Simcity4 Deluxe city stagnation

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Yes, I have Simcity4 Deluxe, yes, I'm trying to play it. That aside....:)

I've grown a sizable city in a large spot. It was my second city in fact, next to a mid-sized one that was a little bit of a mess. I've also started a few cities in the surrounding sections.
City pic (206KB, change extension to png for the lossless version, which is close to 1.5MB)

Anyway, the big one has hit the "Peanut butter point" that some online strategy guides mentioned. At least I think it's that. Population is about 220,000. The RCI indicator has gone negative in every category. And this has become the case in every single city except one city which is a barely-profitable farming city. That city has demand for agriculture and manufacturing industry, but little else. Its only service is a single small fire station, and it gets a profit of §6/month. Nearly the entire map is filled with farmland.
The other adjacent cities include:
- One normal city, low-income, dirty industry, with trash-burning power plants, and import deals for trash, plus a landfill to act as a buffer so the power plants don't go down for lack of fuel.
- My first city, a mix of everything. Landfills, trash-burning, wealthy sections, dirty industry, high-tech, everything.
- A decent city, with 2 seaports, healthy manufacturing industry, medium-wealth residents, and good services. Only problem: It's §2000 in the hole per month, which is financed by selling organs, and stealing tanks and warheads - I built the army base right by the city borders, and away from residential zones, so it is easy money that doesn't seem to affect my mayor rating.

So anyway, the big city: I have tried the "Ground Zero" technique to restore growth to the city. It merely resulted in the reduction of the population by 50,000, with no change in RCI Demand. I demolished hospitals, schools, and every park and recreational structure in the area. Ground Zero in this case was the residential section on the right of the city.
People did move out of that section, but they left the city entirely, instead of going to the little "colony" like the strategy guides online said they should. I don't know where they moved to either, since my other cities have no demand for anything, and are also losing people.

I've also demolished most "unpleasant" things:
- Federal prison
- Casino
- Missile Testing thing
Did so the fun, cheap way - attack helicopter and tank.

One bonus: My mass transit system is crazy, and is being revamped a bit. Maybe half of the monorail stations are used to at least 300% capacity, with some approaching 500%. I've tried to provide alternate routes, but the moronic route-finding algorithm seems to be shortest-route only, not "best" route. If your Sim's choices are between a crowded street and an empty avenue 2 blocks away, they'll take the crowded street.
Or, instead of using a highway to quickly get somewhere, they'll take the congested overpass.
I've also got a subway system that's used to capacity.


Update
First off, old news: the forum's search function still sucks. It couldn't find this thread by searching for "Simcity" or "Simcity4". Well done, Search.

Second, there seems to be progress.
I created another new city on a midsize plot of land, built one avenue connection, and started zoning for industry. It's a filthy city. It's got a large section of land, then some water on one side, and a small island beyond that. There are a few residents on the island, as well as my water pumps. On the large land chunk are coal power plants, and lots of dirty industry. The pollution maps are mostly red. Smog covers most of the map. Dr. Vu's Area 5.1 resides at the edge of the map. And lots of freight trucks barrel out of the avenue to make their way to the next city.

Meanwhile, back in Kuun-Laan, the largest city, things are looking up. Demand started to increase again. I was making a healthy profit, and the new colony was growing slowly. So I reconnected the water to Ground Zero, rebuilt the local attractions such as the stadium, and put back the services like hospitals and schools. Oh, one other factor: I lowered the tax rates for residential and commercial zones, from 9.5% to 9.2%. Industrial Manufacturing is at 9.5%, and High Tech is at 9.3%. Dirty Industry remains at 12% - they tend to stay away from this city. Damn pollution.

Where it stands now: The city is over 200 years old. There are 300,000 residents, I've got over §2,000,000, life expectancy is back around 90 years, education is high for all age levels, mayor rating is at 80, got multiple landmarks and I'm still getting a profit each month.

