Should I use Double or Triple Frame Buffer?

Howard

Lifer
Oct 14, 1999
47,982
11
81
Budman is right. With Triple Frame Buffering, the video card gets so hot you have to open the case and pour water on it.
 

EvilDonnyboy

Banned
Jul 28, 2000
1,103
0
0
Double, but not bey much. If you notice the screen stutering or horizontal lines down the screen, try Triple bufering. The only downside to triple buffering is that there must be room for another fram buffer. If you got a 32mb card or larger, I'd leave triple buffering on, unless you're really squeezing for extra frames.
 

Remnant2

Senior member
Dec 31, 1999
567
0
0
With Vsynch enabled, and a decent amount of video memory, triple buffering will be faster. You know how double buffering works, right? At any time, one buffer is being drawn to and the other being displayed. The problem is, with vsynch on, you can't display the buffer it just finished drawing until the next vertical retrace on the monitor, which means that you'll sit there idle for a little bit. Triple buffering gives the computer another frame to draw while waiting for the vsynch.


If Vsynch is disabled, then it doesn't matter, and you might as well save your vid mem for textures.
 

Rand

Lifer
Oct 11, 1999
11,071
1
81
If you have meory to spare that Triple Buffering is faster.

Enabling Triple Buffering allocates a third frame buffer. Which can increase performance by enabling the hardware to render at the same time the 3D application performs other tasks. This additional buffer uses up additional video memory however. If your pushing the amount of RAM your card has then enabling Triple Buffering could hurt the performance, however if you have memory left over then Triple Buffering is faster then Double Buffering.