- Jan 5, 2005
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Swapped out my aging GTX260 for a shiny new Sapphire 6950 2GB yesterday and I'm about ready to swap back to old faithful. The best way I can describe it would be a lack of "interpolation" between frames. So far I've been able to confirm this issue in HL2 and Skyrim (don't have a whole lot of titles installed at the moment). The effect is not as prominent after video compression but this (shitacular) capture should convey the gist of it: http://www.youtube.com/watch?v=h0IG0HX7FVQ.
Enabling "cl_showfps 1" in HL2 doesn't reveal any unusual frame rate hits from what I can tell (pegged at 60 w/vsync or atleast 260+ w/o). Regardless of the indicated FPS it never appears fluid as the NVIDIA would at the same frame rate.
-Running the stock BIOS, clocks and shaders
-Installed and reinstalled both Catalyst 11.12 and 12.1
-Tried various combinations of rendering options within CCC and in-game: vsync, triple buffering, AA, AF, etc.
Hoping someone will chime in here with some suggestions; any input would be GREATLY appreciated. Thanks in advance.
Windows 7 Pro x64
OCZ700MXSP 700W
Gigabyte EX58-UD3R
i7 920
Tri-channel 4x2GB DDR3-1333
OCZ Solid 3 120
Sapphire Radeon HD6950 2GB 100312-3SR
Enabling "cl_showfps 1" in HL2 doesn't reveal any unusual frame rate hits from what I can tell (pegged at 60 w/vsync or atleast 260+ w/o). Regardless of the indicated FPS it never appears fluid as the NVIDIA would at the same frame rate.
-Running the stock BIOS, clocks and shaders
-Installed and reinstalled both Catalyst 11.12 and 12.1
-Tried various combinations of rendering options within CCC and in-game: vsync, triple buffering, AA, AF, etc.
Hoping someone will chime in here with some suggestions; any input would be GREATLY appreciated. Thanks in advance.
Windows 7 Pro x64
OCZ700MXSP 700W
Gigabyte EX58-UD3R
i7 920
Tri-channel 4x2GB DDR3-1333
OCZ Solid 3 120
Sapphire Radeon HD6950 2GB 100312-3SR
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