Not quite as nice as ATi's solution, IMO.
ie: it's gonna be seriously slow except for in really old games, while ATi's method has each card render at 6xAA IIRC, then they use the sample patterns to create higher AA.This mode will not be a simple combination of two scenes rendered with the current 8xAA, but rather each card will render 4xSS + 4xMS. For alternate and split frame rendering, each card will be doing full 16xAA.
ie: ATi's 14xAA will be a lot faster than nVidia's 16x.
Also, why does this need SLI if each card does 16x? Surely if a single card does 16x, this could be offered in non-SLI setups?
It does not need SLI - single cards support it even now. Nvidia just officially announced 16x support to counter ATi's claims of 14x for Crossfire. It's all marketing BS. The downside of ATi's approach is obviously that single card users don't have any option higher than 6x and when using Crossfire's superAA the other scaling modes are disabled IIRC.
Originally posted by: Lonyo
ATi offers Temporal AA where sampling patters are alternated, which offers theoretically 18xAA, but it's not true 18x, so if we go marketing, ATi can win it, their 14xAA is also better than nVidia's 16x in terms of performance I think (although maybe not IQ).
I thought single cards were 8x (4x + 2xMS), but maybe they updated.