- Dec 12, 2000
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Its no secret that the Wii has been a runaway success for Nintendo. It has succeeded on so many levels. Consumers literally can't get enough of Wii (there are still shortages and stockouts reported). It has expanded the console gaming market to include casual gamers (more so than Xbox Live! or PS Online/Home) and has thus attracted a market segment unique to Nintendo. It has brought innovation to gameplay through use of the Wiimote vs. cutting edge graphics. And it is profitable. You can argue all you want about whether it is a true ?next generation game console?, but the above facts cannot be disputed. That said, I think the momentum around Wii could soon be slowing, and I would argue that Nintendo should consider a high-end option to truly compete with Xbox 360 and PS3 further into the product lifecycle.
Right now there aren't many 3rd-party exclusives for Wii that aren't just rehashed DS titles. You could say that the success of Wii caught developers by surprise, and they are just now scrambling to get on the bandwagon (so it'll be another 12-18 months before we see the titles they're working on in stores.) But I'm afraid a lot of these titles won't venture beyond the established "casual gaming" category where Wii has established itself. That means more party games, more minigame collections, and more of the same boring graphics. In fact, the Wii and GameCube architectures are very similar, so I wouldn?t be surprised if developers will have already reached the Wii?s graphical limits within the 12 months.
While the Wii has proven that casual gamers represent a significant slice of the gaming market, they haven?t proven anything regarding brand loyalty?its too soon to tell really. But I?ve seen a lot of anecdotal evidence suggesting that many of Wii?s ?casual? users haven?t really ventured beyond Wii Sports. When the novelty of that game dies, you might see a fair chunk of the casual market give up on the platform altogether and go back to Yahoo! Games or MSN. Nintendo and its developers have their work cut out to bring more compelling (read: addictive) content to Wii.
Given that the viable lifecycle of Wii may be shorter than we think, and the fact that it doesn?t really offer the same content or gameplay options as Xbox 360 or PS3, I think Nintendo will be in a unique position to offer another console concurrently with Wii. This would be a true next gen console, with specs at least matching or surpassing those from MS and Sony. This would be an HD console, with 1080p rendering and output, built-in hard drive and high-capacity removable storage (Blu-Ray or HD-DVD). But don?t call it ?Wii Pro?. In fact, don?t even put the ?Wii? brand anywhere near it. This would cater to a different audience, namely the core gamers looking for the latest and greatest hardware and a fully immersive entertainment experience. Sure, it can be backwards compatible with the Wii and offer the same Virtual Console titles and Wiimote motion controls, but it would be a different brand.
Going forward with this strategy, Nintendo would support/update both brands/platforms independently. For example, Nintendo could introduce ?Revolution HD? in Fall 2008, ?Wii 2? in Fall 2010, and ?Revolution 3? in Fall 2013. This staggered schedule could allow Nintendo to always one up their competition (i.e. undercut Sony and MS 2nd year sales by debuting a new console of their own).
Of course, the big question is whether developers would support this strategy. You could argue that developing content for 3 consoles, handhelds, mobile phone and PC is already too expensive for all but the largest publishers. Even with their established success on DS and Wii, developers may be wary of supporting a 3rd Nintendo device. But here?s where I think having a clearly differentiated strategy will work. The Wii will be the mass market/cash cow device, and ?Revolution HD? will be the cutting edge, ?halo? (no pun intended) or brand ambassador device.
In the end, I think Nintendo could make this strategy work. Either way?I?m pretty sure they will be introducing a new console before ?Xbox 720? or ?PlayStation 4? (even if its just an updated Wii with HD output and HD-DVD/Blu-Ray playback). What do you think?
Right now there aren't many 3rd-party exclusives for Wii that aren't just rehashed DS titles. You could say that the success of Wii caught developers by surprise, and they are just now scrambling to get on the bandwagon (so it'll be another 12-18 months before we see the titles they're working on in stores.) But I'm afraid a lot of these titles won't venture beyond the established "casual gaming" category where Wii has established itself. That means more party games, more minigame collections, and more of the same boring graphics. In fact, the Wii and GameCube architectures are very similar, so I wouldn?t be surprised if developers will have already reached the Wii?s graphical limits within the 12 months.
While the Wii has proven that casual gamers represent a significant slice of the gaming market, they haven?t proven anything regarding brand loyalty?its too soon to tell really. But I?ve seen a lot of anecdotal evidence suggesting that many of Wii?s ?casual? users haven?t really ventured beyond Wii Sports. When the novelty of that game dies, you might see a fair chunk of the casual market give up on the platform altogether and go back to Yahoo! Games or MSN. Nintendo and its developers have their work cut out to bring more compelling (read: addictive) content to Wii.
Given that the viable lifecycle of Wii may be shorter than we think, and the fact that it doesn?t really offer the same content or gameplay options as Xbox 360 or PS3, I think Nintendo will be in a unique position to offer another console concurrently with Wii. This would be a true next gen console, with specs at least matching or surpassing those from MS and Sony. This would be an HD console, with 1080p rendering and output, built-in hard drive and high-capacity removable storage (Blu-Ray or HD-DVD). But don?t call it ?Wii Pro?. In fact, don?t even put the ?Wii? brand anywhere near it. This would cater to a different audience, namely the core gamers looking for the latest and greatest hardware and a fully immersive entertainment experience. Sure, it can be backwards compatible with the Wii and offer the same Virtual Console titles and Wiimote motion controls, but it would be a different brand.
Going forward with this strategy, Nintendo would support/update both brands/platforms independently. For example, Nintendo could introduce ?Revolution HD? in Fall 2008, ?Wii 2? in Fall 2010, and ?Revolution 3? in Fall 2013. This staggered schedule could allow Nintendo to always one up their competition (i.e. undercut Sony and MS 2nd year sales by debuting a new console of their own).
Of course, the big question is whether developers would support this strategy. You could argue that developing content for 3 consoles, handhelds, mobile phone and PC is already too expensive for all but the largest publishers. Even with their established success on DS and Wii, developers may be wary of supporting a 3rd Nintendo device. But here?s where I think having a clearly differentiated strategy will work. The Wii will be the mass market/cash cow device, and ?Revolution HD? will be the cutting edge, ?halo? (no pun intended) or brand ambassador device.
In the end, I think Nintendo could make this strategy work. Either way?I?m pretty sure they will be introducing a new console before ?Xbox 720? or ?PlayStation 4? (even if its just an updated Wii with HD output and HD-DVD/Blu-Ray playback). What do you think?