And their route choosing algorithm is really pathetic. Two monorail stations, side-by-side, with a connected rail system so both can get Sims to the same places. One is used to about 350% of its capacity. The other sees about 1% of capacity. The great thing: The traffic map shows that the Sims will park at the garage, walk past the one monorail station, and board the overcrowded one.


So hopefully I'll see an upswing in my other cities. Maybe I'll have to create yet another city for dirty industry.


Update, 11-02-2006:
The region is finally doing better, but it takes a lot of careful balancing. I'm treating the entire region as one big city, only with distinct save-game files. :) The regions are becoming very interdependent. For instance, if I see demand for dirty industry in one city skyrocket, I head on over to one of my dirty cities and start adding more industrial zones.
Another thing that seems to be key: VERY good intercity connections. Avenues and railroads just won't cut it. I've upgraded to multiple monorail, rail, and subway connections. I've also got a true intercity highway system in the works, with plans to connect all of my cities together with one system. Thus far I've got at least 3 different cities hooked together with highways. The increase in traffic allowed me to also get rid of some toll booths, and still wind up with more money.

Other issues: The Grand Railroad station. Unless you've got a pristine, fully interconnected rail system, it seems impossible to get. And I NEED it. I've got several passenger railway stations used to more than 500% capacity, and it still won't unlock.
I'd also really like it if there was a way of building railroad bridges over roadways and avenues. The elevated rail that they have is kind of pointless as far as I'm concerned, since it only connects to the subway system. The subway lets you use rail without the problem of surface congestion. Why put it above ground at all? To let everyone behold in sunlight the grandeur that is a subway car?
There is also no way of creating bridges at will. I'd love to put a bunch of bridges over a rail system, to allow rail traffic to pass without interfering with the roadways. Can't do that either.

I'd say that I hope Simcity5 is better, but given what EA seems capable of, I wouldn't count on it. It'll probably look really pretty, but the graphics engine will be slow, the interface will be even buggier, and the route-finding system will still be utterly braindead.
For the record, I didn't technically give EA any money for this game, since I bought it used on eBay. :)


Update, 11-04-2006: The region is continuing to grow. The highways are getting overloaded, with nearly 15,000 cars passing through some cloverleafs. Intercity mass transit systems are used to several times rated capacities. Even the poorer cities are still seeing profits. Kuun-Laan has about 350,000 people now, has a monthly budget closing in on §100,000, high health, high income, and high education. The University has nearly 3,000 students in attendance. The airport has a current passenger volume of over 100,000. Quite a fine city if I may say so myself.:)
Thumbnail pic
3424 x 2528 2.1MB image
Still more room for growth. :)

The region in the lower left corner is the industrial district. It initially was set aside like that to be all dirty industry. But I gradually shifted that stuff to other cities, and turned it all into High Tech. Its only connections to the rest of the city are by mass transit methods, no cars, which does of course keep traffic way down, and allows for shorter freight times.

Another thing to add to the list of disappointing things: The monorails cause air pollution. No love for electric monorails?
One other - no large-scale "painting" ability for tree-planting in Mayor Mode. Hey EA, ever think that a city's mayor/dictator-for-life may want to plant more than one damn tree at a time????


Update, January 7th, 2007
I nearly forgot about this thread.
I broke down and bought the strategy guide, which really should have been included with the game. It's a very complex simulation, and the little pamphlet-excuse-for-a-manual that they include hardly begins to cover it. It talks about capacities of the various transportation methods, speed limits, demand caps, demand cap relief, tax brackets, and just about anything else you could possibly want to know.

Some solutions to city stagnation:
Demand caps. Each developer type starts with a demand cap, meaning that you can only have up to that many residents/jobs of a certain type. For example, a city will start with a R§§§ demand cap of 1,000, meaning you can only have 1000 high wealth residents, unless you do build some structures that bring demand cap relief. Parks, flower gardens, tennis courts, etc all bring varying levels of demand cap relief. And some give relief according to wealth level. The City Zoo provides 8,000 R§ relief, 16,000 R§§ relief, but no R§§§ relief. Stock Exchange - 125,000 R§§§ relief. Tennis court - 4,000 for each residential wealth bracket. Landmarks give no residential demand cap relief, only commercial relief.

