Skyrim Mods=NMM lousy load order

runzwithsizorz

Diamond Member
Jan 24, 2002
3,497
14
76
I installed 25+ mods through Nexus mod manager and BOSS. Nexus keeps re-arranging mod order and causing game to crash. Once mod order was reset using default extension manager data in Skyrim, mods and game were fine. Seems NMM wanted to put Static Mesh Enhancer at bottom of load order when it should be near the top.

Have used NMM and BOSS before with no problems. Does NMM not recognize SME? :rolleyes:

The Wife
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I'm pretty sure the game will crash no matter what the mod order -and even whether or not mods are installed.

The game is widely known as the most unstable game in modern gaming history.
 

Scooby Doo

Golden Member
Sep 1, 2006
1,034
18
81
I've notice that if you install via NMM, then exit it, then run LOOT (BOSS) then NMM will behave
 

zinfamous

No Lifer
Jul 12, 2006
111,660
30,956
146
I'm pretty sure the game will crash no matter what the mod order -and even whether or not mods are installed.

The game is widely known as the most unstable game in modern gaming history.

no it's not. not even close.
 

Whitestar127

Senior member
Dec 2, 2011
397
24
81
If you haven't tried it already I would strongly suggest having a look at Mod Organizer. https://www.youtube.com/watch?v=j4ZQpzf_iAE

In short it lets you install mods without overwriting any files. It also keeps your Skyrim Data folder completely clean and allows you to make different profiles that you can run separately. A must have IMO.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
I'm pretty sure the game will crash no matter what the mod order -and even whether or not mods are installed.

The game is widely known as the most unstable game in modern gaming history.
Not even close. If you don't tweak uGridsToLoad, the base game is pretty stable, and most of the bugs are of a graphical/lore nature, that are fixed by the unofficial patches. Bethesda's weakest was definitely FO3 for the PC, as their managers had clearly gotten drunk on the console koolaid.

You need to run LOOT or Wrye Bash with NMM closed. Wrye Bash will read the load order if it has changed just by swapping tabs, but NMM does not.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
If you haven't tried it already I would strongly suggest having a look at Mod Organizer. https://www.youtube.com/watch?v=j4ZQpzf_iAE

In short it lets you install mods without overwriting any files. It also keeps your Skyrim Data folder completely clean and allows you to make different profiles that you can run separately. A must have IMO.
Mostly agreed. I have a recent very bad NMM experience, even :). I just can't, though, because it still won't launch 64-bit executables (more specifically, 64-bit executables don't see the virtual directory structure), which makes it incompatible with Patchus Maximus, for the time being. Hopefully T3ndo can get it not needing such large amounts of RAM, in a near-future patch (if I run the 64-bit version with under 1800MB for a heap size, it eventually crashes, with only the unofficial patches and PerMa! The 32-bit version cannot be given a large enough stable heap size to complete).
 
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sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Everyone talks about modded Skyrim and how it shows the power of PC graphics. But I have to say that I haven't gotten it working. I wish there were just one easy to apply to master mod that showcases this game.
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
Everyone talks about modded Skyrim and how it shows the power of PC graphics. But I have to say that I haven't gotten it working. I wish there were just one easy to apply to master mod that showcases this game.
Try Crysis 3?

The stock game, with unofficial patches and DLCs, is way better than the console version, but it's still got that clay look that overdone shaders in DX9 always get, even after removing bloom, and with Shaders Begone. I can't get them working right for some reason now, but the only ENBs I like don't radically change it.

It shows off the ability to have control, more than graphics. The best mods for Skyrim make minimal to no changes to the graphics.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Try Crysis 3?

The stock game, with unofficial patches and DLCs, is way better than the console version, but it's still got that clay look that overdone shaders in DX9 always get, even after removing bloom, and with Shaders Begone. I can't get them working right for some reason now, but the only ENBs I like don't radically change it.

It shows off the ability to have control, more than graphics. The best mods for Skyrim make minimal to no changes to the graphics.

I see. The stock game looks pretty good to me and its a pretty immersive world.
 

zinfamous

No Lifer
Jul 12, 2006
111,660
30,956
146
I see. The stock game looks pretty good to me and its a pretty immersive world.

It does.

I just like one of the overhauls--like the official patch or SkyHD, and a few texture replaces here and there--like cloth, water effects, maybe foliage. Those don't do much to performance that I have noticed.

The better mods, for me are mods like climates or sound, lighting effects, things that focus on immersion. The result of all of this together is more of an overall presentation--you aren't going to be wowed by walking around and zooming in on grass and rocks and such, but after spending a few hours in this world as you go from climate to climate, it really starts to come alive in a way that you can't experience outside of a PC
 

Cerb

Elite Member
Aug 26, 2000
17,484
33
86
I see. The stock game looks pretty good to me and its a pretty immersive world.
So far, working out which mods I can use with which others, for a new mod-heavy install (after several false starts), Static Mesh Improvement Mod, Book Covers Skyrim, and HiRes Legible Roadsigns, have been the extent of graphics detail mods I've added, so far, and it's all been good. For imagery based immersion, Climates of Tamriel or Realistic Lighting Overhaul are going to do more for gameplay than any of the high res stuff.

The better mods, for me are mods like climates or sound, lighting effects, things that focus on immersion. The result of all of this together is more of an overall presentation--you aren't going to be wowed by walking around and zooming in on grass and rocks and such, but after spending a few hours in this world as you go from climate to climate, it really starts to come alive in a way that you can't experience outside of a PC
P.S. To give an idea of just that...when I got to around 120 plugins, with PerMa+SkyRe (all but main) appearing to be working OK, did I run off to Whiterun in a new game, slay that first easy dragon, then head up the mountain? No. I wasted 2-3 hours harvesting plants for later potions and poisons, plus hunting foxes, elk, and bear, to make some preferred cloaks, camping gear, and armor items (no auto-aim, tweaked arrow/bolt flight angles in skyrim.ini, complete crafting overhaul, winter is coming, cloaks of skyrim, frostfall, ineed, herbal tea...).
 
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