pcslookout
Lifer
- Mar 18, 2007
- 11,926
- 146
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The new Sim City is going to be Diablo III all over again.
It will be purchased by thousands of ignorant people whose excitement is based purely off of the nostalgia from older titles in the series, without realizing that the company developing it already went to shit years ago, and this shiny new version coming out is actually a marginalized, dumbed-down, heartless shell of what the franchise used to be, with half of the features.
On release day, there will be massive server outages with the forced always-online DRM, because of the massive influx of people overloading EA's server infrastructure. The problem will last for days and the forums will explode with technical support requests.
When the server login problems finally subside, people will then realize how mediocre the game actually is, and there will be dozens of nerd rage threads all over the internet, complaining "WHAT DID THEY DO TO SIM CITY?" and "THIS IS LITERALLY ONE OF THE WORST GAMES I'VE EVER PLAYED" because people still haven't learned their lesson about giving into hype about unreleased games.
The resemblance will be uncanny. It's hilarious. (I was also going to say depressing, but I have no sympathy for people who blindly put down $60 for a game they know very little about).
Someone else needs to make a real city simulator, the market is open for it.
The new Sim City is going to be Diablo III all over again.
It will be purchased by thousands of ignorant people whose excitement is based purely off of the nostalgia from older titles in the series, without realizing that the company developing it already went to shit years ago, and this shiny new version coming out is actually a marginalized, dumbed-down, heartless shell of what the franchise used to be, with half of the features.
On release day, there will be massive server outages with the forced always-online DRM, because of the massive influx of people overloading EA's server infrastructure. The problem will last for days and the forums will explode with technical support requests.
When the server login problems finally subside, people will then realize how mediocre the game actually is, and there will be dozens of nerd rage threads all over the internet, complaining "WHAT DID THEY DO TO SIM CITY?" and "THIS IS LITERALLY ONE OF THE WORST GAMES I'VE EVER PLAYED" because people still haven't learned their lesson about giving into hype about unreleased games.
The resemblance will be uncanny. It's hilarious. (I was also going to say depressing, but I have no sympathy for people who blindly put down $60 for a game they know very little about).
Yeah they said that it is the equivalent of a medium sized map in SC4, but I'm calling BS on that too:This is a full city?! What the hell? I know I was younger, but I swear Sim city 2000 was much much larger than that.
Wow ok that is just way way to small. I remember wanting even more room on the big maps of SC4. This is like Sim Neighborhood or something.
Remember that would take to much power with how much Simcity 5 has to process.
Sounds pretty 'meh', glad I'm not getting it.
http://arstechnica.com/gaming/2013/03/simcity-impressions-we-waited-ten-years-for-this
I'm skipping solely because of Origin, but doesn't sound like I'm missing much. Sim-village with annoying always-online DRM and no save/reload. blah.
edit;
This is a full city?! What the hell? I know I was younger, but I swear Sim city 2000 was much much larger than that.
I don't really get the city size qq... I mean, if there are fewer squares but more stuff going on within each square, isn't it kind of a wash?
that said, I'm sticking by my stand that this isn't a pre-order/buy on release game. maybe in a few weeks when the servers are stable and it's on sale.
Sounds pretty 'meh', glad I'm not getting it.
http://arstechnica.com/gaming/2013/03/simcity-impressions-we-waited-ten-years-for-this
I'm skipping solely because of Origin, but doesn't sound like I'm missing much. Sim-village with annoying always-online DRM and no save/reload. blah.
edit;
This is a full city?! What the hell? I know I was younger, but I swear Sim city 2000 was much much larger than that.
Kyle: It makes very little sense, too. I mean they are already modeling the area outside that dotted white line that’s your square city limits. I can see that empty, lightly forested land. Just let me build on it! I'm guessing it’d be too hard for them to do that detailed, low-level modeling of every citizen and bus and fire truck and such, computationally, if they allowed for bigger cities.
Peter: Fuck. People are abandoning my city. I got hit by a meteor. It burned down a ton of buildings. Now it's all fucked. Game over man. Game over.
WTF, a zombie attack. How the fuck do I solve that? My population just got halved by a fucking zombie attack.
And because there's no save games, I can't go back in time to try a different route. There's no freedom to experiment. Because you suffer permadeath.
Peter: I really don't know about this game. Older SimCities, I always felt that there was something I could be doing. Tuning traffic, urban renewal, reducing pollution. This one I'm just not sure.
I'm having wild and crippling fluctuations in income. I can't determine the cause. From a net gain of 7K an hour it'll drop over the space of an hour or two to a loss of 5K an hour, so I'm spending all my time just trying to cope with that. It's stopping me from building up any serious cash reserves.
...
wow the comments on that arstechnica link...the game is worse than 'meh'! I'll wait and see if they ever expand out the city size
I think the problem with larger cities has to do more with cpu power than anything. CitiesXL allowed large cities but it ran like shit due to being single-threaded. I don't know anything about the specifics of programming these things but from my understanding, multi-threading a game isn't easily done. (or it's simply impractical with current technology?)
If I remember correctly, Sim city 4 ran like shit once you got it large and crashed left and right. Traffic control options for roads and such sucked unless you installed mods and other unofficial addons.
Is it safe to say that current cpu technology(or programming api) just isn't up for the task of computing a large city simulator?