Neighbor connections are possibly the most important thing though. One highway connection brings 100,000 commercial demand cap relief. Each successive one brings about 58% of that. Other structures like airports and convention centers also bring commercial demand cap relief.

With neighbor connections, you can set up a filthy city right next door, and use a little trick for garbage disposal. This neighboring city can have dirty or manufacturing industry, coal power plants, no residential zones, and best of all, garbage burning power plants. The coolest thing about the garbage burners is that you can reduce their funding to §0, and they'll still burn trash. You just won't get any power from them. Result: very cheap garbage disposal, without the wasted space of landfills. You can then earn money for the city by importing garbage. Sure the air and water pollution is horrendous, but with no residential zones, there's no one around to complain. No residential zones also means no crime, so no police stations are needed. This also means that you can legalize gambling with no ill effects at all. (Enabling the gambling ordinance increases citywide crime by 20%. But 1.2 * 0 still equals zero.)

The pamphlet does say something that you should heed - start small. I recently started this city as my new central hub, to be my newest, best city. What you see there is just low density commercial and residential, with lots of neighbor connections to cities of high tech and manufacturing industrial zones. As yet, no water system is needed, and all this is powered by one natural gas power plant. Monthly profit was close to §10,000. Within 100 years, the entire map was covered with a grid like this, funds were approaching §4,000,000, with a small population of just under 30,000 people. The entire city was blanketed with police, fire, hospital, and school coverage.

The city is now undergoing growing pains, as I am slowly changing the zones to high density, adding highways to cope with the drastic increase in traffic, a subway system, and more expensive power (hydrogen fusion). People seem to be having trouble getting to work in time right now, so I'm trying to alleviate that issue.


I mentioned my other grand city, Kuun Laan. I don't know what to do about that - the game froze once while I was saving. I've discovered now that whenever I load the file and go to a certain area of the city, the game simply exits. So I guess the file is damaged. Problem is, if I demolish the city, all the surrounding cities will go to hell, because they are dependent on the 500,000+ people in the city, as well as its many connections that allow intercity travel.
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
I don't have an answer for your question, but I do know that Sim City for the Super Nintendo was awesome, and that I could never get more than ~200,000 people :(
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
I miss the arcologies from Simcity 2000. Try a city of several million. :D My city was huge, and orderly as hell. 2 arcologies and 4 police stations for each of my square sections of road, as well as several parks in the extra space left by the police stations, since they were smaller than the arcologies.
I don't remember my largest in Simcity Classic.


I'll try to get a screenshot of my region posted sometime today, as well as more specific stats for each city.

 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
ALL cities stagnate.
SimCity is no exception.
If you dont want rioting in the streets and soylent people then you will eventually have to accept the fact that a given number of square miles will only support so many people.
India and China are learning this lesson the hard way.

In-game, you can have all high-density zones but you are still limited. Have seen a huge screen shot of a perfect city for Super NES and SimCity Classic.

Have not yet seen perfect cities for 2000, 3000 or 4.
But I havent really searched much either.

The good thing about 4 is you have a variety of land-masses. You can experiment on the tiny zones and perfect your city planning on the huge zones.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
I had my run-ins with sim city. The environments are always crap because of car traffic and industrialism. If I put in a land fill with trash power plants I pretty much kill 1/3 the map. Hard to build high-tech industry when the land value is horrible.

And you're right about the mass transit systems. They don't make much sense to me. You can build 3 or 4 subway stations on the same block of road and it wouldn't make much difference. This becomes a problem in the high-dense neighborhoods.

