So.... Detroit?That has failed for me the couple times I tried it. I come back to a city ridden with fire and crime and half deserted.
So.... Detroit?That has failed for me the couple times I tried it. I come back to a city ridden with fire and crime and half deserted.
Follow a recycling truck around for a while and you'll see how bad the pathing is
I'm starting to get into processor manufacturing and was wondering what you guys thought of an idea I had
Trade port 1 imports plastic and alloy
Trade port 2 accepts local deliveries of plastic and alloy (from trade port 1) and uses plastic and alloy locally
Processor factories build processors, and send to tade port 3
Trade port 3 sells creates of processors
Is this overly complex? how are you guys selling processors and making consistent $/month?
I'm starting to get into processor manufacturing and was wondering what you guys thought of an idea I had
Trade port 1 imports plastic and alloy
Trade port 2 accepts local deliveries of plastic and alloy (from trade port 1) and uses plastic and alloy locally
Processor factories build processors, and send to tade port 3
Trade port 3 sells creates of processors
Is this overly complex? how are you guys selling processors and making consistent $/month?
How many processors factories have you guys set up?
That has failed for me the couple times I tried it. I come back to a city ridden with fire and crime and half deserted.
Any idea how long it takes for oil to run out from wells? it's said 2 months for almost a year of game time now.
it will suck on it for many hours of game time at cheeta (is that even back in or is it just llama even when it says cheeta?) speed
Cheetah speed currently runs the simulation at the same speed as llama even though the UI makes it look like you have cheetah speed activated.
The first 6 workers fill the job up, and now that job is no longer open. It is not clear (and I intend to test this tonight) whether the remaining 194 workers immediately realize that the sink they were heading toward is now full and they reroute, or if they have to reach their destination before they reroute. In either case, you now have 194 workers that have traveled quite a distance for no reason.
Anyone know if they are going to allow modding to take place?
I would love city size to be increased.
I've watched vehicles circle the block a few times for no apparent reason. There is something going on with pathing. I agree that the agent "intelligence" issues are probably the bigger problem, but they're clearly not the only problem.The issue is the same as all the other issues and has little to do with pathing.
There are also problems with roads not having enough left turns, which forces way more traffic into intersections than needs to be there. SOME buildings will generate left turns, but never RCI.
I've watched vehicles circle the block a few times for no apparent reason. There is something going on with pathing. I agree that the agent "intelligence" issues are probably the bigger problem, but they're clearly not the only problem.
I honestly have no idea what Maxis was smoking when they tested this game. There are some fundamental issues that anyone with a few hours of gameplay under their belt would spot. Yes, the engine is pretty and the basic mechanics are fun... but for a game where long-term play of a city or region is supposed to be possible, things are horribly broken.
I think a patch COULD fix the game. But I'd like Maxis to acknowledge the genuine gameplay issues we we know what's a feature, and what's a bug.
Oh, and to keep it on topic:
1. Never build intersections near highways. EVER.
2. Never build RCI on your main avenues. Put services on these.
3. Space out your RCI. Plan on mixing your R and C, and have multiple very small industrial zones so that traffic doesn't get bottle necked at rush hour.
4. Don't build services near intersections or crowded streets.
5. Don't build anything besides streetcar avenues. If you need money at first, use medium density avenues and upgrade them later.
6. DO NOT EVER BUILD BUSES! It's basically proven at this point that they do more harm than good, and are not worth paying for.
7. Train station + casino = easy money.
I have a city of 250k and the traffic is very good. I use buses they work good in my city. I also use regular high density streets (one lane each way type). But what I did was make a circle around the whole city with the avenues with streetcars, and one down the middle. Works awesome. I see other people who used every steet with streetcars and have horrible traffic problems. It's really not necessary if you do it right, and may even for some reason make it worse.