Originally posted by: munky
A somewhat more accurate benchmark would be:
(core clock * (texture units + pixel shaders)/2 + mem clock * (bus width/16)) / 500
I divide by 500 to give the number some meaning
for example:
x1900xtx = (650 * (16+48)/2 + 775 * (256/16)) / 500 = 66.4
7800gtx512 = ((550 * 24) + 850 * (256/16)) / 500 = 52.4
x850xtpe = ((540 * 16) + 590 * (256/16)) / 500 = 36.16
6600gt = ((500 * 8) + 500 * (128/16)) / 500 = 16
This way the numbers are at least somewhat representaive of the cards' performance in some theoretical game at some undetermined settings.
*revised for balance
Originally posted by: SickBeast
Originally posted by: pol II
My 7800GTX = 6,480,000 Sick Beast Marks (I think that's correct...)
Did you overclock?
From my other thread:
Originally posted by: SickBeast
So if you take the 7800GT at 400mhz x 20 pipelines x 500mhz RAM, you get "4 Million SickBeast Marks©".
So if you take the standard GTX at 430mhz x 24 pipelines x 600mhz RAM, you get "6.19 Million SickBeast Marks©".
If you take the GTX 512MB at 550mhz x 24 pipelines x 850mhz RAM, you get "11.22 Million SickBeast Marks".
If you take the "new" 7900GTX at 700mhz x 32 pipelines x 850mhz RAM, you get "19.04 Million SickBeast Marks©".
Now, quickly compared with the ATI cards:
For the X1800XT, at 625mhz x 16 pipelines x 750mhz memory, you get "7.5 Million SickBeast Marks©".
For the X1900XT at 625mhz x 48 pipelines x 725mhz memory, you get "21.75 Million SickBeast Marks©".
Originally posted by: munky
A somewhat more accurate benchmark would be:
(core clock * (texture units + pixel shaders)/2 + mem clock * (bus width/16)) / 500
I divide by 500 to give the number some meaning
for example:
x1900xtx = (650 * (16+48)/2 + 775 * (256/16)) / 500 = 66.4
7800gtx512 = ((550 * 24) + 850 * (256/16)) / 500 = 52.4
x850xtpe = ((540 * 16) + 590 * (256/16)) / 500 = 36.16
6600gt = ((500 * 8) + 500 * (128/16)) / 500 = 16
This way the numbers are at least somewhat representaive of the cards' performance in some theoretical game at some undetermined settings.
*revised for balance