One other thing I find intolerable is how unrealistic the demographics are. I live in a fairly large town at home. We have a population density of 258.6/km² (669.9/mi²) 36,634 people and 12,649 households with a median income of 83k a year. Are landscape consists of farms, hills, trees and heavy forests. We have one "major" highway running through town that is only one lane northbound and one lane southbound. Granted, we have a lot of traffic during the morning and afternoon commute. We also have no industry or commerce except for the occasional strip mall. Most of the capital the local gov't gets is from residents and farm land. We are also made of mostly low-density residential homes. Single family houses.

Now try building the same town using the largest block of terrain in sim city with a pop count of 40k. You will first run out of room to build residential zones from all the hills. Then you will have no source of revenue since you have no industry, and you will likely have traffic on every road and path you build. On top of that, you will have no way to reach a pop of 40k of medium wealth residents, especially when low-density housing yield is so small in Sim City 4.

Isn't Sim City suppose to be....a simulation of real life? How can this be when they can't even get the demographics right?
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Originally posted by: shortylickens
ALL cities stagnate.
SimCity is no exception.
If you dont want rioting in the streets and soylent people then you will eventually have to accept the fact that a given number of square miles will only support so many people.
India and China are learning this lesson the hard way.

In-game, you can have all high-density zones but you are still limited. Have seen a huge screen shot of a perfect city for Super NES and SimCity Classic.

Have not yet seen perfect cities for 2000, 3000 or 4.
But I havent really searched much either.

The good thing about 4 is you have a variety of land-masses. You can experiment on the tiny zones and perfect your city planning on the huge zones.
I wish I still had my saved games from Simcity 2000. I seriously had almost the entire map filled with Launch Arcologies (65K people each) and police stations. The population was in the millions.

What bugs me about this population limit is that about 25% of the large city's area is still empty, completely untouched.
And it isn't just a city that's stagnated. The entire region has gone downhill. People are moving out of all of my cities except the farming one, which only has about 100 people in it.
Maybe I'll have to find a copy of that strategy guide that details the inner workings of the game. Aaah, remember the good old days, when stuff like that came bundled standard with the software, like with SimCity2000 and its huge book of a manual?
Anyone happen to have a copy of the Prima SC4 Deluxe Edition guide they'd be willing to part with cheaply?:)

Here's some specs on the cities:
Kuun Laan
- Largest city, population 200,000
- §7,500 profit per month, since it's in the middle of the Ground Zero revitilization project
- Has an international airport
- I only have demand for R-§§, C-§, and Industrial-Manufacturing, but not much
- good education - multiple elementary and high schools, libraries, an opera house, and a university
- had a huge amount of high tech industry, until the demand all started going negative
- Since I rendered half of the high-wealth neighborhood undesirable, my mayor rating has increased, and resident average income is the highest it's ever been. Go figure.
- multiple connections to neighboring cities, including avenues, railways, monorails, and subways

Delphi
- 50,000 people
- §1K loss per month
- negative demand for everything
- Garbage-sink - burn garbage for power, and have a small landfill to act as a buffer

Faalcorum
- My first city
- Large landfill area
- 100,000 people
- §1K loss per month
- negative demand for everything

Sajukaar
- 70,000 people
- §200 profit per month
- 2 seaports
- no schools
- lots of dirty industry
- low-income population
- 2 hospitals
- Positive demand for R-§ and Dirty Industrial

Hiigara
- 101 people
- farming town
- §250 profit per month
- 1 small fire station
- Demand for R-§§, C-§ and C-§§, I-High Tech, and I-Agriculture.
- Power and water provided for everything on the map.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Got an update. I started a new city and connected it to Delphi with an elevated highway system. I immediately saw a huge amount of traffic through the highway - 3x its stated capacity I believe. I built another one, but the idiotic Sims and their pitiful route-choosing algorithms hardly use it, only to about 70% capacity, and still crowd the other one. The great part: The road shows about 12,000 cars in the new city, but in Delphi, it only shows about 3,000. Somehow a whole lot of traffic just falls off the highway between maps.
I also added monorail, rail, and subway connections, a few of which are also used beyond capacity, despite there being additional stations right next to them.


