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Siggraph - AMD Multi-user VR TrueAudio Orchestra

artivix

Member
For SIGGRAPH 2014 Emerging Technologies, participants are immersed in the same experience using virtual reality headsets such as those from Sony and Oculus, and 3D spatialized audio delivered to each participant using stereo headphones. Unlike the dome experience, participants are able to interact with the monsters via simple gestures of both hands. Additionally, all participants share the same experience (concert) visually and aurally, but with unique perceptions based on their movements and positions.

Participants are immersed in a stereoscopic world of monsters playing real-world instruments with positional audio and 3D x 360-degree gesture control. The original system, demonstrated at CES 2014, allowed participants to be fully immersed in a 30-foot-diameter dome driven by six HD projectors, creating a 360 degree view, from floor to apex. Real-time positional audio was introduced via hidden 32.4 speakers in three rings at different heights. Audio equalization and reverb were processed using AMD True Audio. The monsters were conducted or controlled by a human conductor using 3D x 360-degree gestures.

http://s2014.siggraph.org/attendees...rs-orchestra-surround-computing-vr-experience

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Sony is readying their Morpheus VR for the PS4, now AMD will demo multi-user TrueAudio version for PCs.
 
I wonder why they chose to go with True Audio for the eq and reverb, could it be something to do with processing 32 channels?
 
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