- Dec 21, 2009
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Should we expect anymore from DirectX 11? I mean DX10 was popular among enthusiasts but it seemed always reserved in games as the "ultra high no where near required" option. Are we going to see more from DX11?
DirectX 10 failed partly due to Vista being a failure. With Windows 7 doing everything right and there already being a Vista customer base, DirectX 11 has a better starting point than DirectX 10 ever had.
DirectX 10 failed partly due to Vista being a failure. With Windows 7 doing everything right and there already being a Vista customer base, DirectX 11 has a better starting point than DirectX 10 ever had.
Should we expect anymore from DirectX 11? I mean DX10 was popular among enthusiasts but it seemed always reserved in games as the "ultra high no where near required" option. Are we going to see more from DX11?
regardless if they had allowed xp to do dx10 it would have succeeded.
DX11 will be held back by the Xbox 360. So don't expect much from it.
DX11 will be held back by the Xbox 360. So don't expect much from it.
Actually it won't. The xbox360 will most likely receive a runtime version of DX11. Programs will just be made for "Downlevel Hardware" dx10.1
Actually it won't. The xbox360 will most likely receive a runtime version of DX11. Programs will just be made for "Downlevel Hardware" dx10.1
The 360 can't even run DX10
http://www.joystiq.com/2006/08/24/xbox-360-cant-run-directx-10-confirms-ati/
DirectX 10 failed partly due to Vista being a failure. With Windows 7 doing everything right and there already being a Vista customer base, DirectX 11 has a better starting point than DirectX 10 ever had.
Windows 7 is just as annoying as Vista, the only thing that changed was hype and peoples' perceptions.
The 360 can't even run DX10
http://www.joystiq.com/2006/08/24/xbox-360-cant-run-directx-10-confirms-ati/
It doesn't invalidate his argument, it just means that it will be downlevel D3D10Level9 from the KB article he linked to.
Otherwise it will take programs like TWIMTBP to add advanced features like 3D and Physx or AMD paying a ton of money (like Dirt2) to add DX11.
It still won't change the fact that developers will target the 360 and then simply port over to the PC. Thus, we will have to wait until the next Xbox for most developers to target that and then port that over.
Otherwise it will take programs like TWIMTBP to add advanced features like 3D and Physx or AMD paying a ton of money (like Dirt2) to add DX11.
I blame Microsoft's "XNA" as it basically reversed the trend of porting from the PC to the console.
I hope to God that you're somehow making money off of this incredulous crap. Otherwise, you're nothing but the most pathetic, laughable tool in the known Universe.