Anyhow, since I upgraded all of my intercity connections, the entire region is collapsing. People are moving out of each city by the thousands. I have negative demand for everything in every city, except agriculture in Hiigara, the farming town. I assume that the sims are leaving the region entirely? They're sure as hell not moving city to city, since every city is being emptied. What gives here?
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: Jeff7
Got an update. I started a new city and connected it to Delphi with an elevated highway system. I immediately saw a huge amount of traffic through the highway - 3x its stated capacity I believe. I built another one, but the idiotic Sims and their pitiful route-choosing algorithms hardly use it, only to about 70% capacity, and still crowd the other one. The great part: The road shows about 12,000 cars in the new city, but in Delphi, it only shows about 3,000. Somehow a whole lot of traffic just falls off the highway between maps.
I also added monorail, rail, and subway connections, a few of which are also used beyond capacity, despite there being additional stations right next to them.


Anyhow, since I upgraded all of my intercity connections, the entire region is collapsing. People are moving out of each city by the thousands. I have negative demand for everything in every city, except agriculture in Hiigara, the farming town. I assume that the sims are leaving the region entirely? They're sure as hell not moving city to city, since every city is being emptied. What gives here?

Hehe, sounds pretty bad...

I think the real reason for it is simcity 4 on its own is rushed incomplete and possibly the worst addition to the simcity series yet, not a bad game.. just the worst of the 4. With the rush hour addon its better, but still riddled with bugs and the like.

In fact the reason i got rush hour was because i failed at creating massive thriving citys, they would all either stagnate like whats happening to you, or the traffic would kill them and the buildings would be rich but filled with like 6000 poor people, making them look drab and run down, as vanilla sc4 has no avenues and generally worse mass transit than the addon killing affluent areas with traffic.

EDIT: Whats your city look like now? The pic in the OP looks pretty good... Has it gotten worse?
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
That's the sad part - this is Simcity4 Deluxe Edition. (Maybe I'll add that to my original post. :eek:)

You'd think that they could have taken care of the most obvious bugs by that time.


The big city, Kuun-Laan, is in the Ground Zero phase, still. A once rich part of the city is now abandoned, due to me cutting off the water, so as to encourage the Sims to move to my little colony in the corner of the map. :)
However, with demand in the negative (even with many city blocks uninhabitable), the people just leave the city entirely.

I did build another city, and it was going along pretty nicely. At some point though, and I'm not sure what started it, everything just started to swing to negative demand, and right now about half of the city has been abandoned.


Right now I'd love a game like Homeworld 2 that allowed the complexity of SimCity, with interconnections and such. HW2 is alright, but once you learn the quirks of the AI, it just gets easy. If you can survive the initial assaults in the skirmish mode, you can almost always win the round. The AI will then build up a huge fleet back at their base, but they only send 1-2 cruisers at a time, rather than forceful attacks. They merely need to be worn down then until they're weak enough to fall to a full-out assault.


Back to Simcity - something else I just thought of. You KNOW that something's screwed up when lowering the tax rate to 0% fails to do anything for demand in a certain business sector. "Come here, no taxes!!! Any takers? No one????"
 

Scooby Doo

Golden Member
Sep 1, 2006
1,034
18
81
I miss the arcologies from Simcity 2000. Try a city of several million. My city was huge, and orderly as hell. 2 arcologies and 4 police stations for each of my square blocks of road, as well as several parks in the extra space left by the police stations, since they were smaller than the arcologies. I don't remember my largest in Simcity Classic. I'll try to get a screenshot of my region posted sometime today, as well as more specific stats for each city.

