Geosurface
Diamond Member
- Mar 22, 2012
- 5,773
- 4
- 0
Hey, serious question about the Rift, btw...
I don't like 3D movies, they bug me. They hurt my eyes and they're stupid.
I'm really excited about the Rift because (so far) my understanding is that this is an entirely different method than that.
I've been hearing things here and there that make me worry I might be wrong on that though...
So can anyone help me totally clarify this once and for all?
With a 3D movie you're looking at ONE image which is created by combining TWO images which are then re-separated by the glasses you're wearing, traditionally one lens being blue tinted, one being red tented... I know that the modern 3D films are a little bit more advanced than that, and I know that with things like the Nintendo 3DS there is a method of creating that 3D effect without needing to wear glasses...
but isn't it true to say that when you put on the Oculus Rift, each image you're looking at is a normal non-funky, non-colorized, non-merged image just like you'd see on your monitor... and that the 3D effect, the feeling of being there, is created by factors like:
1.) It's proximity to your eye and the fact that you are ONLY seeing the image
2.) It's FOV
3.) The fact that each of your eyes is only seeing one half, and that these two images are nearly identical except for being offset from one another a bit, to mimic the distance between the human eyes... and that lenses and barriers are used to ensure that each eye is only seeing it's correct, corresponding image intended for that specific eye
As I was watching a Carmack video I did note that he talked about the lenses creating a fish eye issue and then using software to actually negate that... but the end result still sounded like a traditional, flat image.
At one point in the main Oculus website video they have up, they actually use the red/blue color scheme for a second and I believe they are only doing this to evoke a traditional understanding of 3D...
but that and a few other things I've seen people say, give me enough concern that I wanted to just get to the bottom of this.
I get headaches from 3D films in the theater, and more importantly I just find it an annoying, ugly gimmick.
I fully realize I may end up getting headaches from the Rift, but I plan to try to brute force my way into making my eyes/mind get used to it. My current belief is that the headaches the Rift would cause are going to be for entirely different reasons. Most notably, the disconnect your mind feels between what it's seeing and what it's not feeling which it normally would (in terms of bodily movement through space, etc)
I don't like 3D movies, they bug me. They hurt my eyes and they're stupid.
I'm really excited about the Rift because (so far) my understanding is that this is an entirely different method than that.
I've been hearing things here and there that make me worry I might be wrong on that though...
So can anyone help me totally clarify this once and for all?
With a 3D movie you're looking at ONE image which is created by combining TWO images which are then re-separated by the glasses you're wearing, traditionally one lens being blue tinted, one being red tented... I know that the modern 3D films are a little bit more advanced than that, and I know that with things like the Nintendo 3DS there is a method of creating that 3D effect without needing to wear glasses...
but isn't it true to say that when you put on the Oculus Rift, each image you're looking at is a normal non-funky, non-colorized, non-merged image just like you'd see on your monitor... and that the 3D effect, the feeling of being there, is created by factors like:
1.) It's proximity to your eye and the fact that you are ONLY seeing the image
2.) It's FOV
3.) The fact that each of your eyes is only seeing one half, and that these two images are nearly identical except for being offset from one another a bit, to mimic the distance between the human eyes... and that lenses and barriers are used to ensure that each eye is only seeing it's correct, corresponding image intended for that specific eye
As I was watching a Carmack video I did note that he talked about the lenses creating a fish eye issue and then using software to actually negate that... but the end result still sounded like a traditional, flat image.
At one point in the main Oculus website video they have up, they actually use the red/blue color scheme for a second and I believe they are only doing this to evoke a traditional understanding of 3D...
but that and a few other things I've seen people say, give me enough concern that I wanted to just get to the bottom of this.
I get headaches from 3D films in the theater, and more importantly I just find it an annoying, ugly gimmick.
I fully realize I may end up getting headaches from the Rift, but I plan to try to brute force my way into making my eyes/mind get used to it. My current belief is that the headaches the Rift would cause are going to be for entirely different reasons. Most notably, the disconnect your mind feels between what it's seeing and what it's not feeling which it normally would (in terms of bodily movement through space, etc)
