• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Sins of a Solar Empire -- what is it like? (was Anandtech Sins night)

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I too suck at competitive strategy games, and if a 5 vs 5 is only an hour long I know I'd lose.

In a 5v5 you would have a chance to win if your 4 allies could carry you. One thing I like about team games is that you have a little less pressure. You personally could get beaten down and your team could still pull out a win, and you might still be able to contribute to your team. (What if one of the opposing players also gets crushed, making it essentially 4v4?) Large team games introduce new strategic elements and alternate ways to contribute.

I never got the expansions. What do they add?

Entrenchment introduces another tech tree and starbases. It solves the problem of fighting on one front and being unable to defend on the other. You can build powerful starbases with all sorts of abilities, such as the ability to prevent loss of a planet if it gets bombed out. (The attacker has to destroy the starbase first.) Some of the defensive structures also gain extra abilities. The Vasari starbase can move around the gravity well and chase down enemy ships. You can also use Vasari starbases on offense. Entrenchment also adds Quickstart. With Quickstart you start with all of your resource extractors and your capital ship factory built, max terran population, and two scouts. (It shaves about 5 boring minutes off the game, but it could be argued that it screws over the Vasari.)

Diplomacy includes everything Entrenchment has and adds a diplomatic relations system. It also adds a Faster game speed level and two new AI difficulty levels--Cruel (3x eco) and Vicious (4x eco). The pirates are no longer a joke and can be very dangerous (if not overpowered). You can also offer other players specific missions. It introduces a new "relationship" system and you can build diplomatic envoy ships to improve your relationship with other allies, eventually allowing you to enter into game-changing "pacts", such as 20% more laser damage.

Are they any good?

It depends on what you're looking for. I'll give two answers:

Single Player only: Entrenchment essentially decreases the difficulty level of the game because the AI has no idea how to deal with starbases. You can build starbases, upgrade them, add some fortifications and perhaps keep a small defense fleet around and the AI will just suicide on them. Also, the AI will waste its own money building starbases it won't defend. If you're an experienced or skilled player you can easily exploit all of this.

Diplomacy (which requires having Entrenchment) might be an excellent addition for single player. However, you might want to play with pirates off.

Multiplayer against human opponents: Entrenchment was an awesome addition to the game and added to the game's strategic considerations. It's much better with Entrenchment. However, there aren't too many people playing it online now since most people who had Entrenchment bought Diplomacy.

Diplomacy doesn't really add much to the online multiplayer game other than the possibility of entering into pacts with an ally and having to research the ability to "feed" credits and resources to allies. In fact many Diplomacy games feel just like Entrenchment games. The reason to purchase Diplomacy is because that's where the pro community of experienced play 4v4s and 5v5s resides.

Now--the really big question is, "If I want to play Sins in online multiplayer should I drop $20 on the two expansions?"

Probably not. Unfortunately, Sins has just always had low online player counts for various reasons. Also, Starcraft 2 consumed about 40-50% of the player base. This means that for your $20 will buy you the privilege of being able to log onto the Diplomacy game lobby and wait (and wait) for a game to fill. Also, the people who play the 4v4s and 5v5s are mostly highly experienced pros and you won't stand a chance against them, at least not without getting about 100 games against human opponents under your belt.

However, the biggest issue right now is just the online player counts. As I write this (8:15 pm U.S. EST), there are 23 people on the Regular/Entrenchment server and 26 people on the Diplomacy server, including people who are currently in games. This is during North American prime time. Also, more than half of those people only play with their friends against AI, so it's become very difficult to actually finda pvp game that's anything other than 1v1 or 2v2. 4v4s and 5v5s still happen on Diplomacy, but mostly on the weekends.

I hope that people reading this will buy the expansions because this game desperately needs more people online, and it deserves to have more people online. However, you have to decide whether that's worth $20 to you. Personally, even if I liked regular Sins, knowing what I know about the current player counts, I wouldn't spend $20 or even $10 (for Entrenchment) on it.

I suggest starting out online in regular Sins to see if you like it. Then you'll be better able to decide whether or not you want the expansions.
 