Ya I miss those too.... I had a city map completely comprised of them Population was absolutely massive. :D
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
Wow very informative...I was only successful once in my life. I built a city entirely on low density residential and low density commercial in city city 2000. After a looong time (and countless hours) I was making big bucks...I don't know how much but I would wait like 4 "months" and I would buy one of those weird shapes towers that could support ungodly amounts of people (I chose the nature one:)). I ended up getting 1/2 the map covered with them before I gave up.

And that was when I was in 6th grade or so...since then I've never been able to replicate that success again, or in sim city 3000...and I never tried SC4 ;)
 

AgentJean

Banned
Jun 7, 2006
1,280
0
0
Originally posted by: Regs
I had my run-ins with sim city. The environments are always crap because of car traffic and industrialism. If I put in a land fill with trash power plants I pretty much kill 1/3 the map. Hard to build high-tech industry when the land value is horrible.

And you're right about the mass transit systems. They don't make much sense to me. You can build 3 or 4 subway stations on the same block of road and it wouldn't make much difference. This becomes a problem in the high-dense neighborhoods.

One other thing I find intolerable is how unrealistic the demographics are. I live in a fairly large town at home. We have a population density of 258.6/km² (669.9/mi²) 36,634 people and 12,649 households with a median income of 83k a year. Are landscape consists of farms, hills, trees and heavy forests. We have one "major" highway running through town that is only one lane northbound and one lane southbound. Granted, we have a lot of traffic during the morning and afternoon commute. We also have no industry or commerce except for the occasional strip mall. Most of the capital the local gov't gets is from residents and farm land. We are also made of mostly low-density residential homes. Single family houses.

Now try building the same town using the largest block of terrain in sim city with a pop count of 40k. You will first run out of room to build residential zones from all the hills. Then you will have no source of revenue since you have no industry, and you will likely have traffic on every road and path you build. On top of that, you will have no way to reach a pop of 40k of medium wealth residents, especially when low-density housing yield is so small in Sim City 4.

Isn't Sim City suppose to be....a simulation of real life? How can this be when they can't even get the demographics right?

Get Steam and then get "CityLife"

Let me know what you think
 

paperfist

Diamond Member
Nov 30, 2000
6,539
286
126
www.the-teh.com
Originally posted by: AgentJean
Originally posted by: Regs
I had my run-ins with sim city. The environments are always crap because of car traffic and industrialism. If I put in a land fill with trash power plants I pretty much kill 1/3 the map. Hard to build high-tech industry when the land value is horrible.

And you're right about the mass transit systems. They don't make much sense to me. You can build 3 or 4 subway stations on the same block of road and it wouldn't make much difference. This becomes a problem in the high-dense neighborhoods.

One other thing I find intolerable is how unrealistic the demographics are. I live in a fairly large town at home. We have a population density of 258.6/km² (669.9/mi²) 36,634 people and 12,649 households with a median income of 83k a year. Are landscape consists of farms, hills, trees and heavy forests. We have one "major" highway running through town that is only one lane northbound and one lane southbound. Granted, we have a lot of traffic during the morning and afternoon commute. We also have no industry or commerce except for the occasional strip mall. Most of the capital the local gov't gets is from residents and farm land. We are also made of mostly low-density residential homes. Single family houses.

Now try building the same town using the largest block of terrain in sim city with a pop count of 40k. You will first run out of room to build residential zones from all the hills. Then you will have no source of revenue since you have no industry, and you will likely have traffic on every road and path you build. On top of that, you will have no way to reach a pop of 40k of medium wealth residents, especially when low-density housing yield is so small in Sim City 4.

Isn't Sim City suppose to be....a simulation of real life? How can this be when they can't even get the demographics right?

Get Steam and then get "CityLife"

Let me know what you think


How is CityLife anyway? I tried the demo but it was too limited to draw anything solid from :(

 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Originally posted by: Regs
Well...if you want to lower dirty industry... raise taxes on them?

