Share simple business management games like Gamebiz2

Scouzer

Lifer
Jun 3, 2001
10,358
5
0
I couldn't tell you how many hours I've played Gamebiz2. It has a dumb name but it's a ton of fun.

Image3.jpg


It has no real GFX, just good gameplay.

I remmeber I used to play a Hollywood movie studio type game with a similar implementation but I can't remember the name of it. Anyone remember?

Wish more devs made games like this.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
I couldn't tell you how many hours I put into Capitalism 2. It's awesome. I wish there were more games like it.

Indeed, really nothing wrong with it now, save the need for a graphics update and more complex factory designs (3 x 3 will not cut it). They REALLY needed the ability to spin off businesses or at least provide a means to temporarily take control over a wholly owned subsidiary (acquired through purchasing 100% of a company's stock) and transfer assets.

My company usually get so massive and so diversified that I cannot manage it all!

Was Capitalism 1 Plus better? I never played it.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
Last money game I played was a stock game on the NES.
And in retrospect it sucked balls.

I guess the only simulator experience I have is SimCity, and once EA got their claws into the franchise I left it.
 
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paperfist

Diamond Member
Nov 30, 2000
6,539
287
126
www.the-teh.com
Crap this game is awesome just from the opening video sequence with the old gaming consoles and C-64 to it's 'did you know' box:

"In 1984 Epyx releases Impossible Mission, quite possibly the greatest platform game ever created. Made by Caswell, it has the player running around a huge underground complex in the guise of an acrobatic secret agent, attempting to put a halt to evil Professor Elvin Atombender's plans for worldwide nuclear destruction. One particular aural standout is the speech synthesis, done for the game by Electronic Speech Systems, with the mad Prof. issuing the now-famous ominous welcome at the start of the game, "Another visitor. Stay awhile....staaaaay forever!"

hahah that game was awesome and I still remember that line!

--------

And BTW, this game isn't a The Movies clone, it's a game where you make and develop video games, game engines and put them out on various old school consoles. Very, very cool.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
I just spent 4 hours on a new game of Sim City.
DAMN YOU PEOPLE!!!
I'm trying to have a life!!!!!
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136

Well, thats nice, but pretty much everything on there I already knew.
-Its better to make a prosperous community and buy all your utilities. Zones make houses and businesses, which make money. Utilities cost money. If you look at affluent communities in America they have strong NIMBY issues. They never want ugly shit near them.
-Mass transit is FAR superior to roads and cars. Again, real life tells us this. Americans have hard ons for their wide open roads and monstrous vehicles, but any efficient society doesnt allow them. Subways are of course more efficient for letting you put junk up top, on the land. Like zones. Which generate money.
-You dont really need fire houses in Simcity if you disable disasters.
-Buildings like schools and hospitals dont actually have to be spread around the city. They have a good effect anywhere, cuz they only affect the background numbers, not zones.
-Police do have to be spread out, but a prosperous community has much less crime than one with lots of police, and police cost money.

BUT, I have to admit he did indeed figure out the most efficient zoning method. I often thought it had to be some sort of spiral pattern of residential and commercial interspersed. Many games are like this. In supreme commander that works pretty well for maximizing real estate when building assloads of tech 3 power plants and metal makers (which is also the most efficient in terms of resources generated per unit).
Lemme draw one up and show you guys.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
Staggered_squares.jpg


OK, thats obviously a horrid Paint job, but my vector drawing skills are crap too.
I think you get the idea. Doesnt matter what size the two different squares are, you can always find a pattern to arrange each of them perfectly. If you are doing this in Supreme Commander, you will occasionally have to sacrifice a metal maker for a shield generator, and sometimes a group of defense towers.
In SimCity this pattern is made up of clusters of residential and commercial zones, usually 4x4 or something, so de-zoning individual areas to put in police stations is not a huge deal. In the grand scheme of the map those stations can also be arranged in a pattern so as not to get overlap, which is a waste.

That dude in the video is brilliant cuz he figured out exactly what pattern gets max growth out of each zone.

My main beef with SimCity 3000 is its impossible to tell how much power and water you are making total. So if you wanna sell to neighbors you have to figure out by adding them all up individually to see if you have enough spare.
Garbage is not an issue, you can wait until its filling up the streets and then make another incinerator, the sims will complain but if everything else is good they wont leave.
 
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paperfist

Diamond Member
Nov 30, 2000
6,539
287
126
www.the-teh.com
Man GameBiz is killing me! I've gone belly up 10x in a row now :( Dam it's hard to predict which platform to develop an engine for and then which one to look toward for the future.

Anyone have tips? :)
 

Dacalo

Diamond Member
Mar 31, 2000
8,778
4
76
As many have said already, Capitalism 2 is great. Also try Monopoly Tycoon, surprisingly entertaining and awesome for multiplayer.