Well the expansions do sound interesting so I may get them even if I don't bother playing online. I've been playing it a bit for the last few days and have enjoyed it.

What is your favorite race?
 
I like Vasari and Advent. I can't say that one or the other is a favorite. I mostly play Vasari right now. I can also play TEC if I have to, though I've never found them very compelling.
 
For those of you who have the Diplomacy expansion, here's a good replay of a hard-fought, tight 4v4 pro game:

Hard-Fought 4v4

(I was in it as Suzi X.)

To watch the replay, find your Sins Application Data Folder and add it to the folder "Record-Multiplayer". Then start a single player came and click <Watch Game> and select it from the Record-Multiplayer list.
 
I like Vasari and Advent. I can't say that one or the other is a favorite. I mostly play Vasari right now. I can also play TEC if I have to, though I've never found them very compelling.

I feel the same. The thing I like about Advent is better hangar defenses, but otherwise I think I like the tech tree for Vasari more. I like that I can upgrade resource generation with one skill and I can have separate trade and refinery slots.

I wonder if they are planning on a sequel.
 
It's hard to say. They're currently working on a land-based RTS. Maybe that will be awesome too if it's like Sins, 4x-RTS without being a clickfest. After that, maybe they'll do a Sins2.

Lords of the Realm 2, though old, was one of my favorite games for world domination. Even though it is turn based it would be a good example of what can be done Sins-like on land. I pretty much always played the world map. It was like playing Risk only much more enjoyable.
 
I've played quite a bit of single player, huge maps with multiple stars normally, haven't really tried multi-player yet though I did set up an account.
 
For those of you who have the Diplomacy expansion, here's a good replay of a hard-fought, tight 4v4 pro game:

Hard-Fought 4v4

(I was in it as Suzi X.)

To watch the replay, find your Sins Application Data Folder and add it to the folder "Record-Multiplayer". Then start a single player came and click <Watch Game> and select it from the Record-Multiplayer list.

I watched about half of that and I think I could play about as good as the red TEC guy who got his ass kicked by the orange TEC player. 😛
 
Sins does seem to have a pretty active modding community. A mod called Distant Stars is pretty popular and lately people have been talking about a mod called Maelstrom. There's also a Star Trek mod (Sacrifice of the Angels) and another Star Wars mod, I think (Sins of a Galactic Empire).
 
I must not understand sins at all. When I got the game I played the first scenario for like 3 hours three or four times and lost in the end every time. I must have been missing some essential game mechanic that is supposed to be obvious or something, but don't understand how the very first mission could be that hard. IIRC it didn't really have a campaign mode so much as a series of scenarios that you could play any of from the start. Is there no story mode in SSE? Needless to say I got disgusted after spending an entire sunday playing the first level and never played the game again.

I may try again some day, but I did not enjoy my initial exposure to this game...
 
What did you dislike about it? It's a great game with deep strategy once you get into it and start going up against human opponents.

I didn't dislike anything about it, just saving for some later time when I actually have time to sit down and figure it out. ...that time has yet to arrive. 🙁
 
I must not understand sins at all. When I got the game I played the first scenario for like 3 hours three or four times and lost in the end every time. I must have been missing some essential game mechanic that is supposed to be obvious or something, but don't understand how the very first mission could be that hard.

Did you run through the tutorial a couple times? You very well may have been missing some of the basic game mechanics. The other thing that can be hard on new players is if you play with Unlocked Teams, in which case the AI players will eventually ally with one another against you.

It has a learning curve, but once you get over the hump, it becomes much easier. The real challenge is not mastering the basic mechanics, but rather learning about the different races tech trees, their ships' strengths, weaknesses, and abilities. Here's a guide to understanding the different ship classes:

http://forums.sinsofasolarempire.com/319926

IIRC it didn't really have a campaign mode so much as a series of scenarios that you could play any of from the start. Is there no story mode in SSE? Needless to say I got disgusted after spending an entire sunday playing the first level and never played the game again.

It doesn't have a story; it's more like Civilization or Alpha Centauri. The story is, "Expand and kill off the players." Eventually you will tire of single player, in which case there are lots of mods and online multiplayer.
 
Back
Top