I think you misread something.:)


I taxed dirty industry right out of my good city, as well as out of most other cities in the area. This apparently stagnated the entire region. So I now have 2 cities that are almost entirely dirty industry. The region is finally seeing positive demand again. I guess Simcity4 is programmed such that dirty industry is required to be somewhere on the region map.
 

imported_Shaq

Senior member
Sep 24, 2004
731
0
0
Have you messed with the difficulty level? I just got the game too and I'm about at 80,000 on one of the tutorial cities. The one where it suggests you build it to 20,000, I forget the name right now. The entire city is one way streets. LOL I'm just now about to fill the map with zones so I'll probably have to figure out some of the exotic mass transit systems before it will grow too much more. The roads are pretty much free of congestion as I used the ordinances to help out.

I have taxed dirty industry out of my city, about 10.8% taxes and the clean air act. Demand for the rich residential and commercial fluctuate up and down. Poor residential and commercial have high demand even though I am taxing them at about 9.6% I think I will have to start over though to try out interconnecting cities. I'm moving a step at a time so I can have it figured out.

Almost my entire city has high land value except for a small area of dirty industry and manufacturing. My environment bar is entirely red yet I still have a decent demand for high tech. I guess the rest of the services are good enough to keep them however.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
I didn't use the tutorial much. :)

I set my first city to Easy. From there I used Hard for every city.

I'm down to tax rates of about 9.2% for most of my cities, with the exception of taxing dirty industry out of certain ones.

I haven't checked the environment rating in my largest city for awhile, but it should be good. No dirty industry, little manufacturing, and lots of trees. Hydrogen, wind, and oil power, all off to one side of the map. A nice forest deals with the smog from the oil power plants. Mayor rating there is somewhere around 80. Got a university, a good education system, life expectancy is near 90, and average income is close to §100K.

It's pretty stable though, so I've been spending time in my other cities, mainly just figuring out how to install the intercity highway system I want, without totally wrecking the city.
 

mchammer

Diamond Member
Dec 7, 2000
3,152
0
76
Haha, I just picked up SimCity 2000 Special Edition at a garage sale for $0.25! I have been getting better, but I am still having trouble with staying profitable.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Originally posted by: mchammer
Haha, I just picked up SimCity 2000 Special Edition at a garage sale for $0.25! I have been getting better, but I am still having trouble with staying profitable.

Always remember to keep an eye on your funds. A few times I've had to obliterate a small city because I just started building like crazy, and forgot to ensure that I had a solid cash flow. Suddenly my financial advisor is complaining about the city facing budget problems, and whaddaya know, I'm several thousand in the hole per month, with no hope at all of getting out. I think 7 or 8% was the highest tax I could set in Simcity2000 without causing a mass exodus. Once I had a good city going, I could drop it down to 6%.

I also do most of my work without loans. The payments just become a drain, and it's irritating that you can't repay the loan early should you come across the funds. Taking tanks and warheads out of the city is my preferred method of making easy money. Fun tactic - build your army base near the edge of the map, and away from residential zones. That way, the impact radius of the -80 mayor rating hit doesn't reach them, and thus your mayor rating stays the same. Another bonus - use the tank to set trees on fire, then use a plane to drop water on it (though the trees will usually burn themselves out). Do that, and you can get a +110 boost to your mayor rating.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
Here's a bump up for this long lost thread, with the solutions to SC4's city stagnation:
- Demand cap relief
- Neighbor connections


(Lengthy) Update is in the OP.
 

mAdMaLuDaWg

Platinum Member
Feb 15, 2003
2,437
1
0
:thumbsup:
Wow.. you know, I loved the SimCity series... I really wish Will Wright would develop another one.
 

Jeff7

Lifer
Jan 4, 2001
41,596
19
81
I really wish EA had never bought Maxis. This game is not without its bugs.
The random-crash-and-exit problem isn't just restricted to the one city that froze the game while I was saving. It did it again in my new Central Hub city as I was adding some subways. It doesn't seem to like the insanely complex cities.